Nstr2

RamboRambo Join Date: 2002-11-03 Member: 5678Members
<div class="IPBDescription">What i need?</div>Ive already DL'd NS but is NSTR2 what I need for mapping? theres no fgd in the NS folder so im guessing im needing the NSTR2 thingy for all that stuff? I know how to map as long as I have the right files  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

Comments

  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    I'm looking at the fgd file in the ns folder right now.  It's there.  Just look for "ns.fgd".

    The only other thing you'll need are the custom HLCSG and HLBSP compile tools, but you can probably still find thos on the main natural-selection.org site.
  • RamboRambo Join Date: 2002-11-03 Member: 5678Members
    oops my bad, I didn't see it there, is there a particular reason why I need the special compile tools? If so I will get em...
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Well, you will need the custom compile tools if you need to utilize the no-clip texture, and to prevent func_illusionaries from creating unnecessary clipnodes during your compiles.  Many NS mappers have found that NS maps push so close to the limits of HL mapping, that they need these custom tools to prevent them from exceeding the hard-coded limits on things like clipnodes.
  • AirfireAirfire Join Date: 2002-11-03 Member: 6390Members
    In NS V. 1.0 there is a fgd file. "ns.fgd"
    Search it!  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Just get Merl's latest custom ZHLT build.  They should be up at www.valve-erc.com and they contain all the bits that Relic mentioned, and more.
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