Natural-selection Jumped 2 Needs Your Help!

fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
edited September 2004 in NS General Discussion
<b>Snippet from www.monanproductions.com</b>
<i>We are, as the topic suggests, planning on creating a sequel for our first movie,
Natural-Selection Jumped. Naturally, we're going to use the experience we got
while making NSJ to make this an even better movie.</i>

After the success we had with the first movie, we've decided to make a sequel.
This time, however, we hope to get the community to supply us with most of the
jumps and/or ideas for jumps. So, if you have something good, demo it and
drop us a line in this topic, in our <a href='http://www.monanproductions.com/forum' target='_blank'>forums</a> or in #monan @ irc.quakenet.org

Be warned that submitted jumps will most likely be re-recorded (we want HLTV
demos to make better use of different angles), but you will be credited for them.
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Comments

  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited September 2004
    I recorded some jumps and uploaded them <a href='http://atlas.walagata.com/w/civilian/civilianjumps.zip' target='_blank'>here</a>.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Suggestion for your recording in the future: I liked the way you sometimes used an external 'cameraman' to view the jump, but instead of using an in-game person, consider using noclip to get someone down out of the readyroom into the map. This way you can set up your camera angle in midair if you like, and you don't have lots of hud and a visible weapon blocking the action.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    <!--QuoteBegin-BobTheJanitor+Sep 29 2004, 06:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Sep 29 2004, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Suggestion for your recording in the future: I liked the way you sometimes used an external 'cameraman' to view the jump, but instead of using an in-game person, consider using noclip to get someone down out of the readyroom into the map. This way you can set up your camera angle in midair if you like, and you don't have lots of hud and a visible weapon blocking the action. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Huds and stuff can be shut off easy... Talk to any mapper and they will give you all the commands you need for clean shots...


    Also, I was thinking that it would be cool if there was a pip with commander view, player view and marine view.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Suggestion for your recording in the future: I liked the way you sometimes used an external 'cameraman' to view the jump, but instead of using an in-game person, consider using noclip to get someone down out of the readyroom into the map. This way you can set up your camera angle in midair if you like, and you don't have lots of hud and a visible weapon blocking the action. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you'd have bothered to read my original post you would've seen that we intend
    to record all the jumps with HLTV, meaning that we can pretty much choose any
    angle we want. There is also currently a bug that makes noclip not work on most
    NS servers even though sv_cheats is set to 1. The reason for us choosing to not
    remove the hud and weapon models in NSJ was to distinguish between aliens and
    marines and because the kind of weapons your are carrying as well as amount of
    ammo actually influence your speed. NSJ2 will be recorded mostly without hud
    elements, though, as most of the jumps we have so far are impossible to do while
    carrying guns anyway.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Huds and stuff can be shut off easy... Talk to any mapper and they will give you all the commands you need for clean shots...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Console commands to remove the hud has been disabled in NS (and why would I
    want to talk to a mapper about that anyway?), so you basically have to replace
    your sprites and models with empty .spr and .mdl files.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, I was thinking that it would be cool if there was a pip with commander view, player view and marine view. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Good idea, we'll put it under consideration.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    You know how well HLTV works in NS right now, yes? It's just like spec. 1st person, 3rd person behind, and those are your options. And to be clear, I wasn't talking about removing the hud from the jumpers. Obviously you'd be cheating if you were making marine jumps with RR marines, they can bhop. I was talking about the 'cameramen', the other players you sometimes used to get a 3rd person view of the shot. It doesn't seem very professional to have a hud and weapon in your shot when you're just trying to show a marine jumping by overhead.

    And noclip will always work on every map if you turn on sv_cheats 1 FIRST and then load the map. Good luck with your next video.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    That's very cool nice to see, btw civilian your link is down <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited September 2004
    <!--QuoteBegin-BobTheJanitor+Sep 30 2004, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Sep 30 2004, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know how well HLTV works in NS right now, yes? It's just like spec. 1st person, 3rd person behind, and those are your options. And to be clear, I wasn't talking about removing the hud from the jumpers. Obviously you'd be cheating if you were making marine jumps with RR marines, they can bhop. I was talking about the 'cameramen', the other  players you sometimes used to get a 3rd person view of the shot. It doesn't seem very professional to have a hud and weapon in your shot when you're just trying to show a marine jumping by overhead.

    And noclip will always work on every map if you turn on sv_cheats 1 FIRST and then load the map. Good luck with your next video. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    spec_mode 3 gives freelook in hltv, hltv demos and spectate mode.

    I did the third person shots with hud/weapon models intact to create a specific
    theme in NSJ. If you look closely, you'll see that there's allways a rine watching
    the alien jumps and vice versa.

    (In hindsight, however, I do agree with you: removing the HUD and weapon models
    looks better in third person footage.)

    As for the noclip thing: Might want to actually know what you're talking about
    before you start blabbering. It doesn't work for me, nor does it for a lot of other
    people I've talked to.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    I have alot of pictures of places i jumped too here's one i found today on agora.¨
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    sv_cheats 1
    changelevel ns_whatever

    This has always worked for me. I'm not sure why it wouldn't work for you. I use it all the time when checking out maps that I'm building. Although that is in single player mode. In multiplayer, you're right, it may react differently. Try adminmod and admin_noclip perhaps?
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited September 2004
    I've tried adminmod, actually, but I found it to be too much work (yes, I'm lazy :/ ) to be useful. I don't need it anyway.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-fanatic+Sep 30 2004, 03:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fanatic @ Sep 30 2004, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've tried adminmod, actually, but I found it to be too much work (yes, I'm lazy :/ ) to be useful. I don't need it anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just had to point out the irony in that statement (look at his sig) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-Diablo_fx+Sep 30 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Sep 30 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have alot of pictures of places i jumped too here's one i found today on agora.¨ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you have any better ones we'd be glad to see them, but doing a standing duckjump from still onto the claw then doing another jump to go about 3 cm really isn't what we're looking for in this movie <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-moomin.+Sep 30 2004, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Sep 30 2004, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Diablo_fx+Sep 30 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Sep 30 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have alot of pictures of places i jumped too here's one i found today on agora.¨ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you have any better ones we'd be glad to see them, but doing a standing duckjump from still onto the claw then doing another jump to go about 3 cm really isn't what we're looking for in this movie <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Would it be possible for a skulk to jump onto the claw, then onto the other side, then back onto the ledge?

    That would be cool.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-Alkiller+Sep 30 2004, 03:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Sep 30 2004, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-moomin.+Sep 30 2004, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Sep 30 2004, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Diablo_fx+Sep 30 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Sep 30 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have alot of pictures of places i jumped too here's one i found today on agora.¨ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you have any better ones we'd be glad to see them, but doing a standing duckjump from still onto the claw then doing another jump to go about 3 cm really isn't what we're looking for in this movie <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Would it be possible for a skulk to jump onto the claw, then onto the other side, then back onto the ledge?

    That would be cool.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm not quite sure what you mean there, but it is possible to do the sequence of jumps shown in the pic below as a skulk. Even so, it still isn't very interesting.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--QuoteBegin-Alkiller+Sep 30 2004, 08:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Sep 30 2004, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-fanatic+Sep 30 2004, 03:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fanatic @ Sep 30 2004, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've tried adminmod, actually, but I found it to be too much work (yes, I'm lazy :/ ) to be useful. I don't need it anyway. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Just had to point out the irony in that statement (look at his sig) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hey, I never said I was successful <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited October 2004
    Since I'm not so sure about the reliability of free hosting sites, I'll just upload the better jumps to the forums.

    Marine bunnyhop from the Heating Room floor, up the ramp, and then off the pipe.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Fall from the crate above Cargo on Origin, stopped by touching the ladder just before hitting the ground.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Hard to explain, but in Powersilo, jumping across from one of the lower ledges (lower meaning not one of the ledges just under the ceiling) to the one opposite it.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Jump onto the light and then rafters above Sewer hive on Caged.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Other jumps that I recorded but that don't fit are:<ul><li>As a Skulk, bunnyhopping on the rafters above Smelting Room on Origin</li><li>In Foreboding Antechamber, jumping off the catwalk onto one of the sloped areas on either side</li><li>Jumping from one of the sides of Omega Site on Altair to the catwalk in the center, and then jumping from the hive area back to the side</li><li>Jumping from one of the "structures" in Chemical Transport to land above the other; this is another way to do the "Chemical trickjump" featured in the previous movie</li></ul>
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    I wonder who's going into the credits <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Attaching a screenshot for clarification on the Omega Site jump

    Strafejump from there to the railing.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    double post? you already posted all those jumps
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I did, but as I said I'm not so sure about the reliability of free hosting sites.

    Notice this:<!--QuoteBegin-Diablo_fx+Sep 30 2004, 10:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Sep 30 2004, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->btw civilian your link is down <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    ah, but i was able to get them, maybe it went back up, or i got them before it went down...
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    More:

    As a Gorge, jumping from one of the high side platforms in Cargo on Origin to the crate in the center.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    In Equilibrium, jumping from the siege room to the other side of the hive room as a Gorge.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    As an Onos, jumping across from the center structure of Temperature Control to the side one on the way to External Overlook.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited October 2004
    I like your entusiasm, civilian, but don't spam the topic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Either DCC it to me on
    irc (#monan @ irc.quakenet.org) or upload it somewhere.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    hmmm... theese jump things are kinda cool.. .I'm not a big jump fan.. well not this big at least I only jump when a skulk bites me and thats about it.

    but yeah, maybe thats just me
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