<div class="IPBDescription">importing bones and attatched vertexes.</div> Is there a way to import bones and animations of .mdl files to .3ds (3dsmax4) files?
All my working convertions just did polygons, textures and UVW maps.
i had a smd importer for max 5 the bones seemed fine i even got to making a silly animation for the fade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> wish i could find the link for it so i could give it to you
There's a third-party set available here: <a href='http://mojo.gmaxsupport.com/' target='_blank'>http://mojo.gmaxsupport.com/</a> , as well as some other format tools for max and gmax... never had an issue with these, I use Max 3.1 and 4.2 as well as Milkshape...
<!--QuoteBegin-Delarosa+Sep 28 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Sep 28 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there are plugins included in the hl 2.3 SDK <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I remember. downloaded the hlsdk2.3 but it just wont install by 2 stupid error messages.
All i need is that plugin and not 700 mb of examples and other tools.
Del you need to use your move topic powers more often <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
Your better off reboning the arms in max.
I remember. downloaded the hlsdk2.3 but it just wont install by 2 stupid error messages.
All i need is that plugin and not 700 mb of examples and other tools.