Wadinclude
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">WTH???</div> until i migrated to my new machine i have had zero problems with the compiler tool that werent entirely my fault.
since i moved i have unable to use wadinclude at all.
i have tried p 13 and p15. p15 doesn't even generate anything at all (running optplns shows everyhing at zero 0% except ent data)
is this beasue im using a 64bit chip? i don't know!
help...
log for csg :
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->----- BEGIN hlcsg -----
Command line: E:\hammer\hlcsg.exe -low -cliptype Precise -hullfile F:\Steam\SteamApps\l33b42@hotmail.com\half-life\ns\nshulls.txt -wadinclude E:\hammer\tex\richmond.wad -wadinclude E:\hammer\tex\q3evil6.wad -wadinclude E:\hammer\tex\ns_remix.wad -wadinclude E:\hammer\tex\v_wad.wad E:\hammer\local\ns_richmond_a9d
Loading hull definitions from 'F:\Steam\SteamApps\l33b42@hotmail.com\half-life\ns\nshulls.txt'
Entering E:\hammer\local\ns_richmond_a9d.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ F:\Steam\SteamApps\l33b42@hotmail.com\half-life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[E:\hammer\tex\richmond.wad]
[E:\hammer\tex\q3evil6.wad]
[E:\hammer\tex\ns_remix.wad]
[E:\hammer\tex\v_wad.wad]
121 brushes (totalling 736 sides) discarded from clipping hulls
CreateBrush:
----- END hlcsg -----<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
since i moved i have unable to use wadinclude at all.
i have tried p 13 and p15. p15 doesn't even generate anything at all (running optplns shows everyhing at zero 0% except ent data)
is this beasue im using a 64bit chip? i don't know!
help...
log for csg :
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->----- BEGIN hlcsg -----
Command line: E:\hammer\hlcsg.exe -low -cliptype Precise -hullfile F:\Steam\SteamApps\l33b42@hotmail.com\half-life\ns\nshulls.txt -wadinclude E:\hammer\tex\richmond.wad -wadinclude E:\hammer\tex\q3evil6.wad -wadinclude E:\hammer\tex\ns_remix.wad -wadinclude E:\hammer\tex\v_wad.wad E:\hammer\local\ns_richmond_a9d
Loading hull definitions from 'F:\Steam\SteamApps\l33b42@hotmail.com\half-life\ns\nshulls.txt'
Entering E:\hammer\local\ns_richmond_a9d.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ F:\Steam\SteamApps\l33b42@hotmail.com\half-life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[E:\hammer\tex\richmond.wad]
[E:\hammer\tex\q3evil6.wad]
[E:\hammer\tex\ns_remix.wad]
[E:\hammer\tex\v_wad.wad]
121 brushes (totalling 736 sides) discarded from clipping hulls
CreateBrush:
----- END hlcsg -----<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Comments
-wadinclude richmond.wad -wadinclude q3evil5.wad -wadinclude ns_remix.wad -wadinclude v_wad.wad
thanks brute force:)
You can include textures from a whole load of NS wads jusy by using "-wadinclude ns"