Maximum Model Texture Size?
Wotahmi
Join Date: 2003-08-27 Member: 20285Members, Constellation
<div class="IPBDescription">Can it go past 512x512?</div> I have been playing around making my own models and thats all going good and well.
But I would really like to make my models look purdy and detailed. Can HL/NS support textures past 512x512?
1024x1024 would be nice! But I havent even tried it to be honest. Didnt want to waste my time creating a skin for something it doesnt support.
But I would really like to make my models look purdy and detailed. Can HL/NS support textures past 512x512?
1024x1024 would be nice! But I havent even tried it to be honest. Didnt want to waste my time creating a skin for something it doesnt support.
Comments
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HL doesn't use mipmaping on models(gl_linear filtering or something like it for models by default, I do not think it is possible to change this via console commands). If models contain high resolution, high contrast textures this means that at relatively small distances there will be lots and lots of texture aliasing in HL. (set gl_texturemode gl_linear and you will see what I mean by this, default is bilinear gl_linear_mipmap_nearest and nicest is trilinear gl_linear_mipmap_linear).
Using large textures and not adding high frequency detail is wastefull, using very large textures and adding lots of high frequency detail causes aliasing. I would avoid it.