Natural-selection Jumped 2 Needs Your Help!
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This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
<b>Snippet from www.monanproductions.com</b>
<i>We are, as the topic suggests, planning on creating a sequel for our first movie,
Natural-Selection Jumped. Naturally, we're going to use the experience we got
while making NSJ to make this an even better movie.</i>
After the success we had with the first movie, we've decided to make a sequel.
This time, however, we hope to get the community to supply us with most of the
jumps and/or ideas for jumps. So, if you have something good, demo it and
drop us a line in this topic, in our <a href='http://www.monanproductions.com/forum' target='_blank'>forums</a> or in #monan @ irc.quakenet.org
Be warned that submitted jumps will most likely be re-recorded (we want HLTV
demos to make better use of different angles), but you will be credited for them.
<i>We are, as the topic suggests, planning on creating a sequel for our first movie,
Natural-Selection Jumped. Naturally, we're going to use the experience we got
while making NSJ to make this an even better movie.</i>
After the success we had with the first movie, we've decided to make a sequel.
This time, however, we hope to get the community to supply us with most of the
jumps and/or ideas for jumps. So, if you have something good, demo it and
drop us a line in this topic, in our <a href='http://www.monanproductions.com/forum' target='_blank'>forums</a> or in #monan @ irc.quakenet.org
Be warned that submitted jumps will most likely be re-recorded (we want HLTV
demos to make better use of different angles), but you will be credited for them.
Comments
Huds and stuff can be shut off easy... Talk to any mapper and they will give you all the commands you need for clean shots...
Also, I was thinking that it would be cool if there was a pip with commander view, player view and marine view.
If you'd have bothered to read my original post you would've seen that we intend
to record all the jumps with HLTV, meaning that we can pretty much choose any
angle we want. There is also currently a bug that makes noclip not work on most
NS servers even though sv_cheats is set to 1. The reason for us choosing to not
remove the hud and weapon models in NSJ was to distinguish between aliens and
marines and because the kind of weapons your are carrying as well as amount of
ammo actually influence your speed. NSJ2 will be recorded mostly without hud
elements, though, as most of the jumps we have so far are impossible to do while
carrying guns anyway.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Huds and stuff can be shut off easy... Talk to any mapper and they will give you all the commands you need for clean shots...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Console commands to remove the hud has been disabled in NS (and why would I
want to talk to a mapper about that anyway?), so you basically have to replace
your sprites and models with empty .spr and .mdl files.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, I was thinking that it would be cool if there was a pip with commander view, player view and marine view. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Good idea, we'll put it under consideration.
And noclip will always work on every map if you turn on sv_cheats 1 FIRST and then load the map. Good luck with your next video.
And noclip will always work on every map if you turn on sv_cheats 1 FIRST and then load the map. Good luck with your next video. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
spec_mode 3 gives freelook in hltv, hltv demos and spectate mode.
I did the third person shots with hud/weapon models intact to create a specific
theme in NSJ. If you look closely, you'll see that there's allways a rine watching
the alien jumps and vice versa.
(In hindsight, however, I do agree with you: removing the HUD and weapon models
looks better in third person footage.)
As for the noclip thing: Might want to actually know what you're talking about
before you start blabbering. It doesn't work for me, nor does it for a lot of other
people I've talked to.
changelevel ns_whatever
This has always worked for me. I'm not sure why it wouldn't work for you. I use it all the time when checking out maps that I'm building. Although that is in single player mode. In multiplayer, you're right, it may react differently. Try adminmod and admin_noclip perhaps?
Just had to point out the irony in that statement (look at his sig) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If you have any better ones we'd be glad to see them, but doing a standing duckjump from still onto the claw then doing another jump to go about 3 cm really isn't what we're looking for in this movie <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
If you have any better ones we'd be glad to see them, but doing a standing duckjump from still onto the claw then doing another jump to go about 3 cm really isn't what we're looking for in this movie <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Would it be possible for a skulk to jump onto the claw, then onto the other side, then back onto the ledge?
That would be cool.
If you have any better ones we'd be glad to see them, but doing a standing duckjump from still onto the claw then doing another jump to go about 3 cm really isn't what we're looking for in this movie <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Would it be possible for a skulk to jump onto the claw, then onto the other side, then back onto the ledge?
That would be cool.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm not quite sure what you mean there, but it is possible to do the sequence of jumps shown in the pic below as a skulk. Even so, it still isn't very interesting.
Just had to point out the irony in that statement (look at his sig) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hey, I never said I was successful <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Marine bunnyhop from the Heating Room floor, up the ramp, and then off the pipe.
Strafejump from there to the railing.
Notice this:<!--QuoteBegin-Diablo_fx+Sep 30 2004, 10:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Sep 30 2004, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->btw civilian your link is down <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
As a Gorge, jumping from one of the high side platforms in Cargo on Origin to the crate in the center.
irc (#monan @ irc.quakenet.org) or upload it somewhere.
but yeah, maybe thats just me