Experimentation
Once_Only
Join Date: 2004-05-15 Member: 28700Members
<div class="IPBDescription">Some mini projects</div> I'm teaching myself a bit about mapping, here a few shots of what I've been working on.
Comments
As far as the room goes, I think the lighting is a bit busy. You have blue, orange and red lights all conflicting with eachother so there isn't asthetically pleasing mood to the room. Think of some general uses for certain colour lights and stick to them (more or less). This helps player navigation and also gives the map a more logical feel. The latter is subconscious as far as the player is concerned, but it does help them concentrate on more important matters rather than wondering what possessed a mapper to put a purple spotlight on a blank bit of wall.
The mapping seems OK, but I'm not a fan of how large the room is. You don't have to scale that one down, but remember that your map should have a balance between claustrophobic corridors (for alien ambushes, spores, webs, shotguns and GLs) and large halls for airbound players and long-range weaponry.
Also try fiddling around with some of the textures to see what might work better (as this is your first room you can use the 'replace texture' function in VHE to do this quickly).