Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
edited September 2004
These kind of threads go in the <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>Mapping Help and Troubleshooting</a>
Are you sure you are using the correct .fgd file?
Info_join_team, info_spectate and info_join_autoassign are brushed based entities, maybe you were looking only through point based entities?
<!--QuoteBegin-JezPuh+Sep 23 2004, 08:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Sep 23 2004, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, make a null or whatever kind of brush and tie it to info_join_team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i was about to say that ! allthough i woud have mutch worse spelling
It is mapping de base ... Poz the question on ze sdz forum or in ns newbie forum <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>http://www.unknownworlds.com/forums/in...hp?showforum=34</a>
I tried ALT + P but theres no errors. I try to run the map but NS close...
EDIT : the room was too big i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
You cannot have a fullstop in the output folder, you will have tochange your output folder, this will involve having to move the bsp from your output folder to ns\maps every time. Happened to me too. So you cant have it run NS you have to do it all manually.
So 1.Change output folder to a folder above your e-mail address 2.Turn off Run game check box 3.after every compile move the bsp into ..\half-life\ns\maps 4.Run NS through steam as you usually would. 5.go to the console and type "map mapname" 6.Enjoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If the room was too big you would get the most feared error there is.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> AllocBox:full <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Func_wall is anouther brush based entity.
<!--QuoteBegin-miniman227+Sep 25 2004, 12:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (miniman227 @ Sep 25 2004, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You cannot have a fullstop in the output folder, you will have tochange your output folder, this will involve having to move the bsp from your output folder to ns\maps every time. Happened to me too. So you cant have it run NS you have to do it all manually.
So 1.Change output folder to a folder above your e-mail address 2.Turn off Run game check box 3.after every compile move the bsp into ..\half-life\ns\maps 4.Run NS through steam as you usually would. 5.go to the console and type "map mapname" 6.Enjoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If the room was too big you would get the most feared error there is.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> AllocBox:full <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Func_wall is anouther brush based entity. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If you get the latest custom ZHLT build this is fixed.
Comments
Are you sure you are using the correct .fgd file?
Info_join_team, info_spectate and info_join_autoassign are brushed based entities, maybe you were looking only through point based entities?
i was about to say that !
allthough i woud have mutch worse spelling
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\maps\ns_djeepy.bsp" "C:\Program Files\Steam\SteamApps\sepkiller@hotmail.com\half-life\ns\maps\ns_djeepy.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\maps\ns_djeepy.pts" "C:\Program Files\Steam\SteamApps\sepkiller@hotmail.com\half-life\ns\maps\ns_djeepy.pts"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SEPKIL~1.COM\HALF-L~1\hl.exe
** Parameters: +map "ns_djeepy" -dev -console
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I tried ALT + P but theres no errors. I try to run the map but NS close...
EDIT : the room was too big i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Ok, now i cant find func_wall in entities -_-...
every time. Happened to me too. So you cant have it run NS you have to do it all manually.
So
1.Change output folder to a folder above your e-mail address
2.Turn off Run game check box
3.after every compile move the bsp into ..\half-life\ns\maps
4.Run NS through steam as you usually would.
5.go to the console and type "map mapname"
6.Enjoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If the room was too big you would get the most feared error there is..
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> AllocBox:full <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Func_wall is anouther brush based entity.
every time. Happened to me too. So you cant have it run NS you have to do it all manually.
So
1.Change output folder to a folder above your e-mail address
2.Turn off Run game check box
3.after every compile move the bsp into ..\half-life\ns\maps
4.Run NS through steam as you usually would.
5.go to the console and type "map mapname"
6.Enjoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If the room was too big you would get the most feared error there is..
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> AllocBox:full <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Func_wall is anouther brush based entity. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you get the latest custom ZHLT build this is fixed.