Max_patches Error
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">How do i fix this?</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlcsg.exe"-nowadtextures -wadautodetect -cliptype Precise -hullfile "C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2"
Loading hull definitions from 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt'
Entering C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 37 sides) discarded from clipping hulls
CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 666
(10.53 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.02 seconds)
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_delta.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_delta.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_glass.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_glass.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_snow.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_snow.wad'
Warning: Wad file '\program files\valve hammer editor\wads\join_signs.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\join_signs.wad'
Warning: Wad file '\program files\valve hammer editor\wads\ns_ca_infested.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\ns_ca_infested.wad'
Including Wadfile: c:\program files\valve hammer editor\tools\zhlt.wad
- Contains 1 used texture, 0.66 percent of map (4 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\nssamaurai.wad
- Contains 60 used textures, 39.74 percent of map (611 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns2.wad
- Contains 28 used textures, 18.54 percent of map (296 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns.wad
- Contains 61 used textures, 40.40 percent of map (578 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\ns_bulletsiege.wad
- Contains 1 used texture, 0.66 percent of map (1 textures in wad)
added 8 additional animating textures.
Texture usage is at 5.40 mb (of 8.00 mb MAX)
18.20 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlbsp.exe"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4190 (0.53 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3843 (1.75 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3046 (1.27 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4222 (1.73 seconds)
10.77 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlvis.exe"-full -estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2"
1562 portalleafs
4963 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(11.50 seconds)
LeafThread:
(167.61 seconds)
average leafs visible: 152
g_visdatasize:65740 compressed from 306152
179.56 seconds elapsed [2m 59s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlrad.exe"-extra -bounce 1 -estimate -texdata 8192 -high -lights "C:\Documents and Settings\Owner\Desktop\maplights.txt""C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Documents and Settings\Owner\Desktop\maplights.txt']
Warning: Duplication of texlight 'light_stripblue' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
Warning: Duplication of texlight 't_lightred2' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
Warning: Duplication of texlight 'light_newwhite' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
[43 texlights parsed from 'C:\Documents and Settings\Owner\Desktop\maplights.txt']
8641 faces
Create Patches : 68298 base patches
444 opaque faces
285887 square feet [41167764.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
okay, I checked the ZHLTProblems.html... and it didn't seem to have any relevent information. So what does Exceeded MAX_Patches mean??
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlcsg.exe"-nowadtextures -wadautodetect -cliptype Precise -hullfile "C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2"
Loading hull definitions from 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt'
Entering C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 37 sides) discarded from clipping hulls
CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 666
(10.53 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.02 seconds)
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_delta.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_delta.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_glass.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_glass.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_snow.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_snow.wad'
Warning: Wad file '\program files\valve hammer editor\wads\join_signs.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\join_signs.wad'
Warning: Wad file '\program files\valve hammer editor\wads\ns_ca_infested.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\ns_ca_infested.wad'
Including Wadfile: c:\program files\valve hammer editor\tools\zhlt.wad
- Contains 1 used texture, 0.66 percent of map (4 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\nssamaurai.wad
- Contains 60 used textures, 39.74 percent of map (611 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns2.wad
- Contains 28 used textures, 18.54 percent of map (296 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns.wad
- Contains 61 used textures, 40.40 percent of map (578 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\ns_bulletsiege.wad
- Contains 1 used texture, 0.66 percent of map (1 textures in wad)
added 8 additional animating textures.
Texture usage is at 5.40 mb (of 8.00 mb MAX)
18.20 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlbsp.exe"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4190 (0.53 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3843 (1.75 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3046 (1.27 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4222 (1.73 seconds)
10.77 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlvis.exe"-full -estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2"
1562 portalleafs
4963 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(11.50 seconds)
LeafThread:
(167.61 seconds)
average leafs visible: 152
g_visdatasize:65740 compressed from 306152
179.56 seconds elapsed [2m 59s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlrad.exe"-extra -bounce 1 -estimate -texdata 8192 -high -lights "C:\Documents and Settings\Owner\Desktop\maplights.txt""C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Documents and Settings\Owner\Desktop\maplights.txt']
Warning: Duplication of texlight 'light_stripblue' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
Warning: Duplication of texlight 't_lightred2' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
Warning: Duplication of texlight 'light_newwhite' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
[43 texlights parsed from 'C:\Documents and Settings\Owner\Desktop\maplights.txt']
8641 faces
Create Patches : 68298 base patches
444 opaque faces
285887 square feet [41167764.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
okay, I checked the ZHLTProblems.html... and it didn't seem to have any relevent information. So what does Exceeded MAX_Patches mean??
Comments
to fix it, simply incresses the rad data, read the documantion.html that is in p14, it will tell you how, or www.zhlt.info < going up, but has the lattest version of the docs and ZHLT 3.0
amckern
EXCEEDED MAX PATCHES error is fully covered. Go read.
Common Errors & Problems Sticky, up top, this forum.
~ DarkATi
-sparse will allow you to exceed the number of patches so you don't get an error anymore. If you're using the batch compiler, you can find sparse under "matrix: sparse" I think.
i also have not looked past the screen shots thread for the past 6 months, sorry
THAT is what I needed to know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Way ahead of ya man
I used a LOT of vertex editing... removed about 25% of the faces simply by simplifying some of the brushes
wowza
-PS- Gigabyte, would you mind doing a final examination of the .rmf when I'm ready to release? I'd feel much securer having an old pro looking at it before I send it into the shark infested waters of le public