Trees

Snapper_JoSnapper_Jo Join Date: 2003-10-21 Member: 21858Members
<div class="IPBDescription">I need some trees.</div> A while ago I made a post like this. So long ago the post no longer exsists. Nor the links someone gave me. I asked for good quality premade trees and got the perfect one. My attempts to recreate are...falling short shall we say. I'd LOVE it if anyone remembers where to get good quality trees (like for DoD or something) or any other prefabs (they also linked to a whole site, that had some really nice quality objects that could be helpful to other mappers as long as credit is given to those who deserve it.)

Help?

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Ask my brother, he's pretty knowledgable on where to get good DoD models/prefabs plus I know he has trees in some of his <a href='http://nomad.dssghq.net/dd.htm' target='_blank'>maps</a>.

    I'll PM you his email.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    TREES?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->??
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Well that's what I thought, initially. But, when you think about it, the maps we create for NS are usually functional environments that don't take into account the human psyche. I think that you would see more examples of organic material because:

    - They give off natural oxygen
    - They would remind you of home, of outside, of nature. Human's would slowly go mad if they were cut off from the outside world for such long periods (OK just realised I'm preaching to a bunch of mappers, with all the monitor-induced complexion of a white sheet of paper!) they'd slowly go mad. Nature is our home, we embrace it by buying houses with gardens or getting pets for companionship. I seriously doubt that a human colony would be absent of plant life unless there was a very good reason.

    My map has no plants because one of its roles is cargo storage and therefore strict quarantine measures have to be imposed. But then again, trees?
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I see the tree models in DoD but what do I use to put them in the map. If I remember one entity made them indestructable and noclip and one made them solid but destructable. I'd like to have solid, indestructable but if not then what that first entity type I mentioned (noclip, indestuctable) and has anyone tested this in NS? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    I couldent help it but DSSG FTW
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited October 2004
    I'm guessing that's some sort of sarcastic remark, but FYI dssg is definitely a step up from a .cjb

    EDIT: Just saw your hosting and can only assume that it wasn't sarcasm...

    X5 email Nomad and ask him about tree models and clip brushes for what you want.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Sure, what's his e-mail?

    And do I use the monster_generic? I mean if the model is noclip that's fine, i'll just add clip brushes. But I can't remeber which is the correct one or if they'll even work in NS. (talking about same entity use in like the holograms in ns_origin or the seige in ns_osmsiege)
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I see the tree models in DoD but what do I use to put them in the map. If I remember one entity made them indestructable and noclip and one made them solid but destructable. I'd like to have solid, indestructable but if not then what that first entity type I mentioned (noclip, indestuctable) and has anyone tested this in NS? confused-fix.gif<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    if you want to place a model in the level, use a cycler, it works well if the tree has no other animations. and if the tree has no hitbox on it you can use a func_wall textured with null.

    a monster_generic is a bad choice for a tree, if you shoot the tree blood will come off of it, lol a tree with blood...
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