Some Atmosphere Tips
Drfuzzy
FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">Had a few ideas.</div> Few ideas i came up with for some atmosphere to add to your maps.
-If you know how to mix sound: Add sounds of gunfire to other 'sealed' rooms. Rooms you cant get to, add a quiet drum of turretfire and machinegun/shotun fire, and make it sound like theres some distant combat by the doors. Keep it short though .wav filesize can eat at a download time.
-Add some pointless dead-end rooms here and there, but not too many. A office or bathroom here or there can make your map seeming like its all hallways/hive rooms/marine bases.
I had some more, but those should be noticeable in a map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
-If you know how to mix sound: Add sounds of gunfire to other 'sealed' rooms. Rooms you cant get to, add a quiet drum of turretfire and machinegun/shotun fire, and make it sound like theres some distant combat by the doors. Keep it short though .wav filesize can eat at a download time.
-Add some pointless dead-end rooms here and there, but not too many. A office or bathroom here or there can make your map seeming like its all hallways/hive rooms/marine bases.
I had some more, but those should be noticeable in a map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->