Siege Maps
CarbonSnack
Join Date: 2004-09-24 Member: 31898Members
<div class="IPBDescription">What makes people LIKE them?</div> I've recently set out to make a "siege" map for NS, hopefully building upon some of the more successful ideas from other siege maps and adding my own. But before I drop too much time into this, I'm wondering what the general NS community likes about siege maps.
Why do you like siege maps?
Why are they popular?
What aspects of the style of play make it "fun"?
What needs imporvement?
Now I know not everyone LIKES siege maps. In fact, I know there are plenty of people who dispies this type of map (for varying reasons). I'm not looking for flames saying "siege maps are teh 5uX0r5", even though I'm assured to get a few. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> If you have constructive criticism of siege maps in general, thats great and very welcome, as long as it can lead to improvements.
I'm just wondering what makes them as successful as they are, and hope to properly continue that tradition.
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> ftw
Edit: Double Post - added complete message onto thread with comments already
Why do you like siege maps?
Why are they popular?
What aspects of the style of play make it "fun"?
What needs imporvement?
Now I know not everyone LIKES siege maps. In fact, I know there are plenty of people who dispies this type of map (for varying reasons). I'm not looking for flames saying "siege maps are teh 5uX0r5", even though I'm assured to get a few. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> If you have constructive criticism of siege maps in general, thats great and very welcome, as long as it can lead to improvements.
I'm just wondering what makes them as successful as they are, and hope to properly continue that tradition.
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> ftw
Edit: Double Post - added complete message onto thread with comments already
Comments
hmm what makes them fun.....
. there simple layout design - easy to learn and theres normaly only 1 direction to the enemy.
. time at the start to get defences up, and upgrades
.big open spaces, easy to navigate as lerk/fade/jetpack
.rushing to the siege room as a fade by yourself and fighitng off pretty much the whole rine team is fun =D (dc agaisnt siege room wall are needed)
.just fun in general, makes a break from normal ns
all seige maps are is the "wow something new and over ratedly simple"
if i were you, id stick with Combat maps, that would be something easy to start with, then build up to make kickass NS maps
Actually, that's pretty much it in a nutshell.
I mean, it does get tiring shouting at marines to "get teh l0rk" and such.
siege maps are simple. and i have a 95% success rate commanding them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
usually the people that get thrills from siegemaps also get thrills from torrent farms in ns maps. and obviously thats not how the game was meant to be played.
your brains develop and enlarge when you use them, so use them. if you only play siegemaps/torrentfarmed ns that proceeds at 1/5 of the default speed, you'll never ever become any better at this game, or at least your progress is slowed by 5 times.
dont tell me that you play just for fun, because the better you are at anything the more fun it is.
Other than that, yeah they get boring quick. Actually I've only played like 2 siege rounds since Combat came out, cause yea, combat's my break from classic now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
You can dog on them and say they lack brain power, which is certainly true in a lot of cases, but that's being rude and unfair.
You also have to consider the attention deficit people who can't focus for but a mere 4 seconds at a time, and cannot fathom wasting their time on a game which doesn't supply them with a large assortment of fancy weapons and gadgets instantly without any work, planning or insight. Siege maps supply them with guns and toys without work or thought.
It's largely the same logic with combat maps.
I'm just very grateful that the people here agree with this notion, it's refreshing to see a group of people who appreciate strategy and cunning, rather than shooting and exploding.
edit: rot in hell Shockwave <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Would you Mary Poppins, by any chance? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
- Shockwave
Would you Mary Poppins, by any chance? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
- Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
At the risk of my sexual identity: I wish.
one thing i would like to see is more alien sieges kinda thing like on the eye maps where if rines dont get siege 5 min later aliens get one
but the most thign i like it not having to save up for stuff an tactics for exsample a onos or fade wont do some thing alone it requires the while team! well it thinck thats wut i like about them!
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well, they play combat instead then. and if they ever venture into classic they'll propably back away or learn to devote their attention and think.
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You also have to consider the attention deficit people who can't focus for but a mere 4 seconds at a time, and cannot fathom wasting their time on a game which doesn't supply them with a large assortment of fancy weapons and gadgets instantly without any work, planning or insight. Siege maps supply them with guns and toys without work or thought.
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again, this is what combat is for. well not really, but if someone who really has some sort of handicap that makes it impossible to focus on something long enough to accomplish it, and still wants to shoot aliens with no-recoil weapons in a space-like environment, then he can play combat. although i dont understand why that kind of person would find online games interesting in the first place.
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I'm just very grateful that the people here agree with this notion, it's refreshing to see a group of people who appreciate strategy and cunning, rather than shooting and exploding.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
what do you mean by this? that people who enjoy siegemaps apprechiate strategy and cunning? sorry, but that is exactly what siegemaps are not. even combat is more strategic, unless you play on one of those monster servers.
those who really apprechiate strategy and cunning, as well as shooting and exploding, play ns:classic.
I'm just very grateful that the people here agree with this notion, it's refreshing to see a group of people who appreciate strategy and cunning, rather than shooting and exploding.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
what do you mean by this? that people who enjoy siegemaps apprechiate strategy and cunning? sorry, but that is exactly what siegemaps are not. even combat is more strategic, unless you play on one of those monster servers.
those who really apprechiate strategy and cunning, as well as shooting and exploding, play ns:classic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
When I said "this notion" I was referring to the notion I had just summarized...
That being that siege maps are primarily used by those slow in the head and with A.D.D.
Good luck with your verbal score on the SATs.....
but yeah, i misread your post. sorry about that. if you want an excuse, its nicely past midnight and ive spent the whole day reading to the upcoming maths test.
If you want to make a name for yourself, make a CO_ map, or if you feel you're up to it, do what I did and break in an NS_ right away. If you want to be a laughingstock of the mapping community, make a siege.
This is the truth. Ask in the mapping forum if you don't believe me.
use them for training <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
But as of now I'm not really trying to make a name for myself in the NS mapping community. I did have those aspirations at one point; I've got two other maps that I've started, but I don't really have the time to finish them now. Also, I'm in a bit of a holding pattern (as I'm sure many people are) waiting for Halflife 2 to come out. Since I don't think I can finish a good ns map in the next couple months (It'd prob take me the better part of a year to complete one map, considering my current skill level), which means Halflife 2 will have been out for months (maybe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). I really dont want to take the beter part of a year mapping my heart out and then release it to a community that has left for newer / better things. I do agree that if I were to make an ns/co map now I'd gain valuable skills that I could use for Halflife 2. Unfortunately, because of time constraints I'll probably just tinker a bit with the Hammer editor till Halflife 2 - which is why I'm interested in siege maps.
BTW, I'll post my thoughts on siege maps a bit later...
*shrug*
Dunno they can be fun for non-serious gameplay. I don't usually play them because the majority is crappy and the lack of entropy gets irritating. Not to mention i just like ns_ maps better.
Plus it's good practice, nothing better than practicing fading against 6 lvl 3 HMGs.
Would you Mary Poppins, by any chance? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
- Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I verbs, how about you?
And @ TOmekki - SAT = Scholastic Aptitude Test. Big **** deal in USA for high school students, basically the most important test we take in relation to getting into college. It tests math, logic, and grammar skills. Actually it's a reeeeally predictable test if you take a couple of practice tests first, but most kids blow the difficulty way out of proportion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> .
Siege maps are simply the NS variant of Starcrafts Shared Base maps
LOTS OF RES, Norush, simple design
Fun...
And shared base maps still are the most popular starcraft map out there...
~Jason