Multiple Buildings
SmoodCroozn
Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">So when is too much?</div> When sieging hives, how many sieges would you coms use. I see these strat threads with 3, but can 4 be more effective?
When using turrets, how much is too much?
When placing an outpost near a hive, is it smart to make 2 phase gates on that outpost just in case they try to take one pg down?
Does 3 ips work exactly as 4?
When using turrets, how much is too much?
When placing an outpost near a hive, is it smart to make 2 phase gates on that outpost just in case they try to take one pg down?
Does 3 ips work exactly as 4?
Comments
0 Turrets.
1 Phase Gate.
2 IPs OR 10+, unless you're playing a 24 person pub, then 3 IPs could be called for.
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2-3 sieges.
more kills more res
or else, 4 sieges, finish the hive with 1 obs energy and seeing the hive
but SG RUSH is always considered first
2 pg.... hm.. fine to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I have started using 4 sieges because i like to scan a lot. Meaning i dont have some much obs energy usually, unless ive been able to see the sieges are going up soon.
good idea!
it's effective,cheap and can panic the skulk:D
but i think place some turret like 2,3 to defend and alert behind alien
nah, just a waste of res.
use the res to give out med packs for rines so they can defned the one tf.