Co_hearne

rhubarbrhubarb Join Date: 2002-11-09 Member: 7896Members, Constellation
edited October 2004 in Mapping Forum
<div class="IPBDescription">yes, another co map :(</div> Rather than clutter up the forum with my pics heres a link to some,
<a href='http://www.seads.eclipse.co.uk/ns/co_hearne.html' target='_blank'>co_hearne</a>
Constructive critisism is always appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
rhu

Comments

  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    From the screenshots this looks like a really nice map.

    The only thing I spotted was in picture #13, there was some slightly dodgy texture work.
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
    edited October 2004
    From the screens that I waited to load, Looks a bit open imo, good, but open.

    Edit: also, try to use less "square" rooms.
  • rhubarbrhubarb Join Date: 2002-11-09 Member: 7896Members, Constellation
    edited October 2004
    <!--QuoteBegin-Toothy+Oct 6 2004, 03:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toothy @ Oct 6 2004, 03:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From the screenshots this looks like a really nice map.

    The only thing I spotted was in picture #13, there was some slightly dodgy texture work. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    oops, do you mean the roof texture on the floor? didnt notice that myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> or do you mean where the walls meet in the far corner or have i missed something else?
    rhu
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    The walls slant upwards towards the ceiling. You have a different texture on the slanted bits, which doesn't align properly where it meets.

    I realise that doesn't explain much better, I can always post a picture if you're still not sure what I mean.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    yep. looks pretty good. the website there is a little troublesome though. I had to reload every time i opened a picture because it would show the HTML instead of the page.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    My only comment:

    Change the Hive, you don't want it to be a one-sided event like that map that somehow went official (can't remember its name so I'll just call it co_shootHiveFrom50m4TehWin). By that I mean give it some sort of shield so that Marines have to be a bit closer before they start spawn-camping.

    P.S. Yes I know the aforementioned map has been changed, I just can't understand how it passed initial playtesting with such a blatant team bias and furthermore how it got into the official mapcycle in its previous state.
  • rhubarbrhubarb Join Date: 2002-11-09 Member: 7896Members, Constellation
    <!--QuoteBegin-Toothy+Oct 6 2004, 05:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toothy @ Oct 6 2004, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The walls slant upwards towards the ceiling. You have a different texture on the slanted bits, which doesn't align properly where it meets.

    I realise that doesn't explain much better, I can always post a picture if you're still not sure what I mean. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Id appreciate that Toothy, TBH I'm not sure I'm even looking at the same pic as you are <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    rhu
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    too open. the hive is... nah. thats not a alien-friendly hive. and try to add some more details, overall architecture is ok but the lack of details makes it look empty.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    *Off topic*

    Lt.Gravity, I just clicked on the link in your sig thinking "OMG! NS SOURCE! On 98% and I didn't even know it was being made!!"

    *On topic*

    Nice, if open, as mentioned several times.
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    <img src='http://www.toothy.jolt.co.uk/0013.jpg' border='0' alt='user posted image' />

    There.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited October 2004
    To solve the problem toothy has pointed out use something called a "texture shimmy" by some of us Valve-ERC guys.

    (crown molding or other transition brush)
  • rhubarbrhubarb Join Date: 2002-11-09 Member: 7896Members, Constellation
    edited October 2004
    <!--QuoteBegin-x5+Oct 6 2004, 08:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x5 @ Oct 6 2004, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To solve the problem toothy has pointed out use something called a "texture shimmy" by some of us Valve-ERC guys.

    (crown molding or other transition brush) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    OK, thanks Toothy for pointing that one out.

    x5, you mean like a little trim brush type of thing right?

    rhu

    I could have sworn that bit in brackets wasnt there when I replied <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I guess you do mean that though..

    later on that evening.........

    I updated that area (and some others), does this look OK now?

    <a href='http://www.seads.eclipse.co.uk/ns/co_hearne.html' target='_blank'>co_hearne</a>

    rhu
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    You can still shoot it, but I suppose now at least aliens can fling themselves in front of the fire if the hive's on 4%. Shove in a ramp (bump) that goes up then down so that marines can't hit the bottom of the Hive.
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