[srel] X Motion Tracking

RealmerRealmer Join Date: 2004-03-12 Member: 27296Members
edited October 2004 in NS Customization
X Motion Blip

<img src='http://realmnetworks.net/xmotionblip.gif' border='0' alt='user posted image' />

About
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Simple sprite I made for motion tracking for myself (first thing Ive ever made that changes a game at all). I feel its decent enough to release.


Install
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Place the file blip4.spr in your

\Valve\Steam\SteamApps\steamacc@email.com\half-life\ns\sprites


Credits
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Realmer

email: realmer@gmail.com
aim: xneogeomanusx


Permissions
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Feel free to rerelease this file unchanged.

Comments

  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Nice, but I think Lotus and other top notch sprite makers have raised the bar of standards.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Downloaded. Using. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    one suggestion, where the lines meet the circle, it looks like ... well .. theres a few pixels of dark blue which dont match. try make it smooth, like the lines are an extension of the circle. cause ATM it looks like the X is just stuck in there.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    just wondering.....

    whats with all the motion tracking blips all of the sudden?
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    easiest one to change .

    ive been changing a few around, but havent had much luck. however i have made a few changes to existing sprites.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    not really... easiest ones to change would be non-animated sprites. i found mt sprite pretty time-consuming <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RealmerRealmer Join Date: 2004-03-12 Member: 27296Members
    <!--QuoteBegin-cortex+Oct 5 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cortex @ Oct 5 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not really... easiest ones to change would be non-animated sprites. i found mt sprite pretty time-consuming <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this isnt animated <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    yeah it is the base mt sprite rotates
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    Mirrored at <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=402' target='_blank'>www.nsarmslab.com</a>
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