Doom 3
<div class="IPBDescription">What do you think of doom 3?</div> What do you guys think of Doom 3?
The only thing i hate about it is the mouse system, its not like Counter Strike or Natural Selection. It laggs abit behind your mouse. When you play Doom3, make sure you play at 12:00 and you have a decent sound system prefferably 5.1. The sound is breath taking you can hear monsters crawl up behind you and suddenly you turn around and shoot, It came to times where you are practiclly screaming because its so realistic and the graphics are absoulutly amazing.
The only thing i hate about it is the mouse system, its not like Counter Strike or Natural Selection. It laggs abit behind your mouse. When you play Doom3, make sure you play at 12:00 and you have a decent sound system prefferably 5.1. The sound is breath taking you can hear monsters crawl up behind you and suddenly you turn around and shoot, It came to times where you are practiclly screaming because its so realistic and the graphics are absoulutly amazing.
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There were a few points where I think I almost pooed my self too.
Like when my roomate snuck up behind me (Had headphones on and was sitting in complete dark)
and he suddenly jerked me backwards in my rocky chair. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> that bastard lol
I was like "OMG" and my heart definitly skipped a beat.
replay value is kinda... well meh..
but either way i enjoyed it.
PS
I like the shotgun. Its great for running up to those imps and zombies and just sticking it in their faces.
Up the mouse sensitivity. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It defaults pretty slow. I had a hell of a time doing anything effectively (especially tracking those damned lost souls!) before I finally ramped it up a bit. Now my reflexes function much better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I hate walls that slide down once you've past, revealing a secret room with monsters in. It's not scary to have monsters appear behind you with little warning, it's <i>annoying</i>.
.......
The shotgun is WAY overpowered in Doom 3.
Beginning when you start your first game :
Imp : *SCREEECH*
Player : OMG! *craps ponce*
1 hour later
Imp : *SCREEE--bang*
Sums it up pretty nicely for me.
I agree. A lot of fun, and definitely worth buying, but it doesn't raise itself to fantastical levels.
<!--QuoteBegin-Roy Walker+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roy Walker)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's good, but it's not the one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<img src='http://www.northernshow.biz/images/rw.jpg' border='0' alt='user posted image' />
I agree. A lot of fun, and definitely worth buying, but it doesn't raise itself to fantastical levels.
<!--QuoteBegin-Roy Walker+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roy Walker)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's good, but it's not the one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<img src='http://www.northernshow.biz/images/rw.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I rather enjoyed DOOM 3 enough to grant it my 2nd favorite game status. Not because it was particularly excellent design, or anything like that- but because it HELD ME LIKE NO GAME I'VE PLAYED in years! I litterally would jump back at times, totally freaked. I would get cocky at points, then get the crap totally scared out of me. I'd just barely start getting bored- and suddenly, more of those effing demons showed up.
I love DOOM 3. To quote the PCG review, this sums up my experience pretty well:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->DOOM 3's designers will give you a few moments to get yourself back together before they stick the psychic shiv back into you...every time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It runs like a dream on my PC though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
My favourite enemy of those cherubs they are fantasticn to shoot at but i was not keen on the cacodemons they looks like a dinosaurs head
so you want a shotgun-Railgun combination?
Overall I still today would much rather play doom 1 or 2.
Bah, the physics weren't all that great. The definitely don't stand up to Havok quality physics, that is for sure.. I had a lot more fun with the physics in Max Payne 2 and Painkiller than the physics in D3 =/
Also, there just wasn't much in the game that made use of the physics.. I'm trying to figure out just how you managed to play with the physics when all I can remember when I think of physics is a lamp, a couple pop cans and some boxes.. I mean, the lamp way pretty cool because of the dynamic lighting so it cast its light all over the place.. that was nice. The can amused me for a while and the boxes.. well.. the boxes sucked.
Also, for all of you that freaked out about the Imp coming from under the stairs at one point, what's the big deal? A full hit to the face with my shotty reduced him pretty well.
However, its not a game im compelled to replay. While there is a respectable variety of enemies and weapons, the gameplay is very repetitious and most of the thrills rely on heavily scripted ambushes. The MP lacks substance too, it wasnt enough to sustain my interest for more than a week or so.
so you want a shotgun-Railgun combination? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, but any normal shotgun - at a range of 5 feet & aimed at the neck area of a humanoid zombie - should rip the head of that zombie off and take a good portion of the shoulders as well. Not have 80% of the pellets go over it's head so the zombie lurches a little. I'm not kidding when I say <i>this zombie doesn't die when I pull the trigger <u>on easy!</u></i>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Did anyone else notice an increase in the physics if you went from using a medium machine to a good machine? Doom was amazingly different when I upgraded to 1gig of ram and a 9800 pro. everything ragdolled quite well, if not a little artificia<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah its a shame you cant appeciate this due to the way bodies <i>instantly</i> disintegrate when they die. At least give me 5 seconds too appeciate the carnage before you start lowering the precious polygon count.