Acid Rockets.. Bug? Expolit?

Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
I often see people spamming about someone expoliting acid rockets. What they mean is that someone shooting acid rockets through the walls. To those of you who dont know, if you shoot acid rockets at wall, it hurts the marines other side. Specially in <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> maps when marines are building sieges in the other side of your hive, if you shoot the wall, it hurts the marines. The acid rockets doesnt physically get there, but the effect does. So I was just wondering if this is a bug or is it suppose to be like that? I always thought that was the purpose of acid rockets. I alwys shoot acid rockets at walls when theres somone in the other side. *As a reslut, in pubs I alwyas get yelled at*

Comments

  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Some abilities can go through extremely thin walls. It's simply a bug with the HL engine and the way that some alien abilities are designed. Not a lot can be done about it except for redesigning the map. It's considered illegal in most forms of competitive play. Fortunately there are very few places on official maps where it is possible to fire anything through a wall and have it damage anyone.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Yeah, they're trying to fix it atm, and they've made it harder to shoot it through walls. For now we just have to hope mappers take this into account when they make their map :/
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    heheh, talking about siege maps makes me remeber of 1.04 when if you were good enough you could blink into the ready room, and then blink into the marine area before the doors would open <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    and what bob says is true
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    yeah, this is why they removed co_rebirth, cause a gorge can bile bomb the cc from below marine start
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    "Acid rockets exploit on impact"
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-drummerman109+Oct 11 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drummerman109 @ Oct 11 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, this is why they removed co_rebirth, cause a gorge can bile bomb the cc from below marine start <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, co_rebirth was in fact left out of b5 accidentally. Oops! If it was going to be removed, it wouldn't be removed for this reason, which can be fixed simply by making the floor a bit thicker in that area.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    I was wondering what happened to that map.....
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    Then I guess it's kind of the same thing as when the turrets shoot at aliens thats behind a thin door, but cant do any damage. Also in TFC, if you build a turret it shoot at people through doors but does no damage. They dont effect game play much. But in CS, if you play with bots, when they start shooting through doors, it's another story. I guess it's a bug in the engine.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    I noticed in Beta 4a that you couldnt acid rocket through the weldable noob-node on Lost. That sucked because rines could still exploit to get in there.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Actually the only thing missing for rebirth is the wad file. The map itself is there. But wad files won't get uploaded to clients like the maps will, so it just errors out.

    A little copy-paste will fix it, but it's still out of the map rotation on most servers because of it.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin-BobTheJanitor+Oct 11 2004, 08:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 11 2004, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some abilities can go through extremely thin walls. It's simply a bug with the HL engine and the way that some alien abilities are designed. Not a lot can be done about it except for redesigning the map. It's considered illegal in most forms of competitive play. Fortunately there are very few places on official maps where it is possible to fire anything through a wall and have it damage anyone. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As well, if the model/hitbox is big enough it will also clip through extremely thin walls, allowing that player to get shot at and damaged.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Yes, because exploiting the engine to get shot at more is a good idea. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    /me ponders.....

    Didn't Max actualy fix this a while ago? (like one of the first things he did). Mabey it was Flayra, but I though it was Max.

    Thought they had fixed the HL bug where explosions basicaly ignored walls.....


    ah well.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-BobTheJanitor+Oct 11 2004, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 11 2004, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-drummerman109+Oct 11 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drummerman109 @ Oct 11 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, this is why they removed co_rebirth, cause a gorge can bile bomb the cc from below marine start <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nah, co_rebirth was in fact left out of b5 accidentally. Oops! If it was going to be removed, it wouldn't be removed for this reason, which can be fixed simply by making the floor a bit thicker in that area. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I remember Flayra saying "Oops! I've just been informed co_rebirth isn't in the release!" but he said that before the official release so I was wondering why they didn't already put it back :/
  • p0larizep0larize Join Date: 2003-02-08 Member: 13282Members
    <!--QuoteBegin-Thansal+Oct 11 2004, 08:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Oct 11 2004, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me ponders.....

    Didn't Max actualy fix this a while ago? (like one of the first things he did). Mabey it was Flayra, but I though it was Max.

    Thought they had fixed the HL bug where explosions basicaly ignored walls.....


    ah well. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Afaik they only fixed spores
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    could have sworn that nades were in there also......
Sign In or Register to comment.