Console Command List?

JohnnyRottenJohnnyRotten Join Date: 2004-05-06 Member: 28516Members
Anyone know where i can find a list of all the console commands for NS? For assistance with my binds, for example i want a bind for different radio sayings, especially commander ones, and so on.

Thanks.

Comments

  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    Here is a list of the ''impulses'' for NS. (Impulses are the commands which do NS-specific stuff.)

    Simply type 'impulse ' and then any of these numbers.


    //======== © Copyright 2001 Charles G. Cleveland All rights reserved. =========
    //
    // The copyright to the contents herein is the property of Charles G. Cleveland.
    // The contents may be used and/or copied only with the written permission of
    // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
    // the agreement/contract under which the contents have been supplied.
    //
    // Purpose: Messages/actions (impulses) from players
    //
    // $Workfile: AvHMessage.h $
    // $Date: 2002/09/25 20:48:56 $
    //
    //-------------------------------------------------------------------------------
    // $Log: AvHMessage.h,v $
    // Revision 1.30 2002/09/25 20:48:56 Flayra
    // - Added 3 more sayings
    //
    // Revision 1.29 2002/09/23 22:23:14 Flayra
    // - Added heavy armor and jetpacks
    // - Removed power armor
    // - Added siege upgrade
    //
    // Revision 1.28 2002/07/23 17:14:26 Flayra
    // - Removed unused constants, new upgrades
    //
    // Revision 1.27 2002/07/08 17:11:42 Flayra
    // - Added admin commands, explicity defined HL impulses, removed offensive upgrades
    //
    // Revision 1.26 2002/06/25 18:07:59 Flayra
    // - Building rename, blinking change
    //
    // Revision 1.25 2002/06/10 19:59:25 Flayra
    // - Update for new commander UI
    //
    // Revision 1.24 2002/06/03 16:52:18 Flayra
    // - Renamed weapons factory and armory
    //
    // Revision 1.23 2002/05/28 17:54:19 Flayra
    // - Added support for recycling
    //
    // Revision 1.22 2002/05/23 02:33:42 Flayra
    // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
    //
    //


    MESSAGE_NULL = 0,

    WEAPON_NEXT = 1,
    WEAPON_RELOAD = 2,
    WEAPON_DROP = 3,


    ADMIN_READYROOM = 5,
    ADMIN_VOTEDOWNCOMMANDER = 6,


    SAYING_1 = 7,
    SAYING_2 = 8,
    SAYING_3 = 9,
    SAYING_4 = 10,
    SAYING_5 = 11,
    SAYING_6 = 12,
    SAYING_7 = 13,
    SAYING_8 = 14,
    SAYING_9 = 15,


    COMM_CHAT_PUBLIC = 16,
    COMM_CHAT_TEAM = 17,
    COMM_CHAT_NEARBY = 18,


    RESEARCH_ARMOR_ONE = 20,
    RESEARCH_ARMOR_TWO = 21,
    RESEARCH_ARMOR_THREE = 22,
    RESEARCH_WEAPONS_ONE = 23,
    RESEARCH_WEAPONS_TWO = 24,
    RESEARCH_WEAPONS_THREE = 25,
    TURRET_FACTORY_UPGRADE = 26,

    RESEARCH_JETPACKS = 28,
    RESEARCH_HEAVYARMOR = 29,
    RESEARCH_DISTRESSBEACON = 30,

    MESSAGE_CANCEL = 32,
    RESEARCH_MOTIONTRACK = 33,
    RESEARCH_PHASETECH = 34,
    RESOURCE_UPGRADE = 35,
    RESEARCH_ELECTRICAL = 36,


    BUILD_HEAVY = 38,
    BUILD_JETPACK = 39,
    BUILD_INFANTRYPORTAL = 40,
    BUILD_RESOURCES = 41,
    BUILD_TURRET_FACTORY = 43,
    BUILD_ARMSLAB = 45,
    BUILD_PROTOTYPE_LAB = 46,
    ,
    BUILD_ARMORY = 48,
    ARMORY_UPGRADE = 49,
    BUILD_NUKE_PLANT = 50,
    BUILD_OBSERVATORY = 51,
    RESEARCH_HEALTH = 52,

    BUILD_SCAN = 53,

    BUILD_PHASEGATE = 55,
    BUILD_TURRET = 56,
    BUILD_SIEGE = 57,
    BUILD_COMMANDSTATION = 58,


    BUILD_HEALTH = 59,
    BUILD_AMMO = 60,
    BUILD_MINES = 61,
    BUILD_WELDER = 62,
    BUILD_MEDKIT = 63,
    BUILD_SHOTGUN = 64,
    BUILD_HMG = 65,
    BUILD_GRENADE_GUN = 66,
    BUILD_NUKE = 67,


    BUILD_RECYCLE = 69,

    GROUP_CREATE_1 = 70,
    GROUP_CREATE_2 = 71,
    GROUP_CREATE_3 = 72,
    GROUP_CREATE_4 = 73,
    GROUP_CREATE_5 = 74,

    GROUP_SELECT_1 = 75,
    GROUP_SELECT_2 = 76,
    GROUP_SELECT_3 = 77,
    GROUP_SELECT_4 = 78,
    GROUP_SELECT_5 = 79,


    ORDER_REQUEST = 80,
    ORDER_ACK = 81,


    COMMANDER_MOUSECOORD = 82,
    COMMANDER_MOVETO = 83,
    COMMANDER_SCROLL = 84,
    COMMANDER_DEFAULTORDER = 104,
    COMMANDER_SELECTALL = 105,
    COMMANDER_REMOVESELECTION = 96,


    MENU_BUILD = 85,
    MENU_BUILD_ADVANCED = 86,
    MENU_ASSIST = 87,
    MENU_EQUIP = 88,
    MENU_SOLDIER_FACE = 89,


    ALIEN_BUILD_RESOURCES = 90,
    ALIEN_BUILD_OFFENSE_CHAMBER = 91,
    ALIEN_BUILD_DEFENSE_CHAMBER = 92,
    ALIEN_BUILD_SENSORY_CHAMBER = 93,
    ALIEN_BUILD_MOVEMENT_CHAMBER = 94,
    ALIEN_BUILD_HIVE = 95,

    IMPULSE_LOGO = 99,
    IMPULSE_FLASHLIGHT = 100,
    IMPULSE_SPRAYPAINT = 201,
    IMPULSE_DEMORECORD = 204,

    // Alien menu items (there are assumptions that these are contiguous)
    ALIEN_EVOLUTION_ONE = 101,
    ALIEN_EVOLUTION_TWO = 102,
    ALIEN_EVOLUTION_THREE = 103,

    ALIEN_EVOLUTION_SEVEN = 107,
    ALIEN_EVOLUTION_EIGHT = 108,
    ALIEN_EVOLUTION_NINE = 109,
    ALIEN_EVOLUTION_TEN = 110,
    ALIEN_EVOLUTION_ELEVEN = 111,
    ALIEN_EVOLUTION_TWELVE = 112,

    // Alien lifeforms
    ALIEN_LIFEFORM_ONE = 113,
    ALIEN_LIFEFORM_TWO = 114,
    ALIEN_LIFEFORM_THREE = 115,
    ALIEN_LIFEFORM_FOUR = 116,
    ALIEN_LIFEFORM_FIVE = 117,
    //ALIEN_LIFEFORM_RANDOM = 118,

    // Alien abilities
    ALIEN_ABILITY_LEAP = 119,
    ALIEN_ABILITY_BLINK = 120,
    ALIEN_ABILITY_CHARGE = 122,

    COMMANDER_NEXTIDLE = 123,
    COMMANDER_NEXTAMMO = 124,
    COMMANDER_NEXTHEALTH = 125,
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    I've aliased most of them for use in some of my scripts (oh noes, I said the s word).

    Here they are:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    // General
    alias "w" "wait"
    alias "flashlight" "impulse 100"
    alias "spraypaint" "impulse 201"


    // Alien evolution impulses
    alias "skulk" "impulse 113;w"
    alias "gorge" "impulse 114;w"
    alias "lerk" "impulse 115;w"
    alias "fade" "impulse 116;w"
    alias "onos" "impulse 117;w"


    // Alien upgrade impulses

    // Defense
    alias "carapace" "impulse 101;w"
    alias "regeneration" "impulse 102;w"
    alias "redemption" "impulse 103;w"

    // Movement
    alias "celerity" "impulse 107;w"
    alias "adrenaline" "impulse 108;w"
    alias "silence" "impulse 109;w"

    // Sensory
    alias "cloaking" "impulse 110;w"
    alias "focus" "impulse 111;w"
    alias "scentoffear" "impulse 112;w"

    // Combat
    alias "hivetwo" "impulse 118;w"
    alias "hivethree" "impulse 126;w"

    // Structures
    alias "movement" "impulse 94;w"
    alias "sensory" "impulse 93;w"
    alias "defense" "impulse 92;w"
    alias "alienres" "impulse 90;w"
    alias "hive" "impulse 95;w"
    alias "offense" "impulse 91;w"


    // Marine combat impulses
    alias "damage1" "impulse 23;w"
    alias "damage2" "impulse 24;w"
    alias "damage3" "impulse 25;w"
    alias "shotgun" "impulse 64;w"
    alias "hmg" "impulse 65;w"
    alias "gl" "impulse 66;w"
    alias "catalyst" "impulse 27;w"
    alias "resupply" "impulse 31;w"
    alias "scanner" "impulse 53;w"
    alias "motion" "impulse 33;w"
    alias "mines" "impulse 61;w"
    alias "handgren" "impulse 37;w"
    alias "welder" "impulse 62;w"
    alias "armor1" "impulse 20;w"
    alias "armor2" "impulse 21;w"
    alias "armor3" "impulse 22;w"
    alias "heavyarmor" "impulse 38;w"
    alias "jetpack" "impulse 39;w"

    // Misc
    alias "dropweapon" "impulse 3;w"
    alias "ejectcomm" "impulse 6;w"

    // Speech impulses
    // Marine
    alias "followme" "impulse 7;w"
    alias "covering" "impulse 8;w"
    alias "taunt" "impulse 9;w"
    alias "reqmed" "impulse 10;w"
    alias "reqammo" "impulse 11;w"
    alias "inposition" "impulse 12;w"
    alias "moveout" "impulse 14;w"
    alias "enemyspotted" "impulse 13;w"
    alias "allclear" "impulse 15;w"
    alias "reqorder" "impulse 80;w"
    alias "orderack" "impulse 81;w"

    // Alien
    alias "chuckle" "impulse 7;w"
    alias "needhealing" "impulse 8;w"


    // various marine upgrades
    alias "mtjphmg" "resupply;motion;damage1;shotgun;hmg;armor1;armor2;jetpack"
    alias "jphmg" "resupply;damage1;shotgun;hmg;damage2;armor1;armor2;jetpack"
    alias "jpsg" "resupply;damage1;shotgun;damage2;damage3;armor1;armor2;jetpack"
    alias "jpgl" "resupply;damage1;shotgun;gl;damage2;armor1;armor2;jetpack"
    alias "hahmg" "resupply;damage1;shotgun;hmg;damage2;armor1;armor2;heavyarmor"
    alias "hasg" "resupply;damage1;shotgun;damage2;damage3;armor1;armor2;heavyarmor"
    alias "hagl" "resupply;damage1;shotgun;gl;damage2;armor1;armor2;heavyarmor"
    alias "hahmgwelder" "resupply;damage1;shotgun;hmg;armor1;armor2;heavyarmor;welder"
    alias "hasgwelder" "resupply;damage1;shotgun;damage2;armor1;armor2;heavyarmor;welder"
    alias "haglwelder" "resupply;damage1;shotgun;gl;armor1;armor2;heavyarmor;welder"

    // various marine communications
    alias "needmed" "reqmed;say_team Need a medpack!"
    alias "needammo" "reqammo;say_team Need ammo!"
    alias "needorder" "reqorder;say_team Awaiting order..."

    // alien communications
    alias "healme" "needhealing;say_team Heal me!"
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • JohnnyRottenJohnnyRotten Join Date: 2004-05-06 Member: 28516Members
    That is exactly what i was looking for! Thank you very much guys!
  • Bishop_XBishop_X Join Date: 2004-09-08 Member: 31531Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BUILD_NUKE = 67,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What exactly is this???
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    haha the nuke! old 1.00 feature that flay took out.. i think he left the coding in for it (some of it anyways) but im not sure if you can still build it. Itd be worth a shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    oh and its as it names says... its a bf nuke
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-snozzle+Oct 9 2004, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snozzle @ Oct 9 2004, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> haha the nuke! old 1.00 feature that flay took out.. i think he left the coding in for it (some of it anyways) but im not sure if you can still build it. Itd be worth a shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    oh and its as it names says... its a bf nuke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol
    You certainly can't build it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    You can see it in screenshots of NS on the hp. (Ludicrously outdated. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    It was never released in a public version; only early beta testers (the "classic" vets,) got to play it.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    edited October 2004
    Just look at the dates:
    <!--QuoteBegin-Myself+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Myself)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> //======== © Copyright 2001 Charles G. Cleveland All rights reserved. =========
    //
    // The copyright to the contents herein is the property of Charles G. Cleveland.
    // The contents may be used and/or copied only with the written permission of
    // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
    // the agreement/contract under which the contents have been supplied.
    //
    // Purpose: Messages/actions (impulses) from players
    //
    // $Workfile: AvHMessage.h $
    // $Date: <b>2002/09/25</b> 20:48:56 $
    //
    //-------------------------------------------------------------------------------
    // $Log: AvHMessage.h,v $
    // Revision 1.30 <b>2002/09/25</b> 20:48:56 Flayra
    // - Added 3 more sayings
    //
    // Revision 1.29 <b>2002/09/23</b> 22:23:14 Flayra
    // - Added heavy armor and jetpacks
    // - Removed power armor
    // - Added siege upgrade
    //
    // Revision 1.28 <b>2002/07/23</b> 17:14:26 Flayra
    // - Removed unused constants, new upgrades
    //
    // Revision 1.27 <b>2002/07/08</b> 17:11:42 Flayra
    // - Added admin commands, explicity defined HL impulses, removed offensive upgrades
    //
    // Revision 1.26 <b>2002/06/25</b> 18:07:59 Flayra
    // - Building rename, blinking change
    //
    // Revision 1.25 <b>2002/06/10</b> 19:59:25 Flayra
    // - Update for new commander UI
    //
    // Revision 1.24 <b>2002/06/03</b> 16:52:18 Flayra
    // - Renamed weapons factory and armory
    //
    // Revision 1.23 <b>2002/05/28</b> 17:54:19 Flayra
    // - Added support for recycling
    //
    // Revision 1.22 <b>2002/05/23</b> 02:33:42 Flayra
    // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
    //
    //
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Bishop X+Oct 9 2004, 11:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bishop X @ Oct 9 2004, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BUILD_NUKE = 67,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What exactly is this??? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *reminisces*
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