Structures
Funkatron
Join Date: 2004-08-12 Member: 30551Members
<div class="IPBDescription">Marine and Alien</div> When you play as an alien, I notice there is only so many chambers of one type you can build in an area before it doesn't allow you to build more. And it's usually not that much.
I don't mind that there is a limit for this. I gladly support it. I can't count the number of games where a gorge will build like 20 chambers in a hive room, that doesn't have a hive. Eventually, leaving someone else to drop the hive cause the guy is too dumb or something.
But do marines have a structure amount cap? I haven't comm-ed much myself and never have done the "mass turret in base strat." But from playing as a marine it seems marines are able to build way more turrets in an area than OCs. And I can't help but feel that turrets are way better than OCs.
I don't mind that there is a limit for this. I gladly support it. I can't count the number of games where a gorge will build like 20 chambers in a hive room, that doesn't have a hive. Eventually, leaving someone else to drop the hive cause the guy is too dumb or something.
But do marines have a structure amount cap? I haven't comm-ed much myself and never have done the "mass turret in base strat." But from playing as a marine it seems marines are able to build way more turrets in an area than OCs. And I can't help but feel that turrets are way better than OCs.
Comments
EDIT: 40, or something very close.
I personally disagree with the limit, it should be at about 25 or so (Since chair+2IP+armory+armslab+obs+proto+PG+TF+10 turrets is nowhere near the limit of 40, and most "bases" don't go NEAR the current limit) to prevent severe laming and stop those pesky server crashes when an onos or something walks into a 3 TF + max turret'd room. D:
I have done that before, btw.. On siege, I believe. If the server hadn't crashed from all the hitscan weapons hitting me, I would have died in about 3 whole seconds.
You know when I started with NS way back I thought by building enough alien structures in a hive room would bring up the hive eventually. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Yes. I remember the brief time when mines would stack upon themselves, I would doodle around by making mine ladders to various places. Oodles of fun, especially when the gorgie alien WoL'd the whole map and spit one mine on the bottom, causing a very slow and eventual end to my awesome mine tower.. and I forgot to build an IP. Doh! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
But yeah, the "limit" is only on commander dropped items/structures.
When it comes to the hl engine ability limits, not only max objects but limiting them "per area", it well done.