Ns_metalurgy

1235716

Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    this is a hive entrance and i using infest to tell we arriving to the hive.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I really like how the map is coming along! When will the map be done? Can't wait to play it!
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    Your map doesnt look "real" or "believeable". Take a look at you screenshots for yourself. Try and imagine what a hive would actually look like. Hives wouldnt be all square, with sharp edges, they are living things. Also, try to make it look like the area wasn't infested originally, but instead the aliens took it over... Try to think about how the location would actually look, then try to match your map to that.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    the take the mine and the infestation come from mine to refinary and on the metalurgy the area will be almost clean with some less infest than this and the marine start doesnt have any infest.
    the main think is marine start around that a almost clean rooms then arround this have some infest and then the hives.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--QuoteBegin-supernorn2000+Sep 27 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 27 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember you carioca....

    <img src='http://www.unknownworlds.com/forums/uploads//post-5-1063117385.jpg' border='0' alt='user posted image' />



    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=46566&st=0' target='_blank'>*ahem*</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the nice slug hive carry nice idea i have hehe.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    criticism? no offense but this project looks pretty boring. I admit that to start mapping is not an easy task but noone forces you to. so I guess you have to lern A LOT before you can exspect us to "wow!" and "the sex!". from my point of view I only can see some boxes with some stuff in it, not a single thought went into such "unnecessary" basics as vising sight range, line-on-fire range, layout, gameplay etc.
    no offense but I cant see anything special here. sorry. like I said, you have to lern. thats the point.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    when me start this topic i m remenber how to map again and now my skills is gorwing fast and after reshape alot the hole map i start make a sense to me how mapping a map so ppl said to me use brush work i start use ppl said hey use the texture lighted i start use, ppl said use vertex im learning and using, ppl said start with a room and then make another room and then make a co_map and after a ns, so im making this first room after the near ones rooms and i will end the mariens start and release the map idea in a co map and see what i have to increase and finish the ns side to map look better so im on step 1 make a room, soon will start another room and se how to enchance the both rooms better, i only say dont woorry i will arrrive there.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I'm definitely seeing progress. It's like watching a tutorial being played out in front of me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--QuoteBegin-5kyh16h91+Oct 6 2004, 04:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Oct 6 2004, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm definitely seeing progress. It's like watching a tutorial being played out in front of me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> thank's <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    <!--QuoteBegin-carioca+Oct 1 2004, 12:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 1 2004, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the minimap <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the rooms and shaft systen.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    <!--QuoteBegin-carioca+Oct 7 2004, 01:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 7 2004, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-carioca+Oct 1 2004, 12:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 1 2004, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the minimap <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the rooms and shaft systen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    water shafts and step.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    you sir are a very intersting person.

    just finish it thats all i can say from the above pictures.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    new kind map with the suply storage likea siege room for the air purification.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    now the other duts and pipes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--QuoteBegin-carioca+Oct 6 2004, 11:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 6 2004, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-supernorn2000+Sep 27 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 27 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember you carioca....

    <img src='http://www.unknownworlds.com/forums/uploads//post-5-1063117385.jpg' border='0' alt='user posted image' />



    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=46566&st=0' target='_blank'>*ahem*</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the nice slug hive carry nice idea i have hehe. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thanks for the relplys to my old topic stay on forum far than 7 months cool. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    i never think one idea will flame and pump so much minds. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    To say the least, i'm totally and utterly confused by you.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    im readind about the map spider web track stuff and i make a layout about my map and think is a tree greatly news and long live but have a soo cross rooms ithink is very hard but the lock down point is on metalurgy like the name of the map but have auxiliary lock down points where the aliens must think in surrender after loose then the triangles or the square.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    the air pressure will work like the feed water on bast.
    the suply siege room will work like a new kind of siege room.
    the suply and rest room will push alens from air purification find nodes near own hives.
    the no nodes hive mine and water source will push aliens to get nodes from dead lock points(metalurgy,refinary,generator).

    Mapflow: TREE_LIKE
    Lock down spots: LOW
    Aggression: MEDIUM
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Good to see you've been reading some tutorials.

    I also like the fact that you've included a new type of never-seen-before area in your map.

    Rest Rooms <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    but which rest rooms do you know with 5 entrances?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Well obviosly in an a futuristic universe you'd need separate entrances/areas for not sexes but races. Or even different sections for races with similar 'waste disposal' requirements...!
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well obviosly in an a futuristic universe you'd need separate entrances/areas for not sexes but races. Or even different sections for races with similar 'waste disposal' requirements...! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Rofl.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    the workers must be acess free to their jobs and quickle acess to rest time remenber is a military facility to provide steel to marines industry.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-carioca+Oct 9 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 9 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the workers must be acess free to their jobs and quickle acess to rest time remenber is a military facility to provide steel to marines industry. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What the hell...?
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    ok ok i change a bit i tranlate the diner to palce the old rest room and now the rest rooms are in the palce of the old dinner look now.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-carioca+Oct 8 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 8 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the workers must be acess free to their jobs and quickle acess to rest time remenber is a military facility to provide steel to marines industry. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The workers must have quick and easy access between their places of work and the Rest Rooms. Remember, this is a military facility providing steel to the TSA.

    It's still a bit of a non-sequator!

    <u>@Layout</u>

    Suply ---> Sup<u>p</u>ly, although you probably mean Cargo Storage. If not then I think Supplies Cache sounds better.

    Dinner ---> Diner, although you could call it Cafeteria or Mess Hall.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    err




    What are you trying to tell us? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
This discussion has been closed.