Need Help To Un-blur Text When Playing.

jammnojammno Join Date: 2004-01-31 Member: 25832Members
edited September 2004 in Tech Support
<div class="IPBDescription">The text is all blurry.</div> I need to know what to configure to make the text not so blurry anymore.

I'll link to the thread with pics.

<a href='http://www.unknownworlds.com/forums/index.php?showtopic=81211&st=15' target='_blank'>http://www.unknownworlds.com/forums/in...pic=81211&st=15</a>

Near the bottom of the post are the pics.

I figured I'd make a new topic to get a more speedy response.

Comments

  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    That is caused by gl_picmip being set to 2. For clear text, gl_picmip needs to be set to 0. For in-between, gl_picmip 1. You can just just make out the text with it set to 1.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    Didn't work. Text is still displayed blurry.

    Here's the config HLToolz changes:

    // HLTooLz v3
    // hltoolz.com

    // FPS Tweaks

    cl_himodels 0
    gl_keeptjunctions 0
    gl_clear 0
    gl_cull 1
    gl_dither 1
    gl_lightholes 0
    gl_palette_tex 1
    gl_spriteblend 1
    gl_ztrick 1
    r_detailtextures 0
    r_detailtexturessupported 0
    r_mirroralpha 0
    r_mmx 1
    violence_ablood 1
    violence_hblood 1
    violence_agibs 0
    violence_hgibs 0
    precache 1
    fs_lazy_precache 1
    cl_dynamiclights 0
    cl_shadows 0
    cl_minmodels 1
    s_a3d 0
    s_eax 0
    s_reverb 0
    voice_dsound 1
    gl_texturemode GL_NEAREST_MIPMAP_NEAREST
    gl_round_down 4
    gl_picmip 0
    gl_playermip 2
    gl_max_size 64
    fastsprites 2
    d_spriteskip 2
    ati_npatch 0
    ati_subdiv 0
    cl_identiconmode 1
    cl_particlefx 0
    cl_weather 0
    cd_fps 1
    cl_corpsestay 1
    hpk_maxsize 1
    max_wallpuffs 1
    max_rubble 1
    max_shells 1
    max_smokepuffs 1

    // Ping Tweaks

    cl_nopred 0
    cl_lw 1
    cl_lb 1
    cl_lc 1
    cl_download_ingame 0
    cl_allowupload 0
    voice_enable 1
    voice_modenable 1
    rate 7500
    cl_updaterate 20
    mp_decals 1
    cl_rate 9999
    cl_cmdrate 30
    cl_cmdbackup "2"

    // Created by Laurent Sorber
    // n3mes1s@hotmail.com

    echo ""
    echo "=============="
    echo " HLTOOLZ v3.2"
    echo " www.hltoolz.com"
    echo "-------------------------"
    echo " Optimisations Loaded"
    echo "=============="
    echo ""

    I changed gl_picmip to zero. It was normally set at two. This is the config that HLToolz gives you when you set it to "Die Hard FPS"

    gl_picmip zero, one, and two all display blurred text that's unreadable.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    Turns out it was a combination lf picmip and some other things.

    I used Texture size = Small and texture quality = Perfect.

    Here's the finished result.
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