<!--QuoteBegin-Thursday-+Sep 28 2004, 11:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 28 2004, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I heard about this modification a long time ago, obviously you don't know what a beta and an alpha is, if this is a beta god knows what a final version looks like. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I can answer that for you. It will look better.
<!--QuoteBegin-Thursday-+Sep 28 2004, 06:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 28 2004, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Snidely+Sep 28 2004, 05:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Sep 28 2004, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thursday-+Sep 28 2004, 10:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 28 2004, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To put it nicely, the modification looks complete and utter crap, and so unoriginally about Zombies.
Want zombies? Go play the 'they hunger trilogy' , looks better aswell. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Firstly, it's early days. CS looked like pants back in its first beta, but that didn't stop it becoming so popular.
Secondly, there aren't actually that many zombie mods around. Most of them are single player based. It's about time someone made a good, multiplayer zombie mod. (: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Citizen 132 will be coming out as a HL1 mod, SP and MP. Then will be put on HL2 (if it ever comes), and that is a nice looking zombie mod.
To put it nicely, the modification looks complete and utter crap, and so unoriginally about Zombies.
Want zombies? Go play the 'they hunger trilogy' , looks better aswell.
Thanks.
How smart of you to say something like that. I guess you didn't read the "beta", "placeholder" and "development" parts. Ah well, I don't care. Please stay out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I heard about this modification a long time ago, obviously you don't know what a beta and an alpha is, if this is a beta god knows what a final version looks like. Even CS B1 is 10x prettier than this! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> So basicly you're saying that there are basic levels of eye candy which decide if a mod is beta or alpha? Think again.
If I recall I made a CS:CZ pack for ZP (With Opposing Force Marine) Although I took it down due to the team not wanting it on the forums. Which is quite fair in all honesty.
<!--QuoteBegin-Liku+Sep 28 2004, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Sep 28 2004, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Verthandi+Sep 27 2004, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 27 2004, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does the gameplay become stale? I mean, in each round, there is only one outcome; once the round starts, either you start as an undead, or will inevitably become one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> My dear friend, as testers we've already thought this through. Zombie have 30 units of reinforcement as a team. Once they run our of those, Survivors win. Though it's pretty hard for Survivor's to win, it's still hella fun. It's best with 15 people, that's when the real mayham starts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh, so the zombies can actually run out of respawns? I thought they just kept respawning and respawning and respawning. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-Verthandi+Sep 28 2004, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 28 2004, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Liku+Sep 28 2004, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Sep 28 2004, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Verthandi+Sep 27 2004, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 27 2004, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does the gameplay become stale? I mean, in each round, there is only one outcome; once the round starts, either you start as an undead, or will inevitably become one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> My dear friend, as testers we've already thought this through. Zombie have 30 units of reinforcement as a team. Once they run our of those, Survivors win. Though it's pretty hard for Survivor's to win, it's still hella fun. It's best with 15 people, that's when the real mayham starts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Oh, so the zombies can actually run out of respawns? I thought they just kept respawning and respawning and respawning. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> what fun is a game where one side can never win?
<!--QuoteBegin-NEO_Phyte+Sep 28 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Sep 28 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what fun is a game where one side can never win? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Planetside.
Well, on their website, they made it sound like there was one and only one outcome:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone joins a server, say 10 people. All of the players but one join the Survivors team, which is the humans. The remaining player joins the Zombie team. His goal is to kill all of the humans. The humans' goal, of course, is to stay alive as long as possible. The catch is that everytime a zombie is killed, he simply respawns and continues to play. If a human is killed, he respawns as a Zombie on the Zombie team. Soon, more and more humans have joined the ranks of the zombies, until there is only one human left, facing all of the zombies alone. When the last human dies, the round is over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-NEO_Phyte+Sep 28 2004, 12:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Sep 28 2004, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what fun is a game where one side can never win? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I, personally, would find that very fun, since it wouldn't be about winning, it would be more like "for every one of ours, fifty of theirs" sort of situation. What I would like more, would be a bunch of svars... yes, zombie respawn limits made possible, but also maybe a human survival time limit or frag limit.
<!--QuoteBegin-NEO_Phyte+Sep 28 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Sep 28 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what fun is a game where one side can never win? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You've never played MMOs have you? =3
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-Geminosity+Sep 28 2004, 11:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Sep 28 2004, 11:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO_Phyte+Sep 28 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Sep 28 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what fun is a game where one side can never win? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You've never played MMOs have you? =3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i <3 money, so i dont play MMOs
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Verthandi+Sep 28 2004, 10:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 28 2004, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Liku+Sep 28 2004, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Sep 28 2004, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Verthandi+Sep 27 2004, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 27 2004, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does the gameplay become stale? I mean, in each round, there is only one outcome; once the round starts, either you start as an undead, or will inevitably become one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> My dear friend, as testers we've already thought this through. Zombie have 30 units of reinforcement as a team. Once they run our of those, Survivors win. Though it's pretty hard for Survivor's to win, it's still hella fun. It's best with 15 people, that's when the real mayham starts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Oh, so the zombies can actually run out of respawns? I thought they just kept respawning and respawning and respawning. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, it used to be like that, so it wasn't to great, but I think the site needs some updatage. Also, I think there was plans for time games.
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
Wow, looks and SOUNDS awsome!
Love those death screams! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-wall+Sep 28 2004, 09:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wall @ Sep 28 2004, 09:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you get some really sweet models going Build some sort of not to half-life multiplayer way of moving. i mean i REALLY dont like the way you almost FLY around, think about how fast you move and such. More NS/CS something like way of moving. It gets to HLish looking quick.
Zombies with crowbars... em... yeah...
i got to see more of this before i judge it anymore <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> #1: Gameplay > Graphics [Currently Zombies can sometimes actually be MISTAKEN for survivors! Then you get your eyes eaten!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ]
#2: The more ammo you carry, the slower you will move, so it is in fact <i>different</i> from HL in that aspect.
#3: Zombies wont have crowbars in the public release, hopefully. Someone's working on a zombie-hands weapon, dont worry too much. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-supernorn2000+Sep 28 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 28 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just ignore Thursday, I've yet to see a post of his which includes any praise towards another person. He's a troll. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I've commented nicely on quite a few maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> And there is no way I'm harsher than Doomaniac, if I'm a troll whats he? My daddy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Thursday-+Sep 28 2004, 08:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 28 2004, 08:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-supernorn2000+Sep 28 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 28 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just ignore Thursday, I've yet to see a post of his which includes any praise towards another person. He's a troll. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I've commented nicely on quite a few maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> And there is no way I'm harsher than Doomaniac, if I'm a troll whats he? My daddy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Get less troll.
Yes, ZP is totally awesome as me and my fellow pts know. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'm hoping I get accepted to beta test. HOOK ME UP LIKU!!! I have your aim <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> lol hehhe
aye, good fun with this game... lots of hiding as survivors, so its fun looking for the best hiding spots, or if you happen to have teamwork you can set the survivors up and try to keep the zombies out....
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-PvtBones+Sep 28 2004, 02:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PvtBones @ Sep 28 2004, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the mod looks great I'm gunna enjoy playing it I know. but I have 2 concerns (mostly speed based)
1) the speed seems a little fast doesn't it? I would personally enjoy NS walking speed (although up the backpeddling a bit)
2) maybe the zombies should be a little slower ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You're not really fast. As a survivor, you lose speed with all the ammo/weapons you carry, and a Zombie is goes 80% of the speed of a "naked" Survivor goes I believe.
<!--QuoteBegin-TommyVercetti+Sep 28 2004, 11:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Sep 28 2004, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will you port it to the Doom III engine some time in the future - it would actually be scary then in addition to being great fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I hate the idea of anyone even considering making a mod that runs on DOOMIII's engine. It basically means excluding everyone with a graphics card lower than a 9800, and if there are flashlights, goodbye fps.
all i can say is.....finally <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> been waiting for this for a long time..... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Our philosophy for Zombie Panic has always been gameplay first, since looks can always be polished/improved later, whereas broken/non-fun gameplay cannot.
As some people have said, the humans do move slower the more ammo and weapons you carry, which encourages sharing of ammo, or at least someone to guard your back. And of course when you're the last person left, with 15 zombies on the map hunting you down, sometimes all the ammo in the world isn't enough. You can only reload so quickly.
Yes, the mod is kind of rough looking, and if you want fantastic models and stunning eye-candy, then this mod may not be for you.
However, if you want to try something different from the usual realism and WW2 themed mod, and most of all you like good old-fashioned fun, then you might give Zombie Panic a look.
It's designed to be easily playable, a lot of fun with large or small numbers, and enjoyable no matter your skill level. If you die as a survivor, you get to continue playing as zombie, hunting down your former companions. If you survive well, then there will be bodies to loot for the all-too-rare and precious ammo.
The videos give a small idea of the mod, but only a small idea. They can't convey walking down dark hallways, your ears twitching at every sound, wondering if you're the last one alive.
That's another feature we haven't mentioned:
Voice Chat and Team chat are distance restricted. That means that only people within a certain range will hear/read you. This includes zombies! The scoreboard for the Survivors does not reveal the teams, only the players. There are no death messages, so you're only way of knowing your buddy got eaten is either seeing him get killed, or hearing his deathscream if you're close enough.
Otherwise, if he makes a supply run, planning on coming back with badly need ammunition and medical supplies, and he doesn't come back, you don't know what happened to him.
He might just be a little late, evading zombies. He might be dead, and the next zombie that you face.
If you go looking for him, calling out for him on Voice Comm, if no one answers you don't know if no humans are in range, or if you're the only human left. More importantly, even if the humans don't hear you, the zombies *will*, and they'll come looking.
Sorry to ramble on, but the point is that this mod can have a lot of creepy atmosphere and foster a feeling of paranoia and terror. Not through it's amazing dynamic lighting, but through the old horror movie feeling of your friend going down into the basement, and then not coming back. Wondering who's around the next corner. Wondering if that dark figure in the corridor coming towards you is a fellow Survivor, or something else. Do you shoot first, and risk killing a valuable ally?
You get the idea... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> (Sorry, I get into the mod, being a dev for it and all. Pardon my enthusiasm...)
But ZP also has a lighter side. More often then not, I've found myself laughing my arse off when I do something really stupid. It still, however, retains a scary quality. Like, when I'm running away from 3 zombies with nothing but the default pistol and no extra ammo, and I destroy a crate blocking a vent that I could escape through. I shoot the crate, and, instead of finding a nice exit, as soon as it breaks, three more zombies come pouring out of it. Great fun.
The mod is even more fun if you have a microphone. I love walking through the empty streets of a map, shouting into the mic to see if there is anyone left alive nearby.
Teamwork is the name of the game (actually, Zombie Panic is the name of the game, but thats not important). While Ramboing may be fun, chances are you'll be a bit upset when you can't out run enemies with all of your ammo, or, conversly, fire your last shot as a hoarde of undead move in on you. Sticking together insures that someone is always watching your back, and who can share ammo with you.
Which reminds me, in this mod you can drop individual types of ammo. This is extremely important, as ammo weighs you down, and theres no point in carrying shot-gun shells when all you have is a magnum.
Lots of ZP maps are dark. Normally, this wouldn't be problem, but in ZP the flashlight runs out in 2 minutes, and doesn't recharge. Two minutes sounds like a long time, but you'll be worried when it runs out. Especially if you're trying to hold off undead from an open space shrouded in darkness, where zombies could pop up from anywhere, like I was with someone else. We were standing on a wall, shooting zombies for a long time, before we slowly ran out of ammo, and flashlight power.
Comments
I can answer that for you. It will look better.
Want zombies? Go play the 'they hunger trilogy' , looks better aswell. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Firstly, it's early days. CS looked like pants back in its first beta, but that didn't stop it becoming so popular.
Secondly, there aren't actually that many zombie mods around. Most of them are single player based. It's about time someone made a good, multiplayer zombie mod. (: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Citizen 132 will be coming out as a HL1 mod, SP and MP. Then will be put on HL2 (if it ever comes), and that is a nice looking zombie mod.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Thursday- @ Sep 28 2004, 05:25 PM)
QUOTE (Paranoia-2MB @ Sep 28 2004, 10:03 AM)
rofl
Looks great, I wish I could help test. =X
hehe
To put it nicely, the modification looks complete and utter crap, and so unoriginally about Zombies.
Want zombies? Go play the 'they hunger trilogy' , looks better aswell.
Thanks.
How smart of you to say something like that. I guess you didn't read the "beta", "placeholder" and "development" parts. Ah well, I don't care. Please stay out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I heard about this modification a long time ago, obviously you don't know what a beta and an alpha is, if this is a beta god knows what a final version looks like. Even CS B1 is 10x prettier than this! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So basicly you're saying that there are basic levels of eye candy which decide if a mod is beta or alpha? Think again.
My dear friend, as testers we've already thought this through. Zombie have 30 units of reinforcement as a team. Once they run our of those, Survivors win. Though it's pretty hard for Survivor's to win, it's still hella fun. It's best with 15 people, that's when the real mayham starts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh, so the zombies can actually run out of respawns? I thought they just kept respawning and respawning and respawning. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
My dear friend, as testers we've already thought this through. Zombie have 30 units of reinforcement as a team. Once they run our of those, Survivors win. Though it's pretty hard for Survivor's to win, it's still hella fun. It's best with 15 people, that's when the real mayham starts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh, so the zombies can actually run out of respawns? I thought they just kept respawning and respawning and respawning. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
what fun is a game where one side can never win?
Planetside.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone joins a server, say 10 people. All of the players but one join the Survivors team, which is the humans. The remaining player joins the Zombie team. His goal is to kill all of the humans. The humans' goal, of course, is to stay alive as long as possible. The catch is that everytime a zombie is killed, he simply respawns and continues to play. If a human is killed, he respawns as a Zombie on the Zombie team. Soon, more and more humans have joined the ranks of the zombies, until there is only one human left, facing all of the zombies alone. When the last human dies, the round is over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
what fun is a game where one side can never win? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I, personally, would find that very fun, since it wouldn't be about winning, it would be more like "for every one of ours, fifty of theirs" sort of situation. What I would like more, would be a bunch of svars... yes, zombie respawn limits made possible, but also maybe a human survival time limit or frag limit.
You've never played MMOs have you? =3
You've never played MMOs have you? =3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i <3 money, so i dont play MMOs
My dear friend, as testers we've already thought this through. Zombie have 30 units of reinforcement as a team. Once they run our of those, Survivors win. Though it's pretty hard for Survivor's to win, it's still hella fun. It's best with 15 people, that's when the real mayham starts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh, so the zombies can actually run out of respawns? I thought they just kept respawning and respawning and respawning. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, it used to be like that, so it wasn't to great, but I think the site needs some updatage. Also, I think there was plans for time games.
Love those death screams! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Build some sort of not to half-life multiplayer way of moving. i mean i REALLY dont like the way you almost FLY around, think about how fast you move and such. More NS/CS something like way of moving. It gets to HLish looking quick.
Zombies with crowbars... em... yeah...
i got to see more of this before i judge it anymore <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
#1: Gameplay > Graphics [Currently Zombies can sometimes actually be MISTAKEN for survivors! Then you get your eyes eaten!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ]
#2: The more ammo you carry, the slower you will move, so it is in fact <i>different</i> from HL in that aspect.
#3: Zombies wont have crowbars in the public release, hopefully. Someone's working on a zombie-hands weapon, dont worry too much. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I've commented nicely on quite a few maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> And there is no way I'm harsher than Doomaniac, if I'm a troll whats he? My daddy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I've commented nicely on quite a few maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> And there is no way I'm harsher than Doomaniac, if I'm a troll whats he? My daddy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Get less troll.
Man, I heard about this so long ago, but the thought never struck me to look for an official site...
if u ever need more pt's im willing to volunteer and such... although it'll propably take another week or so to get my computer back.
I'm already a member of the forums, I'll be more active come the release.
lol hehhe
guns run out of ammo though....
1) the speed seems a little fast doesn't it? I would personally enjoy NS walking speed (although up the backpeddling a bit)
2) maybe the zombies should be a little slower ?
1) the speed seems a little fast doesn't it? I would personally enjoy NS walking speed (although up the backpeddling a bit)
2) maybe the zombies should be a little slower ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You're not really fast. As a survivor, you lose speed with all the ammo/weapons you carry, and a Zombie is goes 80% of the speed of a "naked" Survivor goes I believe.
I hate the idea of anyone even considering making a mod that runs on DOOMIII's engine. It basically means excluding everyone with a graphics card lower than a 9800, and if there are flashlights, goodbye fps.
been waiting for this for a long time..... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
As some people have said, the humans do move slower the more ammo and weapons you carry, which encourages sharing of ammo, or at least someone to guard your back. And of course when you're the last person left, with 15 zombies on the map hunting you down, sometimes all the ammo in the world isn't enough. You can only reload so quickly.
Yes, the mod is kind of rough looking, and if you want fantastic models and stunning eye-candy, then this mod may not be for you.
However, if you want to try something different from the usual realism and WW2 themed mod, and most of all you like good old-fashioned fun, then you might give Zombie Panic a look.
It's designed to be easily playable, a lot of fun with large or small numbers, and enjoyable no matter your skill level. If you die as a survivor, you get to continue playing as zombie, hunting down your former companions. If you survive well, then there will be bodies to loot for the all-too-rare and precious ammo.
The videos give a small idea of the mod, but only a small idea. They can't convey walking down dark hallways, your ears twitching at every sound, wondering if you're the last one alive.
That's another feature we haven't mentioned:
Voice Chat and Team chat are distance restricted. That means that only people within a certain range will hear/read you. This includes zombies! The scoreboard for the Survivors does not reveal the teams, only the players. There are no death messages, so you're only way of knowing your buddy got eaten is either seeing him get killed, or hearing his deathscream if you're close enough.
Otherwise, if he makes a supply run, planning on coming back with badly need ammunition and medical supplies, and he doesn't come back, you don't know what happened to him.
He might just be a little late, evading zombies. He might be dead, and the next zombie that you face.
If you go looking for him, calling out for him on Voice Comm, if no one answers you don't know if no humans are in range, or if you're the only human left. More importantly, even if the humans don't hear you, the zombies *will*, and they'll come looking.
Sorry to ramble on, but the point is that this mod can have a lot of creepy atmosphere and foster a feeling of paranoia and terror. Not through it's amazing dynamic lighting, but through the old horror movie feeling of your friend going down into the basement, and then not coming back. Wondering who's around the next corner. Wondering if that dark figure in the corridor coming towards you is a fellow Survivor, or something else. Do you shoot first, and risk killing a valuable ally?
You get the idea... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> (Sorry, I get into the mod, being a dev for it and all. Pardon my enthusiasm...)
Thanks for your comments,
Twilight
The mod is even more fun if you have a microphone. I love walking through the empty streets of a map, shouting into the mic to see if there is anyone left alive nearby.
Teamwork is the name of the game (actually, Zombie Panic is the name of the game, but thats not important). While Ramboing may be fun, chances are you'll be a bit upset when you can't out run enemies with all of your ammo, or, conversly, fire your last shot as a hoarde of undead move in on you. Sticking together insures that someone is always watching your back, and who can share ammo with you.
Which reminds me, in this mod you can drop individual types of ammo. This is extremely important, as ammo weighs you down, and theres no point in carrying shot-gun shells when all you have is a magnum.
Lots of ZP maps are dark. Normally, this wouldn't be problem, but in ZP the flashlight runs out in 2 minutes, and doesn't recharge. Two minutes sounds like a long time, but you'll be worried when it runs out. Especially if you're trying to hold off undead from an open space shrouded in darkness, where zombies could pop up from anywhere, like I was with someone else. We were standing on a wall, shooting zombies for a long time, before we slowly ran out of ammo, and flashlight power.