200 Players....

135

Comments

  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-IBT+Oct 4 2004, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IBT @ Oct 4 2004, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> back onn, as somebody else said, TSA marines are trained to be in small squads no bigger than 15, and due to the skulks problem with the SKY texture (its the fact that he can walk on sunshine, upside down) make it impossable for outdoor enviroments, as for an indoor enviroment, think this, why did BF1942 not have much in there houses? its because its an outdoor fighting game, stressing outdoor, if your gonna make a huge indoor comples, your gonna need a lot more than a bed and desk in every so odd room, infestation, also counters this idea, as for veachles, unless you get this tiny go-cart in there, its a highly unlikely thing.
    ehum, i dont think it will happen, the current maps are just too small, and makeing a large comples, it just too much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    too lazy to copy-paste, so *insert my entire last post here*......
  • CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
    edited October 2004
    5kyh16h91 has a point, most of you guys are making it out like the TSA has to always work as a small team. Remember this, the TSA is very adaptive, that is why there aren't any "officers," and anyone who thinks that they can take charge of the situation can be commander. For the Skybox problem, I would say that you couldn't walk on skies at all, or a massive indoor level, let's say, a cave? Besides it would be interesting to see how you would deal with attacks from above which you wouldn't really be able to see.

    Obviously, the resource system would have to be re-designed. If you idiots haven't noticed, NS is only fought on small space craft, or small compounds. On a planetary scale or on a very, very big spacecraft, there would be ****-loads of resources to use besides simple res-nodes.

    I think 50 vs. 50 is enough for a war scenario. There would be around 5 to 10 commanders each with their own squads. These squads will cooperate together to defeat the aliens. The building system would be different too, maybe each squad's commanders need to work together to complete a massive project such as a radar tower...

    Aliens would be spawned from a massive hivemind. This Hivemind has, let's say, 2 or 3 lesser hiveminds. An alien would be spawned from any of the control structures. Gorges would have more building powers, and there will be super OCs or something similar. There won't be many placable structure types, there will be only 2 catergories: Hive upgrades, and Independent Chambers. Hive upgrades are visible, but can't be placed anywhere except on the hive...

    On the subject of vehicles, I don't think it will be neccesary. What about some manable defense turrets? MGs and Cannons? <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Crotalus+Oct 4 2004, 04:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crotalus @ Oct 4 2004, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5kyh16h91 has a point, most of you guys are making it out like the TSA has to always work as a small team. Remember this, the TSA is very adaptive, that is why there aren't any "officers," and anyone who thinks that they can take charge of the situation can be commander. For the Skybox problem, I would say that you couldn't walk on skies at all, or a massive indoor level, let's say, a cave? Besides it would be interesting to see how you would deal with attacks from above which you wouldn't really be able to see.

    Obviously, the resource system would have to be re-designed. If you idiots haven't noticed, NS is only fought on small space craft, or small compounds. On a planetary scale or on a very, very big spacecraft, there would be ****-loads of resources to use besides simple res-nodes.

    I think 50 vs. 50 is enough for a war scenario. There would be around 5 to 10 commanders each with their own squads. These squads will cooperate together to defeat the aliens. The building system would be different too, maybe each squad's commanders need to work together to complete a massive project such as a radar tower...

    Aliens would be spawned from a massive hivemind. This Hivemind has, let's say, 2 or 3 lesser hiveminds. An alien would be spawned from any of the control structures. Gorges would have more building powers, and there will be super OCs or something similar. There won't be many placable structure types, there will be only 2 catergories: Hive upgrades, and Independent Chambers. Hive upgrades are visible, but can't be placed anywhere except on the hive...

    On the subject of vehicles, I don't think it will be neccesary. What about some manable defense turrets? MGs and Cannons? <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I disagree.

    Thing is, even in NS' story, its shown to be a always small team thing- though, not as small as it is now. They usually showed(during the training sessions) about 12-15 guys.

    Not to mention, atmosphere is easily shatterred when in wide open areas. This by no means makes it impossible to do correctly, just makes it harder.

    ...I myself would like to see at least a workup of a map for the TSA. With NS' current workings and gameplay styles, its just plain impossible unless you've got one hell of a design strategy to bring NS into the big player count style of play. It CAN happen, but it'd be a long time. So many things would have to be reworked, rebalanced, and redone(or just made anew), that it would be a mammoth job.

    ...though I want to see it on the source engine just so I can see a blinking fade die mid-blind and have his ragdoll slam into the wall with a force that shudders the room a bit.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    200 players, eh? Yay then I'd go from about 40 to 0.0003 fps.

    And I'd probably need an OC3 line to ping decently.

    After about 8v8 NS degrades into something awful anyway. I dread the thought of trying to skulk against that many players. The marines can just spray wildly and wipe you out. Can we say target rich environment?
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited October 2004
    <!--QuoteBegin-Quaunaut+Oct 4 2004, 06:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 4 2004, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree.

    Thing is, even in NS' story, its shown to be a always small team thing-... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And add that space is <span style='font-size:21pt;line-height:100%'>huge</span>.

    Just like the Atlantic Wall in WWII, it's too much area to cover.

    ~edit~

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->200 players, eh? Yay then I'd go from about 40 to 0.0003 fps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    3,333 & 1/3 seconds for each frame! Heck, I could draw a masterpiece artwork of a frame in that ammount of time. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->After about 8v8 NS degrades into something awful anyway. I dread the thought of trying to skulk against that many players. The marines can just spray wildly and wipe you out. Can we say target rich environment?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    um ok.

    Target rich environment.

    So can I get a cookie now? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Just as examples of crap I'd like to see in a limitless-NS:

    - Alien area-denial weapons. Noxious fumes from chambers, poisonous slimes, half-life style barnacles, extensive webbing, etc.

    - Lerks are gods of the air. Holding jump while pointed at the ground puts the lerk into a freefall dive, reaching insane speeds until it slams into a squad of marines....or the ground. The challenge would obviously be pulling out of the dive before turning into a puddle of liquid bacteria. No fall damage is one thing, kamikazeing into the ground from 1000 feet up quite another....maybe just disable flight after such a dive for x seconds.

    - Lerk spores are chargeable, bigger gas clouds cover bigger areas, tieing in with the area-denial weapons listed above. Primal scream is louder, more range, actually it really should go on the onos....which reminds me, more than 4 abilities per class, most likely meaning more than 3 hives maximum.

    - Cloaking made into true invisibility, slightly refracting light. On the same topic, skulks have a natural camouflage that facilitates hiding in the tall grass fields that most giant battles will happen to be fought on.

    - More water in maps, and water combat.

    - More alien evolutions needed obviously, some possibilities:
    Juggernaut - bigger than an onos. Who hasn't thought of this yet? Unoriginal, but almost necessary, I mean who wouldn't want to be the ultimate harbinger of d00m?

    A burrower - cross fields undetected (unless com researches some seismographic equipment or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) to surprise marines from behind.

    There are plenty of other creatures from which to draw inspiration; frogs, worms, fish, vultures, big cats, hell maybe one player could play as the bacteria, spreading to new locations, empowering chambers, preparing sites for new hives, disabling marine technology. Now THAT'S an original idea.
  • FunkatronFunkatron Join Date: 2004-08-12 Member: 30551Members
    This is truly unbelievable. Despite my posts, 5ky's, and others... we still have pointless posts. Do people honestly even read other ppl's posts before posting themselves. Or is it complete ignorance or what?

    People need to honestly take a quiz on understanding fallacies before being allowed to join a forum. It drives me up the wall how people type up these huge detailed negative posts based solely on quick assumptions, fallacies, and ignorance. Then the good ole icing on cake: vulgarity and homophobic slang. Ahh yes, thanks for your feedback... now go fall into a pit of rats.

    Somethings I'll note, because it seems a handful of people can't quite grasp the concept....
    1. Video Game technology does not end with the HL2 source engine. Gasp, one day the HL2 engine will look primative? How can this be?
    2. NS, like all games, needs to evolve. You cannot just keep releasing the same again over and over with the only changes being the graphics. FYI: Buying a game solely because it looks nice is stupid. Why Xbox struggled so much upon release.
    3. Graphics cards will easily one day support massive open environments.
    4. Open environments can have trees, caverns, caves, lakes, shrubs, neutral aliens/creatures, etc. It doesn't just have to be some barren landscape with a dark sky.
    5. We can take the RTS idea even further. Having more than 2 teams, but allied into 2 factions. A 4-star general with 5 or 6 commanders with each commander leading 15-20 marines.
    6. Aliens, different hives at the start. More than 3 hives per map.
    7. Res structures could be larger and more crucial to the map. Having to build heavy defense around them because they are so crucial. Once again, more like an RTS. Expansion is crucial to an RTS game.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    <!--QuoteBegin-Funkatron+Oct 4 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Funkatron @ Oct 4 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one day the HL2 engine will look primative? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HERETIC!!! THOUGH SHALL FEEL THE BURNING FURY OF THE INQUISITION!!!

    Heh, whoops. Caps lock got stuck on. Heh, whoops.

    @ x5/agentx5/whatever/mr. inuyasha

    Whats so wrong with CS? Sure it's old but it's fun as hell. Ever wonder why I can't go to a LAN party without people playing CS? Ya, that's what I though.

    @ Others

    Field Commanders ftw, definatly.

    And radio channels. Jesus H. Christ, I do not want to hear the comm chatter of 100 noobs. My computer would explode.

    My only beef with open air combat is Marines have ranged weaponry and Kharra have no way to close the gap at hive 1, minus fades and lorks.

    Let me make a Halo reference, cause I'm such a dirty microsoft fan-boy. Second level of Halo, when you driving around in the 'hog. Remember the rocky landslide place? That I was I would love too see. If you don't know what I'm taking about please direct your self to this link >> <a href='http://www.pojo.com/yuyu/images/uradead.jpg' target='_blank'>Clicky</a> <<

    Instead of NS's Starcraft influence, your ideas lean more toward Starship Troopers. Which isn't a bad thing I mean. ST rocked, hardcore. <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is truly unbelievable. Despite my posts, 5ky's, and others... we still have pointless posts. Do people honestly even read other ppl's posts before posting themselves. Or is it complete ignorance or what?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Welcome to the ns.org forums. All I will say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DnomDnom Join Date: 2004-04-25 Member: 28173Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is truly unbelievable. Despite my posts, 5ky's, and others... we still have pointless posts. Do people honestly even read other ppl's posts before posting themselves. Or is it complete ignorance or what?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Its really funny tbh. Honestly I laugh at these people who dont read the posts. 'OMGZOR I GET 0.0000003 FPS!!!' Yeah coz some-one is REALLY gonna make a game like that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Plz read the posts first, and then RELEASE YOUR IMAGINATION <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Dnom+Oct 5 2004, 01:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dnom @ Oct 5 2004, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its really funny tbh. Honestly I laugh at these people who dont read the posts. 'OMGZOR I GET 0.0000003 FPS!!!' Yeah coz some-one is REALLY gonna make a game like that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm sorry, have you not played SW:BF online? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    only way i can think of "200 player ns" is that we have this freaking huge map, like a couple of dozen times larger than the ones now, maybe a huge hugehuge space station on a planet or a space docking station with many different ships, all infested recently.

    theres like 10 marine squads all separated, and they dont know about each other (no radio contact etc, u can only chat with the players on your team & the alien team opposing u) at least until they discover each other or something. and the alien hive system etc would have to be reworked -maybe-.

    then maybe there'd be some other ships where no one would start on, and when the marine squads have found each other and fought the aliens back they would enter those ships, where the battle would then continue on a much larger scale.

    that, and a crapload of new features and we have ns2.

    it'd rock.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-MarineAnimal+Oct 2 2004, 10:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MarineAnimal @ Oct 2 2004, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 GL: *Boom*

    I like the idea. Maybe Sven-coop will make an outdoor map with lots of aliens charging or something. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sven Selection!

    Gordon taking on rampant Oni!
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-5kyh16h91+Oct 4 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Oct 4 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are plenty of other creatures from which to draw inspiration; frogs, worms, fish, vultures, big cats, hell maybe one player could play as the bacteria, spreading to new locations, empowering chambers, preparing sites for new hives, disabling marine technology. Now THAT'S an original idea. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ok, that IS an original idea, but come on, who wants to be frickin bacteria? this is the same reason every nub wants to be an onos and in halo everyone wants to drive the tank. PEOPLE LIKE BIG THINGS. i just think in a much larger NS world, why would you want to be something so small?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-drummerman109+Oct 5 2004, 02:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drummerman109 @ Oct 5 2004, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-5kyh16h91+Oct 4 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Oct 4 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are plenty of other creatures from which to draw inspiration; frogs, worms, fish, vultures, big cats, hell maybe one player could play as the bacteria, spreading to new locations, empowering chambers, preparing sites for new hives, disabling marine technology. Now THAT'S an original idea. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok, that IS an original idea, but come on, who wants to be frickin bacteria? this is the same reason every nub wants to be an onos and in halo everyone wants to drive the tank. PEOPLE LIKE BIG THINGS. i just think in a much larger NS world, why would you want to be something so small? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    By your logic, no one would ever want to gorge or lerk, everyone would always want to immediately go onos or fade. First off, I like lerking and the occasional game of perma-gorge. Also, onos would get real boring real fast if it was instantly accessible right from the start. Playing as bacteria would just be a different take on the same game. So you wouldn't be actively killing people (or maybe you could turn into a toxic mat of fungus or something to attack), so what? Lots of people like commanding, and who wouldn't like undermining and annihilating an entire marine outpost or something <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> .
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    BRIN BACK FENRIS!!! that's hold 600+ players <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
    Well Quaunaut, maybe it will take longer, it will be a mammoth project, but isn't NS a mammoth project too? Of course this process of creating a new gameplay mode of NS such as a war scenario is going to take a terribly long time, but, if no one ever attempted mammoth projects, where would anyone get?

    Also, your right, NS has been a small team thing, but that does not mean we are NOT allowed to have large wars, adaptation to new situations is key.

    Imagine that the Kharaa have taken over a spacecraft. This spacecraft automatically docks at a nearby planet because of emergency protocols. This would release the Kharaa to planetary resources, not just a normal dingy ship. Now, you could either use the TSA, or how about implement a totally different military outfit altogether to combat a planet wide invasion?

    Limiting ourselves to JUST the information in the Manual isn't always good, that would be like deleting the fan-fiction forum or something, instead of shooting each others ideas down, we should try to think outside the box.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Hmm...

    ANyone here ever played Starfleet Command 2, Orion Pirates... or similar


    They had an amazing "metaverse" where like literally hundreds of people would fight for world control in small battles.... Would work like a charm in NS.....

    Gather up a squad.. set out to XX,XXX... aliens come in.... battle is fought... winner takes the domain.....

    hold the frontlines... ect...

    ~Jason
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Tribes2 comes pretty close.. what is it, 128 player max?

    The reason that the mmorpg servers can handle that many people is that the game doesn't have massive amount of entitys it has to send to each client.. it has maybe a few dozen (players, items on the screen).. it doesn't have to send parts of the map (buildings, etc)

    256 players on a ns server? Won't happen. Game isnt balanced for higher then 10v10
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-devicenull+Oct 5 2004, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Oct 5 2004, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tribes2 comes pretty close.. what is it, 128 player max?

    The reason that the mmorpg servers can handle that many people is that the game doesn't have massive amount of entitys it has to send to each client.. it has maybe a few dozen (players, items on the screen).. it doesn't have to send parts of the map (buildings, etc)

    256 players on a ns server? Won't happen. Game isnt balanced for higher then 10v10 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yay for you not reading the entire thread! yay!
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-drummerman109+Oct 5 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drummerman109 @ Oct 5 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-devicenull+Oct 5 2004, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Oct 5 2004, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tribes2 comes pretty close.. what is it, 128 player max?

    The reason that the mmorpg servers can handle that many people is that the game doesn't have massive amount of entitys it has to send to each client.. it has maybe a few dozen (players, items on the screen).. it doesn't have to send parts of the map (buildings, etc)

    256 players on a ns server? Won't happen.  Game isnt balanced for higher then 10v10 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yay for you not reading the entire thread! yay! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yay for him summing up the thread for me in three sentences! yay!
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Commanding, as has been said, would be totally different and insane. You'd need privates on the field, that's for certain. Possibly with some sort of added HUD to allow them to give their own orders.

    Then there's the array of comm chairs in MS. Zonation of command would probably be the best way to co-ordinate things, but there are other options.
    Commander Management.

    Gain comm points to progress your way up the career ladder to eventually become the Godfathercomm. He orders' the sub comms and sets vague objectives for them to accomplish.

    The marine right click interface would be altered too. "Promote the Green commander" "Eject the idiot red commander".

    Field respawn points would be essential; "OH **** I DIED! It's going to take me FOUR HOURS to walk to the node I was buiding!"
    Phase gates...
    Red (Comunications) Comm: "Ok guys, we have a PG at all the critical locations now."
    Marine: ... That's over 400 phase gates!
    *Whoosh*...
    *Whoosh*...
    *Whoosh*...
    *Whoosh*...
    Oh **** I missed my exit...
    *Whoosh*...
    *Whoosh*...
    *Whoosh*...

    Probably telefragging about 50 people in the process.


    Of course, a whole CC would be dedicated to one poor sucker who drops the med packs and the ammo. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    Weaponry would have to be changed too. What's the point of an LMG if the targets are barely in viewing distance?
    Range finders and scopes... => Snipers... :s (Point me to the FAQ and get PM spammed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)


    Hey,
    3D commanding.
    More than one level... :o
    Sieging Cargo hive from a Basement! :o
    "OMG They're COMMING THROUGH THE FLOOR!!!!!!!!!!!!!!!"


    Humour asside, this thread rules. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited October 2004
    <!--QuoteBegin-Alkiller+Oct 5 2004, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Oct 5 2004, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-drummerman109+Oct 5 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drummerman109 @ Oct 5 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-devicenull+Oct 5 2004, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Oct 5 2004, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tribes2 comes pretty close.. what is it, 128 player max?

    The reason that the mmorpg servers can handle that many people is that the game doesn't have massive amount of entitys it has to send to each client.. it has maybe a few dozen (players, items on the screen).. it doesn't have to send parts of the map (buildings, etc)

    256 players on a ns server? Won't happen.  Game isnt balanced for higher then 10v10 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yay for you not reading the entire thread! yay! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yay for him summing up the thread for me in three sentences! yay! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You and devicenull have the comprehension skills of a retarded aborted fetus, you know that? What part of

    <span style='font-size:14pt;line-height:100%'>THE ENTIRE RESOURCE, COMMANDING, UPGRADE, HIVE, AND CHAMBER SYSTEMS WILL HAVE TO BE OVERHAULED IN ORDER TO MAKE THIS WORK</span>

    didn't you understand? The game will have to be changed to *gasp* be balanced with higher numbers of players. Is that <u>really</u> that difficult to understand? <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->


    [edit] And BlueNovember, I wish I could sig that entire post <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> [/edit]
  • Firestorm2Firestorm2 Join Date: 2004-08-09 Member: 30473Members
    Re: the 1st post and the 1st post only
    Many of thought of the possibilities before

    Not to discourage people from thinking on their own, just FYI

    Maybe Derek Smart's dream can finally come true

    I've always wanted to be an NS pirate & poacher
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    lets all remember this is NS:Source not NS2.....




    *shifty eyes*
    Random Gorgie!!! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
    Let's also remember this:

    Stop thinking that the current bounds and rules set up by the current NS style of play will forever determine every single damn NS spin-off ever created. Some of YOU guys are "retarded aborted fetuses" when it comes to thinking outside of the box, Example:

    "Won't happen. Game isnt balanced for higher then 10v10"

    Jesus Christ, read the thread idiot, of course it won't be balanced, most of the discussion here is HOW to get the game balanced for higher then 10v10. It will involve alot of hard work and innovation to create a system that can support alot more than 20 players...
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-Necrosis+Oct 2 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 2 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually I'm surprised noone has modded, say, Starcraft (or Ground Control II, or any other RTS for that matter) into an RTS "what if?" where the Kharaa have become rather firmly entrenched. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There was a SST mod being made out there but I think it kinda died or something.

    There is however a real SST game being made though. With all the epic horde swarming overwhelming amounts bugs from movies.





    back to topic.

    I can only imagine 100 Oni charging all out at the marine stronghold.

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Oh my...
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    an FPS(/RTS) game with ~200 players is a dream come true for about everyone i'd say. But to make it for us all to play, now thats a tough one..

    But when someone does, he/she/them are to be treathed as <u><b>gods</b></u>.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Ots+Oct 6 2004, 09:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Oct 6 2004, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> an FPS(/RTS) game with ~200 players is a dream come true for about everyone i'd say. But to make it for us all to play, now thats a tough one..

    But when someone does, he/she/them are to be treathed as <u><b>gods</b></u>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, because Planetside was great, wasn't it.... oh wait. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Let's also remember this:

    Stop thinking that the current bounds and rules set up by the current NS style of play will forever determine every single damn NS spin-off ever created. Some of YOU guys are "retarded aborted fetuses" when it comes to thinking outside of the box, Example:

    "Won't happen. Game isnt balanced for higher then 10v10"

    Jesus Christ, read the thread idiot, of course it won't be balanced, most of the discussion here is HOW to get the game balanced for higher then 10v10. It will involve alot of hard work and innovation to create a system that can support alot more than 20 players... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Can we get less red cordial to Room 5 please? Relax, people never read full threads, and never won't. To do this sort of project would basically be an entirely new game, not a rework of the existing setup.

    And I think it's a little too much of a pipedream, tbh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    - Shockwave
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->skulks have a natural camouflage that facilitates hiding in the tall grass fields that most giant battles will happen to be fought on.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hell yes.

    "DON'T GO INTO THE LONG GRASS!!111one"

    *cue Velociraptors/Skulks eating many defenceless Marines*

    Incidentally, if they introduce long grass, the Skulks need tails a few feet long. So they stick up above the grass when feasting on Marines.

    Hell, lets just make Jurassic Park.
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