I fail to see why everyone continues to claim that peewees will so drastically kill the HL engine. I've been using custom everything (all high poly) ever since i installed NS and found this forum, and i've never noticed any significant fps drop. I'm happily using these peewees provided by rufio and not one smidgen of performance decrease is noted, and i made a point of playing a fair bit of NS this evening. And i'm certainly not running anything drastic hardware-wise. Pretty modest system actually. I think a little more credit is due our much used engine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-ReFleX+Sep 28 2004, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ReFleX @ Sep 28 2004, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here i recolored DrealTs skin to green... also made High poly P and W models for both skins. ( did not optimize v_model) includes both recolord and original v,v_hv models...
ReddMonkey - Model CoolCookieCooks - Skinmesh/Compile Drealit - Skin/Model tweaks pw - RuFiO 2 min recolor - RuFiO
might do lower poly p and w's later...
edit: o ya i usualy go by rufio... on cdg/deadlok forums. credits should be -aka reflex.. lol.. i havent even tried the model out yet.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The recoloured v_ models are awesome, though I think I'll stick to the normal Peewees.. To be honest, a step up from 96 polys to 2155 in a model is a bit.. too high.
that's actually the best idea i've heard yet, to use directx tools..
but seriously, you hardly ever see the peewees that clearly in game so i think its a waste to have them in the first place (aside from defaults) but whatever, use what you wish. i still say good job on this, i like it much.
<!--QuoteBegin-BAshh+Sep 29 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Sep 29 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that's actually the best idea i've heard yet, to use directx tools..
but seriously, you hardly ever see the peewees that clearly in game so i think its a waste to have them in the first place (aside from defaults) but whatever, use what you wish. i still say good job on this, i like it much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I agree with that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Hehe Bashh, I think it's just a fad really - the idea of having high poly everything- some get it, some don't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> - And cooks, as stupid as this is to continue, i'd just like to mention that on the ordinary cable speeds we get in australia, we don't have 32 player servers- so i have no doubt what you're saying is correct- but it's all good on 24 player servers that I use- and that's all that matters.
Back on topic, if any of you want to try some origins, give -.5 -1 -1.5 a whirl, i think it helps to bring out the detail in the model and the skin a little more effectively (makes it look like it can pack a punch more too!)
<!--QuoteBegin-DR_FUZZY+Sep 29 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Sep 29 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Run it through the direct x mesh tools like i did with the lr300 and you can bump it down to 700 without losing quality...
Damn noobs and your omgomogoghaiquality=slowpc... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I was trying to do that yesterday but i completely forgot how >< can you explain... do i just go tools>directXmeshtools then move the slider? cause there isnt a difference in polys when i do that...
<!--QuoteBegin-ReFleX+Sep 29 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ReFleX @ Sep 29 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Sep 29 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Sep 29 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Run it through the direct x mesh tools like i did with the lr300 and you can bump it down to 700 without losing quality...
Damn noobs and your omgomogoghaiquality=slowpc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I was trying to do that yesterday but i completely forgot how >< can you explain... do i just go tools>directXmeshtools then move the slider? cause there isnt a difference in polys when i do that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yes THAN you hit the little floppy disk icon, it reverts your model to the one in the little window
<!--QuoteBegin-CoolCookieCooks+Sep 29 2004, 08:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Sep 29 2004, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> like why the hell is there a mspaint drawing of chrono trying to lick someone. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> LoL sorry cookie but i thought that pic by socks was pretty funny <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-ReFleX+Sep 29 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ReFleX @ Sep 29 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Sep 29 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Sep 29 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Run it through the direct x mesh tools like i did with the lr300 and you can bump it down to 700 without losing quality...
Damn noobs and your omgomogoghaiquality=slowpc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I was trying to do that yesterday but i completely forgot how >< can you explain... do i just go tools>directXmeshtools then move the slider? cause there isnt a difference in polys when i do that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Export your model as a direct x file, then import it with the direct x mesh tools and move the slider. Instant low poly. Good for optomizing to a limit, too.
<!--QuoteBegin-DR_FUZZY+Sep 29 2004, 07:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Sep 29 2004, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ReFleX+Sep 29 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ReFleX @ Sep 29 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Sep 29 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Sep 29 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Run it through the direct x mesh tools like i did with the lr300 and you can bump it down to 700 without losing quality...
Damn noobs and your omgomogoghaiquality=slowpc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I was trying to do that yesterday but i completely forgot how >< can you explain... do i just go tools>directXmeshtools then move the slider? cause there isnt a difference in polys when i do that... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Export your model as a direct x file, then import it with the direct x mesh tools and move the slider. Instant low poly. Good for optomizing to a limit, too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Thanks Now i fell like an idiot for not doing this before cause it was so easy ><
edit: here is the fixed pw's if you want to knock off 1,800 polys from youre models folder...
because of wastes of space like spin oooOOOOOOO <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
great work guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
In an attempt to re-rail this thread I'd like to say this.
Amazing work REDDmonkey, I remember you coming on here not to long ago and asking around about modeling, and already your making incredibly eye-pleasing works. It comes together so well with Drealit's outstanding skin.
Additionally thank you to ReFleX for responding to all the request/complaints.
This is the kind of stuff that puts all of us who cannot model (but soooo wish we could) to shame.
Anyhow I for one would really like to see what you guys could do with the rest of the NS armament, never liked much of the other weapon releases, even if they were high quality.
<!--QuoteBegin-Zz`Gashi+Sep 30 2004, 01:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zz`Gashi @ Sep 30 2004, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is the kind of stuff that puts all of us who cannot model (but soooo wish we could) to shame. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hey its not very hard pfft i mean i can even do it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you should try and learn maybe one day you might release something as amazing as this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Chrono+Sep 30 2004, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Sep 30 2004, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zz`Gashi+Sep 30 2004, 01:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zz`Gashi @ Sep 30 2004, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is the kind of stuff that puts all of us who cannot model (but soooo wish we could) to shame. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hey its not very hard pfft i mean i can even do it <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you should try and learn maybe one day you might release something as amazing as this <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> we can dream cant we <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Chrono+Sep 30 2004, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Sep 30 2004, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zz`Gashi+Sep 30 2004, 01:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zz`Gashi @ Sep 30 2004, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is the kind of stuff that puts all of us who cannot model (but soooo wish we could) to shame. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hey its not very hard pfft i mean i can even do it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you should try and learn maybe one day you might release something as amazing as this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Shush ye-who-use-to-have-3ds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Milkshape is much harder to <u><b>master</b></u>, but gets the job done none the less.
haven't u seen my counter-strike movie entitled distorted realiT... IF NOT CLICK THE LINK IN MY SIG.
EDIT:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Milkshape is much harder to master, but gets the job done none the less. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hellll no milkshape is soooo easy to use compared to like 3dsm etc. it's like... "want a vertice??? sure here ya go! so you want a face!??! here add 2 more vertices and go in a counter-clock wise direction to make a face!!! THERE YOU GO!!!"
<!--QuoteBegin-drealiT+Sep 30 2004, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drealiT @ Sep 30 2004, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Milkshape is much harder to master, but gets the job done none the less. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hellll no milkshape is soooo easy to use compared to like 3dsm etc. it's like... "want a vertice??? sure here ya go! so you want a face!??! here add 2 more vertices and go in a counter-clock wise direction to make a face!!! THERE YOU GO!!!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> max has the same thing....
o and fuzzy i just thought of something... (shocking) why dont i install max on my other computer? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (/me gets back to work on max!)
<!--QuoteBegin-Chrono+Sep 30 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Sep 30 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o and fuzzy i just thought of something... (shocking) why dont i install max on my other computer? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (/me gets back to work on max!) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You nublar XD
Max has more goodies though, which makes it much easier to make good looking models. Or atleast faster.
mm, keep making these just the way you are, they convert easily into iron sights, which i have decided i want to try out... unfortunantly all my non mg + pistol arent origined right to begin with to turn into iron sights very well..
i dont mean the sights where the crosshairs are where its all ugly and block view, i mean down a little, where its nifty
<!--QuoteBegin-DR_FUZZY+Oct 1 2004, 01:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Oct 1 2004, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Chrono+Sep 30 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Sep 30 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o and fuzzy i just thought of something... (shocking) why dont i install max on my other computer? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (/me gets back to work on max!) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You nublar XD
Max has more goodies though, which makes it much easier to make good looking models. Or atleast faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> so go and get it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
And i'm certainly not running anything drastic hardware-wise. Pretty modest system actually. I think a little more credit is due our much used engine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
also made High poly P and W models for both skins. ( did not optimize v_model)
includes both recolord and original v,v_hv models...
<a href='http://dl.downloadhosting.com/download/Downloads/hg-pw.rar' target='_blank'>http://dl.downloadhosting.com/download/Downloads/hg-pw.rar</a>
Credits:
ReddMonkey - Model
CoolCookieCooks - Skinmesh/Compile
Drealit - Skin/Model tweaks
pw - RuFiO
2 min recolor - RuFiO
might do lower poly p and w's later...
edit: o ya i usualy go by rufio... on cdg/deadlok forums. credits should be -aka reflex.. lol.. i havent even tried the model out yet.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The recoloured v_ models are awesome, though I think I'll stick to the normal Peewees.. To be honest, a step up from 96 polys to 2155 in a model is a bit.. too high.
then dont use it...
Damn noobs and your omgomogoghaiquality=slowpc...
but seriously, you hardly ever see the peewees that clearly in game so i think its a waste to have them in the first place (aside from defaults) but whatever, use what you wish. i still say good job on this, i like it much.
but seriously, you hardly ever see the peewees that clearly in game so i think its a waste to have them in the first place (aside from defaults) but whatever, use what you wish. i still say good job on this, i like it much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree with that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
- And cooks, as stupid as this is to continue, i'd just like to mention that on the ordinary cable speeds we get in australia, we don't have 32 player servers- so i have no doubt what you're saying is correct- but it's all good on 24 player servers that I use- and that's all that matters.
Back on topic, if any of you want to try some origins, give -.5 -1 -1.5 a whirl, i think it helps to bring out the detail in the model and the skin a little more effectively (makes it look like it can pack a punch more too!)
Damn noobs and your omgomogoghaiquality=slowpc... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I was trying to do that yesterday but i completely forgot how >< can you explain... do i just go tools>directXmeshtools then move the slider? cause there isnt a difference in polys when i do that...
Damn noobs and your omgomogoghaiquality=slowpc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was trying to do that yesterday but i completely forgot how >< can you explain... do i just go tools>directXmeshtools then move the slider? cause there isnt a difference in polys when i do that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yes THAN you hit the little floppy disk icon, it reverts your model to the one in the little window
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
LoL sorry cookie but i thought that pic by socks was pretty funny <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
/me licks cookie
Damn noobs and your omgomogoghaiquality=slowpc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was trying to do that yesterday but i completely forgot how >< can you explain... do i just go tools>directXmeshtools then move the slider? cause there isnt a difference in polys when i do that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Export your model as a direct x file, then import it with the direct x mesh tools and move the slider. Instant low poly. Good for optomizing to a limit, too.
Damn noobs and your omgomogoghaiquality=slowpc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was trying to do that yesterday but i completely forgot how >< can you explain... do i just go tools>directXmeshtools then move the slider? cause there isnt a difference in polys when i do that... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Export your model as a direct x file, then import it with the direct x mesh tools and move the slider. Instant low poly. Good for optomizing to a limit, too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks
Now i fell like an idiot for not doing this before cause it was so easy ><
edit: here is the fixed pw's if you want to knock off 1,800 polys from youre models folder...
<a href='http://dl.downloadhosting.com/download/Downloads/new-pw.rar' target='_blank'>http://dl.downloadhosting.com/download/Downloads/new-pw.rar</a>
Few pages back.
I wonder why all topics in this forum gets so long >_>
Amazing work REDDmonkey, I remember you coming on here not to long ago and asking around about modeling, and already your making incredibly eye-pleasing works. It comes together so well with Drealit's outstanding skin.
Additionally thank you to ReFleX for responding to all the request/complaints.
This is the kind of stuff that puts all of us who cannot model (but soooo wish we could) to shame.
Anyhow I for one would really like to see what you guys could do with the rest of the NS armament, never liked much of the other weapon releases, even if they were high quality.
hey its not very hard pfft i mean i can even do it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you should try and learn maybe one day you might release something as amazing as this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
hey its not very hard pfft i mean i can even do it <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you should try and learn maybe one day you might release something as amazing as this <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
we can dream cant we <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
hey its not very hard pfft i mean i can even do it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you should try and learn maybe one day you might release something as amazing as this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Shush ye-who-use-to-have-3ds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Milkshape is much harder to <u><b>master</b></u>, but gets the job done none the less.
haven't u seen my counter-strike movie entitled distorted realiT... IF NOT CLICK THE LINK IN MY SIG.
EDIT:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Milkshape is much harder to master, but gets the job done none the less. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hellll no milkshape is soooo easy to use compared to like 3dsm etc. it's like... "want a vertice??? sure here ya go! so you want a face!??! here add 2 more vertices and go in a counter-clock wise direction to make a face!!! THERE YOU GO!!!"
hellll no milkshape is soooo easy to use compared to like 3dsm etc. it's like... "want a vertice??? sure here ya go! so you want a face!??! here add 2 more vertices and go in a counter-clock wise direction to make a face!!! THERE YOU GO!!!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
max has the same thing....
o and fuzzy i just thought of something... (shocking) why dont i install max on my other computer? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (/me gets back to work on max!)
You nublar XD
Max has more goodies though, which makes it much easier to make good looking models. Or atleast faster.
i dont mean the sights where the crosshairs are where its all ugly and block view, i mean down a little, where its nifty
You nublar XD
Max has more goodies though, which makes it much easier to make good looking models. Or atleast faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
so go and get it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->