Join Marine, Join Alien, ... ?

AdvPredatorAdvPredator Join Date: 2004-03-04 Member: 27137Members
Hi

I cant find those entity in the entities list.. Can I have help please?

I search for info_join_teams and info_spectates and info_join_autoassigns but they are not there.

Do you rename them ?

Thanks,

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited September 2004
    These kind of threads go in the <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>Mapping Help and Troubleshooting</a>

    Are you sure you are using the correct .fgd file?

    Info_join_team, info_spectate and info_join_autoassign are brushed based entities, maybe you were looking only through point based entities?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Yes, make a null or whatever kind of brush and tie it to info_join_team.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    <!--QuoteBegin-JezPuh+Sep 23 2004, 08:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Sep 23 2004, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, make a null or whatever kind of brush and tie it to info_join_team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i was about to say that !
    allthough i woud have mutch worse spelling
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    It is mapping de base ... Poz the question on ze sdz forum or in ns newbie forum <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>http://www.unknownworlds.com/forums/in...hp?showforum=34</a>
  • AdvPredatorAdvPredator Join Date: 2004-03-04 Member: 27137Members
    edited September 2004
    Now my new problem is during the compilation :

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->-----   END   hlrad -----




    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\maps\ns_djeepy.bsp" "C:\Program Files\Steam\SteamApps\sepkiller@hotmail.com\half-life\ns\maps\ns_djeepy.bsp"


    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\maps\ns_djeepy.pts" "C:\Program Files\Steam\SteamApps\sepkiller@hotmail.com\half-life\ns\maps\ns_djeepy.pts"

    The command failed. Windows reported the error:
     "The system cannot find the file specified."

    ** Executing...
    ** Command: C:\PROGRA~1\Steam\STEAMA~1\SEPKIL~1.COM\HALF-L~1\hl.exe
    ** Parameters: +map "ns_djeepy" -dev -console
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    I tried ALT + P but theres no errors. I try to run the map but NS close...

    EDIT : the room was too big i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Ok, now i cant find func_wall in entities -_-...
  • minimanminiman Join Date: 2004-01-14 Member: 25304Members
    edited September 2004
    You cannot have a fullstop in the output folder, you will have tochange your output folder, this will involve having to move the bsp from your output folder to ns\maps
    every time. Happened to me too. So you cant have it run NS you have to do it all manually.

    So
    1.Change output folder to a folder above your e-mail address
    2.Turn off Run game check box
    3.after every compile move the bsp into ..\half-life\ns\maps
    4.Run NS through steam as you usually would.
    5.go to the console and type "map mapname"
    6.Enjoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    If the room was too big you would get the most feared error there is..
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> AllocBox:full <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    Func_wall is anouther brush based entity.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-miniman227+Sep 25 2004, 12:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (miniman227 @ Sep 25 2004, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You cannot have a fullstop in the output folder, you will have tochange your output folder, this will involve having to move the bsp from your output folder to ns\maps
    every time. Happened to me too. So you cant have it run NS you have to do it all manually.

    So
    1.Change output folder to a folder above your e-mail address
    2.Turn off Run game check box
    3.after every compile move the bsp into ..\half-life\ns\maps
    4.Run NS through steam as you usually would.
    5.go to the console and type "map mapname"
    6.Enjoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    If the room was too big you would get the most feared error there is..
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> AllocBox:full <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    Func_wall is anouther brush based entity. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you get the latest custom ZHLT build this is fixed.
Sign In or Register to comment.