Siege Maps

CarbonSnackCarbonSnack Join Date: 2004-09-24 Member: 31898Members
edited September 2004 in NS General Discussion
<div class="IPBDescription">What makes people LIKE them?</div> I've recently set out to make a "siege" map for NS, hopefully building upon some of the more successful ideas from other siege maps and adding my own. But before I drop too much time into this, I'm wondering what the general NS community likes about siege maps.

Why do you like siege maps?

Why are they popular?

What aspects of the style of play make it "fun"?

What needs imporvement?

Now I know not everyone LIKES siege maps. In fact, I know there are plenty of people who dispies this type of map (for varying reasons). I'm not looking for flames saying "siege maps are teh 5uX0r5", even though I'm assured to get a few. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> If you have constructive criticism of siege maps in general, thats great and very welcome, as long as it can lead to improvements.

I'm just wondering what makes them as successful as they are, and hope to properly continue that tradition.

<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> ftw

Edit: Double Post - added complete message onto thread with comments already
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Comments

  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Its just something different. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    i love siege maps....
    hmm what makes them fun.....

    . there simple layout design - easy to learn and theres normaly only 1 direction to the enemy.
    . time at the start to get defences up, and upgrades
    .big open spaces, easy to navigate as lerk/fade/jetpack
    .rushing to the siege room as a fade by yourself and fighitng off pretty much the whole rine team is fun =D (dc agaisnt siege room wall are needed)
    .just fun in general, makes a break from normal ns
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    cause they're the only maps that allow you to tech up before meeting the enemies. kinda like how in starcraft people will make rules like "no rush 20 minutes"
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    I think it's the increasing phenomenon know as "A.D.D."
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Mainly just because they're so different from normal maps. But being different is really the main selling point, so once that wears off it gets old fast.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    edited September 2004
    seige maps are stupid and make 2 days to make heres what they are...
    all seige maps are is the "wow something new and over ratedly simple"
    if i were you, id stick with Combat maps, that would be something easy to start with, then build up to make kickass NS maps
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Well you see Jimmy, some people are born with less brains in their head than you or me, and...

    Actually, that's pretty much it in a nutshell.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    why do you guys like 'em?? it's really boring and makes no sense to me sry :/
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    Because people arnt machines and like things that are different, perhaps. siege give us a break from normal NS.

    I mean, it does get tiring shouting at marines to "get teh l0rk" and such.

    siege maps are simple. and i have a 95% success rate commanding them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    oh i wonder what combat is for
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    if you need to take a break from ns play combat, or do something else. surf the web, chat, listen to music, or all of the above simultaneously.

    usually the people that get thrills from siegemaps also get thrills from torrent farms in ns maps. and obviously thats not how the game was meant to be played.

    your brains develop and enlarge when you use them, so use them. if you only play siegemaps/torrentfarmed ns that proceeds at 1/5 of the default speed, you'll never ever become any better at this game, or at least your progress is slowed by 5 times.

    dont tell me that you play just for fun, because the better you are at anything the more fun it is.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I like a siege map with a gimmick, like swim through a floating lake, bounce on fans, and then weld through a glass maze to get to the siege point <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> . That's a real map too....forgot the name though.....fun times. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Other than that, yeah they get boring quick. Actually I've only played like 2 siege rounds since Combat came out, cause yea, combat's my break from classic now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    edited September 2004
    Some people just aren't compatible with the constant thinking, planning and attention devoted to a game of classic NS. I'd say a huge majority of people aren't.

    You can dog on them and say they lack brain power, which is certainly true in a lot of cases, but that's being rude and unfair.

    You also have to consider the attention deficit people who can't focus for but a mere 4 seconds at a time, and cannot fathom wasting their time on a game which doesn't supply them with a large assortment of fancy weapons and gadgets instantly without any work, planning or insight. Siege maps supply them with guns and toys without work or thought.

    It's largely the same logic with combat maps.

    I'm just very grateful that the people here agree with this notion, it's refreshing to see a group of people who appreciate strategy and cunning, rather than shooting and exploding.

    edit: rot in hell Shockwave <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-kann_nix+Sep 29 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kann_nix @ Sep 29 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ....who appreciate strategy and cunning, rather than <b>sooting</b> and exploding. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Would you Mary Poppins, by any chance? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    - Shockwave
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin-Shockwave+Sep 29 2004, 04:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 29 2004, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kann_nix+Sep 29 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kann_nix @ Sep 29 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ....who appreciate strategy and cunning, rather than <b>sooting</b> and exploding. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Would you Mary Poppins, by any chance? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    - Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    At the risk of my sexual identity: I wish.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    i like siege maps becyuase they require tactics to win (not that most ns maps dont) and there is unlimeted res normaly 99 in couple min (depends on players)
    one thing i would like to see is more alien sieges kinda thing like on the eye maps where if rines dont get siege 5 min later aliens get one

    but the most thign i like it not having to save up for stuff an tactics for exsample a onos or fade wont do some thing alone it requires the while team! well it thinck thats wut i like about them!
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some people just aren't compatible with the constant thinking, planning and attention devoted to a game of classic NS. I'd say a huge majority of people aren't.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    well, they play combat instead then. and if they ever venture into classic they'll propably back away or learn to devote their attention and think.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    You also have to consider the attention deficit people who can't focus for but a mere 4 seconds at a time, and cannot fathom wasting their time on a game which doesn't supply them with a large assortment of fancy weapons and gadgets instantly without any work, planning or insight. Siege maps supply them with guns and toys without work or thought.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    again, this is what combat is for. well not really, but if someone who really has some sort of handicap that makes it impossible to focus on something long enough to accomplish it, and still wants to shoot aliens with no-recoil weapons in a space-like environment, then he can play combat. although i dont understand why that kind of person would find online games interesting in the first place.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I'm just very grateful that the people here agree with this notion, it's refreshing to see a group of people who appreciate strategy and cunning, rather than shooting and exploding.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    what do you mean by this? that people who enjoy siegemaps apprechiate strategy and cunning? sorry, but that is exactly what siegemaps are not. even combat is more strategic, unless you play on one of those monster servers.

    those who really apprechiate strategy and cunning, as well as shooting and exploding, play ns:classic.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin-TOmekki+Sep 29 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Sep 29 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I'm just very grateful that the people here agree with this notion, it's refreshing to see a group of people who appreciate strategy and cunning, rather than shooting and exploding.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    what do you mean by this? that people who enjoy siegemaps apprechiate strategy and cunning? sorry, but that is exactly what siegemaps are not. even combat is more strategic, unless you play on one of those monster servers.

    those who really apprechiate strategy and cunning, as well as shooting and exploding, play ns:classic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    When I said "this notion" I was referring to the notion I had just summarized...

    That being that siege maps are primarily used by those slow in the head and with A.D.D.

    Good luck with your verbal score on the SATs.....
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    whats an sat?

    but yeah, i misread your post. sorry about that. if you want an excuse, its nicely past midnight and ive spent the whole day reading to the upcoming maths test.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited September 2004
    Just a friendly heads-up. If you were making siege maps to 'break in' to NS mapping and make a name for yourself, try again. Not a single 'real' mapper for NS feels anything but embarassment for siege maps.

    If you want to make a name for yourself, make a CO_ map, or if you feel you're up to it, do what I did and break in an NS_ right away. If you want to be a laughingstock of the mapping community, make a siege.



    This is the truth. Ask in the mapping forum if you don't believe me.
  • bigbadbunnybigbadbunny Join Date: 2002-11-05 Member: 7142Members
    siege maps are fun , not more and not less <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    use them for training <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CarbonSnackCarbonSnack Join Date: 2004-09-24 Member: 31898Members
    I've been lerking <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> in the mapping forum for the last couple months, and I completely agree with you EEK.

    But as of now I'm not really trying to make a name for myself in the NS mapping community. I did have those aspirations at one point; I've got two other maps that I've started, but I don't really have the time to finish them now. Also, I'm in a bit of a holding pattern (as I'm sure many people are) waiting for Halflife 2 to come out. Since I don't think I can finish a good ns map in the next couple months (It'd prob take me the better part of a year to complete one map, considering my current skill level), which means Halflife 2 will have been out for months (maybe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). I really dont want to take the beter part of a year mapping my heart out and then release it to a community that has left for newer / better things. I do agree that if I were to make an ns/co map now I'd gain valuable skills that I could use for Halflife 2. Unfortunately, because of time constraints I'll probably just tinker a bit with the Hammer editor till Halflife 2 - which is why I'm interested in siege maps.

    BTW, I'll post my thoughts on siege maps a bit later...
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    The aspect of perhaps the entire team enjoying being suited up? How often in NS does each team have at being tier 3 and can keep this up? Thats epicness, dumbed down epicness due to lack of strategy but people actually like the true late game of NS, where both teams are -even- life form and weaponry wise.
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    I can't stand them, know virtually noone who can, and rarely see them on servers.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    If it hasn't beem said before... siege maps are easy for mappers to make.

    *shrug*

    Dunno they can be fun for non-serious gameplay. I don't usually play them because the majority is crappy and the lack of entropy gets irritating. Not to mention i just like ns_ maps better.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I've seen maybe one siege map that actually looked as if some effort was put into it. The walls weren't all flat, every room wasn't a plain box, and some actual thought had gone into the design. That said, siege maps are really only entertaining once or twice, and then lose their novelty. The whole point of NS is slowly improving your team over time through upgrades, research, new hives and so on. Getting everything and then throwing it all into one room at once isn't so much fun as it is just a mess.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    It's fun to just throw stategy (most) out the window and have an all out brawl, sometimes.

    Plus it's good practice, nothing better than practicing fading against 6 lvl 3 HMGs.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Shockwave+Sep 29 2004, 04:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 29 2004, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kann_nix+Sep 29 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kann_nix @ Sep 29 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ....who appreciate strategy and cunning, rather than <b>sooting</b> and exploding. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Would you Mary Poppins, by any chance? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    - Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I verbs, how about you?



    And @ TOmekki - SAT = Scholastic Aptitude Test. Big **** deal in USA for high school students, basically the most important test we take in relation to getting into college. It tests math, logic, and grammar skills. Actually it's a reeeeally predictable test if you take a couple of practice tests first, but most kids blow the difficulty way out of proportion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> .
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Its funny how ppl say siege maps have no strategy...

    Siege maps are simply the NS variant of Starcrafts Shared Base maps

    LOTS OF RES, Norush, simple design

    Fun...

    And shared base maps still are the most popular starcraft map out there...

    ~Jason
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Siege maps are made out of whacky designed maps that are fun to navigate!
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