Maybe The Most Beautiful Hive Ever

Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
edited October 2004 in Mapping Forum
<div class="IPBDescription">picture the "forgotten": ns_60seconds</div> I tidied up my webspace and came over this picture.
its one of the firs pictures of my stopped project ns_60seconds, which was the first serious try in mapping for ns. the map was in beta stage after roughly 4 months but unfortunately I had to drop it because of not existing gameplay. the concept was and "beautiful" version of the funmaps that were around to this time, the first "co_map" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> . the center of the map was an arena featuring 3 restowers on each side. the marinestart on the left, the three hives on the right. the only problem were the hives: I created separated areas for each of them but it was too hard for marines to fight through. the map got pretty nice and we even had some betatest rounds. one of the most impressive features had been a staiway that disappeared by pressing a button... STEP BY STEP!

after reviewing the map I came to the conclusion, that further work would be a waste of time, so I decided to drop this one and started the work on ns_source. but... everytime I look at that picture I feel kinda... happy.its te feeling any mapper works for but this hive is very special to me. Im pretty shure that I will "recycle" the idea for another map, too much efforts went to it. when creating the hives for ns_source I used the ventilation hive as inspiration. but you barely can tell which parts are common. most people will like the 60seconds hive better. however it was close to unplayable with this kind of layout. but it PRESENTS the hive.

dont ask, the map never had been released official. but since this is part of my "ns mapping history" I decided to show it to you. enough of dry words.
comparisson:
<img src='http://mitglied.lycos.de/centercross/erstes_hive.jpg' border='0' alt='user posted image' />
"ventilation"-hive on ns_60seconds

<img src='http://mitglied.lycos.de/centercross/ns_source/source8.jpg' border='0' alt='user posted image' />
"ore melter"-hive on ns_source

dont laugh on me but now I feel like crying <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    'image hosted by tripod.com'
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Tripod image hosting (we can't see it)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited October 2004
    EDITED SO I CAN NOW COMMENT WOOT!

    You notice the similarites, but most noticably the differences <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Its always nice to look at old work, I'd have to dig through a load of CDs to find my old stuff. I'll do it tomorrow.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    embarassing... but this shows ME how old the picture is. it is still located on my old hp webspace <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    thursday please edit your post, now you should be able to see it.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited October 2004
    <span style='color:red'>Either make specific, constructive commentary (e.g. Suggest specific changes and how they would help) or keep your nose out of this forum. We have no need for pointless bashing here.</span>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Quaunaut, maybe you should have READ the text, at least.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Lt.Gravity+Oct 3 2004, 09:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Oct 3 2004, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quaunaut, maybe you should have READ the text, at least. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He is like a small child, only looks at the pictures.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Wow, Thursday-, that was actually pretty funny.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Enough. I don't want any flame wars here.

    For old work, the map isn't bad. You guys wouldn't want to see some of my older maps, trust me. Your eyes would bleed.

    And, just to make sure I wouldn't be tempted to show them around, I deleted them ages ago. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    <!--QuoteBegin-TyrNemesis^+Oct 3 2004, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TyrNemesis^ @ Oct 3 2004, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Enough. I don't want any flame wars here.

    For old work, the map isn't bad. You guys wouldn't want to see some of my older maps, trust me. Your eyes would bleed.

    And, just to make sure I wouldn't be tempted to show them around, I deleted them ages ago. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hahahahaha i love you tyr

    <3
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited October 2004
    like I said its a pretty old picture, nearly 2 years old now.
    and to calm anybody down: the hive had a ramp leading from the bottom to the catwalk on the right site. but you cant see it because of the angle <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    you see its pretty open so the gameplay value was not too good. however, the red light was rotating, the "shadow" of the fan also. it was a pretty nice but very simple effect.

    I would like to see some more dropped-ideas pictures in this forum. we all spend days for creating areas that doesnt fit later so we either change it completely or delete it. like this:
    <img src='http://mitglied.lycos.de/centercross/ns_source/new-rc2.jpg' border='0' alt='user posted image' />

    and its very cruel if everybody tells you that they like it but you HAVE to delete it. I thought about moving the area but there was no place left so... RIP
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    That last picture of yours. I was thinking of adding some old, abandoned mineshaft in Adrianne somewhere, but wasn't quite sure what it would look like - and so far have been too lazy to make it. You've just inspired me to actually do it.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    At first glance I would've never thought it was a funmap. Also..,
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->most people will like the 60seconds hive better.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I think it's because your older work has more detailed textures (I've never really liked the new black wall textures because they look so "blurry").
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Bijiy+Oct 4 2004, 12:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Oct 4 2004, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, Thursday-, that was actually pretty funny. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah I thought so, among other things I've become less critical and harsh lately (me thinks).

    Although I prefer the newer hive because of its scale factor compared to the rest of the room, making it look more wholesome and complete. Compared to the more empty 60seconds one.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited October 2004
    and I prefer r_speeds up to 380 (ns_source, you will have to faint when you see it, like I did...) compared to over 700 (ns_60seconds).

    I remeber the day wheh I had to delete the complete route from the marine player start to the marinebase just because my idea of having marines starting from the surface didnt worked. never mind, now the rr tells you HOW the marines get into the "battle zone".
    there had been a lotof ideas that DIDNT WORKED:

    <img src='http://mitglied.lycos.de/centercross/resourcen_arena.jpg' border='0' alt='user posted image' />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Some of the textures are a bit out of place, but gawd damn I love the lighting and the sand texture. Actually that scaled up texture works really well on big walls...
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