heh gamma is actaully limited now, i just turned up brightness and contrast in PS so that more of the details would show up on the models
maybe not so bright next time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Obst & Gemuese+Oct 2 2004, 08:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Oct 2 2004, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For LA you can just change the textures. For HA, I got all the default-HA-arms somewhere around here, I think <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> In fact, I am currently recompiling all models with default arms before I go to bed (God, I love the modular arms system I used <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> [except for the HG. I somehow cba to put together HA arms for it]) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Woohoo! *awaits arrival*
For scaling: 1) Decompile the HA. 2) Open the .qc 3) Add/Modify the $scale X.Y. This is a scaling in comparison to the original size, so $scale 2 doubles the size. 4) Add/Modify the $origin 0 0 X . This changes the vertical position of the model and should be used to fix the feet which will clip into the ground after the scaling (because scaling scales in all directions) 5) Compile, test. If it isn't right size/position, just open the .qc again (No need to re-decompile, just use the one you worked with.
Thanks for the info Obst, much appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
oh and... ...having some compiling problems in milkshape..
************ ERROR ************ bad command $texrendermode
Occurs straight after it's trying to grab fakeface.smd Any takers? My milkshape troubleshooting on a scale of 1 to 10, is about -5.
*edit* seems kratistos decompiler doesn't like me very much. The standard one worked just fine - off to download some bots and fast tech them to HA. (gotta hate the testing part)
You need to use the latest compiler/decompiler in order to use the different $texrendermodes. These are the ones I use, so they should work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I haven't looked at it in-game because personaly, I like the defaults (and high poly defaults, but defaults). And from the looks of that screen, the shells don't eject from the right spot on the gun. Although I could be wrong, because it's only a screen, but the shells should eject further back.
Sorry, but little things like that bug me :/ Admitingly I can't model to save my life, so I probably shouldn't be a perfectionist, but it's just how I'm used to seeing the gun fire in DoD.
<!--QuoteBegin-Obst & Gemuese+Oct 3 2004, 04:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Oct 3 2004, 04:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For scaling: 1) Decompile the HA. 2) Open the .qc 3) Add/Modify the $scale X.Y. This is a scaling in comparison to the original size, so $scale 2 doubles the size. 4) Add/Modify the $origin 0 0 X . This changes the vertical position of the model and should be used to fix the feet which will clip into the ground after the scaling (because scaling scales in all directions) 5) Compile, test. If it isn't right size/position, just open the .qc again (No need to re-decompile, just use the one you worked with. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thanks for telling us the easy way.
Open in jeds hlmv, find the scale, and save as. I win kthx.
@ Fuzzy. Thanks for telling us the low-quality way. You lose. You made the mistake to make the model clip into the ground. You would have known that if you had actually thought about what I wrote. GG I win.
@ Saneity: NS shells' ejection position isn't defined in the model, it is hard coded, so I can't change it.
Can't change origins with Jeds anymore, so you gotta get into the qc file anyway. Also, the ground feature in jeds i have no idea what it's used for, sure isn't any kind of ground height i've seen before :/ Oh also just for giggles, crack open Jed's and find where the eye position is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'll try scale/re-origin these properly when I get back from uni. What scale does everyone think? 1.2? or is that too big?
CarnaxusREIGN OF CHAOS!co_sava (NS1)Join Date: 2004-10-01Member: 32036Members
<!--QuoteBegin-Obst & Gemuese+Sep 25 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Sep 25 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos: <img src='http://www.unknownworlds.com/forums/uploads//post-19-1087980135.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Isn't that the Fade, not the Onos? The Onos has to be four-legged, otherwise it screws up the hitboxes and u wind up with some sort of a hack...
<!--QuoteBegin-Spawn of Chaos+Oct 8 2004, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Oct 8 2004, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Obst & Gemuese+Sep 25 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Sep 25 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos: <img src='http://www.unknownworlds.com/forums/uploads//post-19-1087980135.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Isn't that the Fade, not the Onos? The Onos has to be four-legged, otherwise it screws up the hitboxes and u wind up with some sort of a hack... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I believe that is the Hell Onos which was purposely meant to look like a fade.
CarnaxusREIGN OF CHAOS!co_sava (NS1)Join Date: 2004-10-01Member: 32036Members
edited October 2004
Well, actually, I tried it, and ur right. nvm what I said earlier. I do think it would look super kewl if the Hellnos ran around on all fours like some sort of rabid fade tho.
Edit: And also, I found a Fade model that looks a lot like the Hellnos only without the big armor plates. So that's what I'm using instead. It's been compressed like four or five times so I can post it, but...lol...ok nvm it's too big but I'll get a download up on my site <a href='http://spawnofchaos.freehomepage.com' target='_blank'>Spawn of Chaos' Natural Selection Site</a>
CarnaxusREIGN OF CHAOS!co_sava (NS1)Join Date: 2004-10-01Member: 32036Members
and if it doesn't work then credit it to my inability to figure out how to host a file on that website! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I dunno if obst would appreciate you posting links to 'similar' things in his thread, it's a little rude. Luckily your link doesn't work though, looks like you've referred the link back to your home directory <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Umm, i said i was going to quickly resize and re-origin the heavy model, and I have done it, forgot to post it though - haven't had time to check hitboxes though, so if someone who plays ns a bunch, or has a few PCs at home could check it out, would be great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Looks like i need some hosting for it, i'll quickly host it on a temp host i have, but please don't spam it with downloads (least until someone can get it hosted properly). If you host it, just use Obsts readme, don't credit me at all.
<a href='http://members.optusnet.com.au/sykoticangel/heavy.rar' target='_blank'>Clicky for the upsized HA</a>
Be sure to comment on it please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'><i>The preceding comment was aimed at Spawn of Chaos. Shazbot is not a forum administrator.</i></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <span style='font-size:16pt;line-height:100%'><i>strokes FireFox and some extensions</i></span>
I guess the last pic sucked too much for comments <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
maybe not so bright next time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
In fact, I am currently recompiling all models with default arms before I go to bed
(God, I love the modular arms system I used <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> [except for the HG. I somehow cba to put together HA arms for it]) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Woohoo!
*awaits arrival*
1) Decompile the HA.
2) Open the .qc
3) Add/Modify the $scale X.Y. This is a scaling in comparison to the original size, so $scale 2 doubles the size.
4) Add/Modify the $origin 0 0 X . This changes the vertical position of the model and should be used to fix the feet which will clip into the ground after the scaling (because scaling scales in all directions)
5) Compile, test. If it isn't right size/position, just open the .qc again (No need to re-decompile, just use the one you worked with.
oh and...
...having some compiling problems in milkshape..
************ ERROR ************
bad command $texrendermode
Occurs straight after it's trying to grab fakeface.smd
Any takers? My milkshape troubleshooting on a scale of 1 to 10, is about -5.
*edit* seems kratistos decompiler doesn't like me very much. The standard one worked just fine - off to download some bots and fast tech them to HA.
(gotta hate the testing part)
These are the ones I use, so they should work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Sorry, but little things like that bug me :/ Admitingly I can't model to save my life, so I probably shouldn't be a perfectionist, but it's just how I'm used to seeing the gun fire in DoD.
1) Decompile the HA.
2) Open the .qc
3) Add/Modify the $scale X.Y. This is a scaling in comparison to the original size, so $scale 2 doubles the size.
4) Add/Modify the $origin 0 0 X . This changes the vertical position of the model and should be used to fix the feet which will clip into the ground after the scaling (because scaling scales in all directions)
5) Compile, test. If it isn't right size/position, just open the .qc again (No need to re-decompile, just use the one you worked with. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thanks for telling us the easy way.
Open in jeds hlmv, find the scale, and save as. I win kthx.
You lose. You made the mistake to make the model clip into the ground. You would have known that if you had actually thought about what I wrote. GG I win.
@ Saneity: NS shells' ejection position isn't defined in the model, it is hard coded, so I can't change it.
if thats ok with you obst, of course
I'll try scale/re-origin these properly when I get back from uni.
What scale does everyone think? 1.2? or is that too big?
Heh jk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1087980135.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Isn't that the Fade, not the Onos? The Onos has to be four-legged, otherwise it screws up the hitboxes and u wind up with some sort of a hack...
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1087980135.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Isn't that the Fade, not the Onos? The Onos has to be four-legged, otherwise it screws up the hitboxes and u wind up with some sort of a hack... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe that is the Hell Onos which was purposely meant to look like a fade.
How in hell is the Hellnos a hack?
The Hellnos is OK in height and width, only thing is that the hitboxes are also a tad behind and infront of the Onos, which isn't a big deal ingame.
BTW the default-hand models need a bit more time until I get sober and my head stops aching...
Edit: And also, I found a Fade model that looks a lot like the Hellnos only without the big armor plates. So that's what I'm using instead. It's been compressed like four or five times so I can post it, but...lol...ok nvm it's too big but I'll get a download up on my site <a href='http://spawnofchaos.freehomepage.com' target='_blank'>Spawn of Chaos' Natural Selection Site</a>
Umm, i said i was going to quickly resize and re-origin the heavy model, and I have done it, forgot to post it though - haven't had time to check hitboxes though, so if someone who plays ns a bunch, or has a few PCs at home could check it out, would be great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Looks like i need some hosting for it, i'll quickly host it on a temp host i have, but please don't spam it with downloads (least until someone can get it hosted properly).
If you host it, just use Obsts readme, don't credit me at all.
<a href='http://members.optusnet.com.au/sykoticangel/heavy.rar' target='_blank'>Clicky for the upsized HA</a>
Be sure to comment on it please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'><i>The preceding comment was aimed at Spawn of Chaos. Shazbot is not a forum administrator.</i></span>
Edit: And also, I found a Fade model that looks a lot like the Hellnos only without the big armor plates.
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's the old hell-onos model maybe? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'><i>The preceding comment was aimed at Spawn of Chaos. Shazbot is not a forum administrator.</i></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<span style='font-size:16pt;line-height:100%'><i>strokes FireFox and some extensions</i></span>
For the default-hands models I have to redo some of the HMG anims.
/me shoots head
...Will take a bit, considering the time I'm sober per day is shrinking with each day...
:EDIT: OK finished the MG42 default + added a player model of the MG42 for default animations.
Didn't test it yet, but it fits the default HMG perfectly in size.
Ah well:
Or is it Bots MG42?