Okay, I read all the tutorials, but I still can't make a door. Sure, I can make a doorWAY, but I can't find a way to place the door ENTITY..so..my map is a buncha rooms and hallways with...no doors...um...help?
Did you read the Natural Selection mapping tutorial? Because that won't tell you anything about the basics, like making doors.
Basically, just make a brush that is in the shape of the door itself (usually the same dimensions as the doorway, and a reasonable thickness), then position it inside the doorway. Next, with the door selected, do a left click (or find it in the menus) and select "Tie to entity". A window will come up with a lot of different options for what kind of entity you want it to be. Look for Func_door and select that, then change all of the settings to your liking. This is how to make a very basic sliding door.
P.S. For the "lip" setting, this tells how many units the door will stick out of the wall when it's open. I usually use something like 4.
You could always drop the happy meal to him. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I hate doors. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
KassingerShades of greyJoin Date: 2002-02-20Member: 229Members, Constellation
Yeah, let's make an NS map without doors, they are too hard to make!
While we're at it, why not skip the rest of the hard stuff, and just make one BIG room with a hive and a marine base in it. [/Sarcasm] <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Actually i've heard from many of the more prestigious mappers (yes I suck alot) that minimizing the usage of doors is better for the game flow. If the placement of a door adds tension, cinematic value, strategy, or possibilities for welding, it should be added. But don't just put doors in every doorway cuz ya can.
I'm not sure If I'm going to use many trigger_presences for my normal doors....it appears there are more ways to foul up a door using this system (in-game that is) than a regular door with trigger_multiple.
It says it's too big to post. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
KassingerShades of greyJoin Date: 2002-02-20Member: 229Members, Constellation
Don't worry, I don't need to d/l the file anway, if this is what this is about! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
KassingerShades of greyJoin Date: 2002-02-20Member: 229Members, Constellation
Ahh, I think the awp map is fun to playz0rz! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
But if you're gonna make that 'Vulcan' cannon you bettah learn C++ (and modeling) <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
Basically, just make a brush that is in the shape of the door itself (usually the same dimensions as the doorway, and a reasonable thickness), then position it inside the doorway. Next, with the door selected, do a left click (or find it in the menus) and select "Tie to entity". A window will come up with a lot of different options for what kind of entity you want it to be. Look for Func_door and select that, then change all of the settings to your liking. This is how to make a very basic sliding door.
P.S. For the "lip" setting, this tells how many units the door will stick out of the wall when it's open. I usually use something like 4.
Nuke the doors, Club the seals!
While we're at it, why not skip the rest of the hard stuff, and just make one BIG room with a hive and a marine base in it.
[/Sarcasm]
<!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Actually i've heard from many of the more prestigious mappers (yes I suck alot) that minimizing the usage of doors is better for the game flow. If the placement of a door adds tension, cinematic value, strategy, or possibilities for welding, it should be added. But don't just put doors in every doorway cuz ya can.
/me huggles Jedisar | /say w00t!
If you can manage to email it to me, I can put it in my NS web folder where anyone can grab it from.
But if you're gonna make that 'Vulcan' cannon you bettah learn C++ (and modeling) <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->