Problem with doors

JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
Okay, I read all the tutorials, but I still can't make a door. Sure, I can make a doorWAY, but I can't find a way to place the door ENTITY..so..my map is a buncha rooms and hallways with...no doors...um...help?

Comments

  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Did you read the Natural Selection mapping tutorial? Because that won't tell you anything about the basics, like making doors.

    Basically, just make a brush that is in the shape of the door itself (usually the same dimensions as the doorway, and a reasonable thickness), then position it inside the doorway. Next, with the door selected, do a left click (or find it in the menus) and select "Tie to entity". A window will come up with a lot of different options for what kind of entity you want it to be. Look for Func_door and select that, then change all of the settings to your liking. This is how to make a very basic sliding door.

    P.S. For the "lip" setting, this tells how many units the door will stick out of the wall when it's open. I usually use something like 4.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    And make sure you go to www.valve-erc.com for your basic mapping questions. This forum is for Natural Selection related questions about mapping.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    also countermap.counter-strike.net tutorial section is cool for basic/need mapping tricks
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    WC once came with a tutor, but they left it out in the new version
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    ...and the WC help file is as useful to me as a Happy Meal is to a man at the bottom of a well.
  • MuuMuu Join Date: 2002-01-24 Member: 23Members
    If I was at the bottom of a well I would want a happy meal.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    You could always drop the happy meal to him. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    I hate doors. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->


    Nuke the doors, Club the seals!
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Yeah, let's make an NS map without doors, they are too hard to make!

    While we're at it, why not skip the rest of the hard stuff, and just make one BIG room with a hive and a marine base in it.
    [/Sarcasm]
    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Oh yeah baby.

    Actually i've heard from many of the more prestigious mappers (yes I suck alot) that minimizing the usage of doors is better for the game flow. If the placement of a door adds tension, cinematic value, strategy, or possibilities for welding, it should be added. But don't just put doors in every doorway cuz ya can.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    So can I try that map when you're finished?
    /me huggles Jedisar | /say w00t!
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I like doors that start to open before you reach it, so they are always open when you need them to be. (I'm thinking about doors that 'slide'
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    /me moves trigger_multiple far away from door.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I'm not sure If I'm going to use many trigger_presences for my normal doors....it appears there are more ways to foul up a door using this system (in-game that is) than a regular door with trigger_multiple.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    It says it's too big to post. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    You guys could always get on the NS IRC channel and send it using DCC.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    Comprox doesn't like me talking about maps in there. I usually ask people how they did something they talk about and comprox doesn't like that.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Well there's e-mail....how big is the file?

    If you can manage to email it to me, I can put it in my NS web folder where anyone can grab it from.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Don't worry, I don't need to d/l the file anway, if this is what this is about! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    This whole "put everything in a single huge room" thing reminds me somewhat of awp_map (*shivers in fear*)....
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    Oh! Good Idea! I'd install a fully-auto AWP if I knew how! Make it so it fires 2,000 rounds per second, each round doing 200 damage!
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Hmmmmm, sounds like a Vulcan Cannon... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Ahh, I think the awp map is fun to playz0rz! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    But if you're gonna make that 'Vulcan' cannon you bettah learn C++ (and modeling) <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    Bah, I have no Skillz
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