Multiple Buildings

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">So when is too much?</div> When sieging hives, how many sieges would you coms use. I see these strat threads with 3, but can 4 be more effective?

When using turrets, how much is too much?

When placing an outpost near a hive, is it smart to make 2 phase gates on that outpost just in case they try to take one pg down?

Does 3 ips work exactly as 4?

Comments

  • Deus_Ex_MachinaDeus_Ex_Machina Join Date: 2004-07-01 Member: 29674Members
    3 Sieges.

    0 Turrets.

    1 Phase Gate.

    2 IPs OR 10+, unless you're playing a 24 person pub, then 3 IPs could be called for.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Um... reasons?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    when i got planty of time and i have full energy,
    2-3 sieges.
    more kills more res
    or else, 4 sieges, finish the hive with 1 obs energy and seeing the hive
    but SG RUSH is always considered first

    2 pg.... hm.. fine to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I like to make 2 pgs if i can afford it. if you have plenty of res go for it its 100% hive safe

    I have started using 4 sieges because i like to scan a lot. Meaning i dont have some much obs energy usually, unless ive been able to see the sieges are going up soon.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    What about 2 tfs when your sieging a hive? Place the upgraded one int the back and place the fakers in the front?
  • maxwavermaxwaver Join Date: 2004-10-01 Member: 32028Members
    <!--QuoteBegin-SmoodCroozn+Oct 4 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Oct 4 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about 2 tfs when your sieging a hive? Place the upgraded one int the back and place the fakers in the front? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    good idea!
    it's effective,cheap and can panic the skulk:D
    but i think place some turret like 2,3 to defend and alert behind alien
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    <!--QuoteBegin-SmoodCroozn+Oct 4 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Oct 4 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about 2 tfs when your sieging a hive? Place the upgraded one int the back and place the fakers in the front? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nah, just a waste of res.

    use the res to give out med packs for rines so they can defned the one tf.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Watch out for those packs of adrenaline healspraying gorges <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> The marines had to fork out for 5 sieges to start doing some damage. But of course the rest of the team is constantly attacking and taking down the sieges....result marines spend tons of res and 5 mins and get nowhere.
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