Ns_enceladus Final
Sir_Pepe
Join Date: 2002-12-15 Member: 10845Members
Not much changed, but i removed the detail textures from the zip since they are no longer supported by ns.
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/14.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_14.jpg' border='0' alt='user posted image' /></a> <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/04.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_04.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/11.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_11.jpg' border='0' alt='user posted image' /></a> <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/15.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_15.jpg' border='0' alt='user posted image' /></a>
[ <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=358' target='_blank'><b>Screenshots</b></a> ][ <a href='http://www.planet-pepe.net/files/ns_enceladus_final.zip' target='_blank'><b>Download</b></a> ]
Enjoy.
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/14.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_14.jpg' border='0' alt='user posted image' /></a> <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/04.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_04.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/11.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_11.jpg' border='0' alt='user posted image' /></a> <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/15.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_15.jpg' border='0' alt='user posted image' /></a>
[ <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=358' target='_blank'><b>Screenshots</b></a> ][ <a href='http://www.planet-pepe.net/files/ns_enceladus_final.zip' target='_blank'><b>Download</b></a> ]
Enjoy.
Comments
Otherwise, a very nice and atmospheric map. The ambient sounds in many areas add a sweet touch. Sad to see the detailtextures go. This version is a lot less laggy than the old one as well, good job. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
ew, will be fixed asap.
LOL
Nice map.
~ DarkATi
LOL
Nice map.
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol ... after hearing that I must download. Only ever seen good solid screenshots of this Pepe. Now I will play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Some feedback later on in the day.
1)Room with TSA logo (espacially the logo and the announcement)
2)Fade in a tube (the movement up and down)
3)Ambience music
4)Room with pillar screens with blue writings on
5)Every step of the map!
I'll download this when i get home.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
ONLY JOKING! This map owns still <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
As far as I know you found a little Texturebug years ago in this Map.
The 'new chamber' Hive:
<!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> -healme!-
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> -Soz man-
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The Hive is just a tad inaccessible for poor ol' Gorgey. Other than that you might want to add some trims to the sides of the floor grating. I like the 'datacore pillar' Hive and that binary texture is mint! Overall impression of the map is good. No PC to play it on atm tho.
you have to feature webspace to host the maps so you can download it from there. this webspace also has to be connected to the party running the server. know what I mean? its a lot of work to create a custommap server. maybe when I have time I will start managing the customcycle for our server (4th try!!!).
If you make a server, ill give it a visit - in fact i played with/against your clanmates today ^^.
The music in the Crew Quarters, is that from Parasite Eve? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And one of the sound effects sounded like it was from one of the many Metroid games.
Good stuff.
so either i'm blind, or you should consider adding 1 more. i suggest the control room (red room next to it) near chamber hive.
also, the lab hive is VERY open, and easily spawncamped. you need to add some cover and vents.
in chamber hive the roof is very high and overall all the 3 hives are very jp-friendly. with core and lab this isnt as troubling as with chamber since they both have narrow corridors outside them, but chamber hive is just jp-heaven.
overall excellent map, has all the chances to become official.
It feels very solid and has some amazing architecture around the entire map.
First of all, that huge hive with the three teired infenstation... incredible, I love that hive!
I also loved the pipe vents, they were extremely sexy!
My only problem is Marine start was a little bland, and that HUGE corridor could bring up a few problems with Marines vs Skulks, and the bottom Hive was a little bland vs the others.
Finally, there is a weld spot in the Control Room opens up a red room... which does nothing.. I couldnt find any exits from it or anything, just a plain room? Did I miss something?
Great map all up! Im sure this will become official.
edit&bump: ok, i was wrong: 9 rt's. still, i did some testing and it seems lab hive is incredible easy to siege (at least on paper). there's either the long, wide, curving hallway which allows sniping the hive and still protecting the sieges reasonable, since you can back off in case of spores (and aliens still need to come forward into the open to eat you). the other side is worse i reckon, because you can simply place the tf and sieges in crew quarters and camp the door.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also, the lab hive is VERY open, and easily spawncamped. you need to add some cover and vents.
in chamber hive the roof is very high and overall all the 3 hives are very jp-friendly. with core and lab this isnt as troubling as with chamber since they both have narrow corridors outside them, but chamber hive is just jp-heaven.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
quoted myself for emphasis.
i <3 this map nevertheless.
ns_fenris remake team came crashing to the ground.
i still have cargo hive c if you want it lol.