There is a certain type of ant in South America that kills itself and has a corrosive / poisons blood to other insects. It’s a drone and has no life anyway. I learnt this from a book ok!!!
But I think the real answer is who give a flying F*** !!
<!--QuoteBegin-D.C. Darkling+Sep 28 2004, 05:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Sep 28 2004, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We have 3 hives, we now get Xenoside. HOLD IT.. Wait a sec. We have total map control? Probably all RTs but one, we have our team crammed with advanced lifeforms, and we get a suicide move?
WHY would any skulk in reallife even bother to suicide and waste its only life whne it has TOTAL map control and can become anything it wants?
So whats your opinion about this? And how would you paste it in the game? (we aint suggesting ppl, just talking about it) Try to think of it as how would this be in reality, but lets keep us as the rules of the game. NS3B5 to be exact. So make this a discussion bout reality while we think how it is ingame at the moment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Why? Because it knows it'll be re-created in short order, and that Xenocide is an effective way to apply significant damage to a relatively localized area. Even if you assume individual intelligence as opposed to hive-mind direction, you can't assume fear of death. The thing is a fungus, after all.
Why doesn't the hive provide the ability to Xenocide before that? Because it takes hive resources to re-create the aliens (hence spawnqueue) and the hive realizes that until the wider area is secured, it makes more sense to have a force that can spread its attacking power over a larger area. When a skulk xenocides, all his attacking power is concentrated in one tiny area -- the area it dies in. This is not an efficient means of dealing out damage when marines could be all over the map.
Once area control is established and the marines are pinned down, it makes much more sense to be able to apply that attacking power in a very small area very quickly, so as to finish driving the intruders out.
Think combat. All it takes is about four xeno skulks and four higher lifeforms to totally wreck anything that the marines can field.
Any weakness of xenocide in NS mode is likely due to the long time it takes between one xenocide and the next, on top of the uncoordinated, sporadic alien rushes on a turtled marine base (the typical situation at three hives).
We win the game and the hive mind makes all skulks kill themself..?
HELP HELP! WE'RE BEING OPPRESSED! HELP THE NSAAX (National Skulk Association Against Xenoside) TO STOP THE TYRANNY! PLEASE, THINK OF THE SKULKS <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> !
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
Good point Kwil..
Still, I know I would not just rush in and kill. I prefer to sue my res, go onos, and kill THEM and live to redo it.
YEt kharaa probably are indeed like bees. Working idividually but under a command (the hive).
All good points. So generally we have:
* Skulks can and will think on themselves. * Skulks see the hive as most important and do anythign to save it * Skulks have little regards for there own life, probably bread in by generations * The ones who do have evolve if needed * The hive gives info (TAB) on which skulks can deside if its needed * If not they xeno and die for the next generation to come.
Comments
Er, I mean, Nanites.
When the bar gets full alien can xeno! Oh and marine can have a cat pack or somethin
But I think the real answer is who give a flying F*** !!
WHY would any skulk in reallife even bother to suicide and waste its only life whne it has TOTAL map control and can become anything it wants?
So whats your opinion about this? And how would you paste it in the game? (we aint suggesting ppl, just talking about it) Try to think of it as how would this be in reality, but lets keep us as the rules of the game. NS3B5 to be exact. So make this a discussion bout reality while we think how it is ingame at the moment.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Why? Because it knows it'll be re-created in short order, and that Xenocide is an effective way to apply significant damage to a relatively localized area. Even if you assume individual intelligence as opposed to hive-mind direction, you can't assume fear of death. The thing is a fungus, after all.
Why doesn't the hive provide the ability to Xenocide before that? Because it takes hive resources to re-create the aliens (hence spawnqueue) and the hive realizes that until the wider area is secured, it makes more sense to have a force that can spread its attacking power over a larger area. When a skulk xenocides, all his attacking power is concentrated in one tiny area -- the area it dies in. This is not an efficient means of dealing out damage when marines could be all over the map.
Once area control is established and the marines are pinned down, it makes much more sense to be able to apply that attacking power in a very small area very quickly, so as to finish driving the intruders out.
I say it should do 400 damage a pop(thus much less with armor), and 800 against buildings.
Any weakness of xenocide in NS mode is likely due to the long time it takes between one xenocide and the next, on top of the uncoordinated, sporadic alien rushes on a turtled marine base (the typical situation at three hives).
HELP HELP! WE'RE BEING OPPRESSED! HELP THE NSAAX (National Skulk Association Against Xenoside) TO STOP THE TYRANNY! PLEASE, THINK OF THE SKULKS <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> !
Still, I know I would not just rush in and kill. I prefer to sue my res, go onos, and kill THEM and live to redo it.
YEt kharaa probably are indeed like bees. Working idividually but under a command (the hive).
All good points. So generally we have:
* Skulks can and will think on themselves.
* Skulks see the hive as most important and do anythign to save it
* Skulks have little regards for there own life, probably bread in by generations
* The ones who do have evolve if needed
* The hive gives info (TAB) on which skulks can deside if its needed
* If not they xeno and die for the next generation to come.
Anything to add to the list?