Help The 3ds Max Nublet
wascally_wabbit
Join Date: 2003-09-09 Member: 20701Members
<div class="IPBDescription">rawr</div> Alrighty, another question for you to help me with...
I decompiled the .mdl with the mdl decompiler, and then imported the reference smd into 3ds max 6 with the SMD importer. (btw, it's the v_knife model)
But now I'm lost. I need to seperate the knife from the hands, but I don't know how...
Is there a way to select all vertices assigned to a bone, and move them?
Or does one usually model from scratch, with only the hands and arms to start with?
I decompiled the .mdl with the mdl decompiler, and then imported the reference smd into 3ds max 6 with the SMD importer. (btw, it's the v_knife model)
But now I'm lost. I need to seperate the knife from the hands, but I don't know how...
Is there a way to select all vertices assigned to a bone, and move them?
Or does one usually model from scratch, with only the hands and arms to start with?
Comments
I'd like to figure out how to do this, so if anyone knows how...