"access Denied"
Barathrum
Join Date: 2003-11-08 Member: 22383Members
<div class="IPBDescription">compile error</div> I know there are alot of info about this one, and yes, I've searched alot but nothing has helped.
I just got my new computer and I installed all the compiling tools and stuff. It's the first time I'm using Steam (mapped for NS 2.0 'til now) so I read the guides on how to set it up. When I compile an extremely simple testmap, I get this:
====================================
<i>
** Executing...
** Command: E:\VALVEH~1\tools\hlcsg.exe
** Parameters: "e:\valve hammer editor\maps\test1"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: E:\VALVEH~1\tools\hlcsg.exe "e:\valve hammer editor\maps\test1"
Entering e:\valve hammer editor\maps\test1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Using Wadfile: \valve\steam\steamapps\xxx\half-life\ns\ns.wad
- Contains 1 used texture, 100.00 percent of map (578 textures in wad)
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.02 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: E:\VALVEH~1\tools\hlbsp.exe
** Parameters: "e:\valve hammer editor\maps\test1"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: E:\VALVEH~1\tools\hlbsp.exe "e:\valve hammer editor\maps\test1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'e:\valve hammer editor\maps\test1.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.02 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: E:\VALVEH~1\tools\hlvis.exe
** Parameters: "e:\valve hammer editor\maps\test1"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: E:\VALVEH~1\tools\hlvis.exe "e:\valve hammer editor\maps\test1"
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: E:\VALVEH~1\tools\hlrad.exe
** Parameters: "e:\valve hammer editor\maps\test1"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: E:\VALVEH~1\tools\hlrad.exe "e:\valve hammer editor\maps\test1"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'E:\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'E:\VALVEH~1\tools\lights.rad']
24 faces
Create Patches : 210 base patches
0 opaque faces
3185 square feet [458752.00 square inches]
1 direct lights
BuildFacelights:
20%...50%...70%... (0.02 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 36738 : 36.74k transfers
Indices : 1392 : 1.36k bytes
Data : 146952 : 143.51k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
20%...50%...70%... (0.00 seconds)
1.00 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.lin"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.max"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.p0"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.p1"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.p2"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.p3"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.pts"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.wic"
** Executing...
** Command: Copy File
** Parameters: "e:\valve hammer editor\maps\test1.bsp" "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
** Executing...
** Command: Copy File
** Parameters: -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Could not execute the command:
Copy File -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Windows gave the error message:
"Åtkomst nekad."
</i>
=============================
("Åtkomst nekad" is swedish and means "Access denied")
I can't find any errors in the compile log before the last process of the file execution. It works fine if I disable that last command. And yes, it works with the BatchCompiler but I want it to work in Hammer too, so I can compile smaller testmaps faster.
Many people have their Steam-accounts as e-mail adresses in the folders? I only have a nick and no @xxx or something.
Thanks for any help.
I just got my new computer and I installed all the compiling tools and stuff. It's the first time I'm using Steam (mapped for NS 2.0 'til now) so I read the guides on how to set it up. When I compile an extremely simple testmap, I get this:
====================================
<i>
** Executing...
** Command: E:\VALVEH~1\tools\hlcsg.exe
** Parameters: "e:\valve hammer editor\maps\test1"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: E:\VALVEH~1\tools\hlcsg.exe "e:\valve hammer editor\maps\test1"
Entering e:\valve hammer editor\maps\test1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Using Wadfile: \valve\steam\steamapps\xxx\half-life\ns\ns.wad
- Contains 1 used texture, 100.00 percent of map (578 textures in wad)
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.02 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: E:\VALVEH~1\tools\hlbsp.exe
** Parameters: "e:\valve hammer editor\maps\test1"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: E:\VALVEH~1\tools\hlbsp.exe "e:\valve hammer editor\maps\test1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'e:\valve hammer editor\maps\test1.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.02 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: E:\VALVEH~1\tools\hlvis.exe
** Parameters: "e:\valve hammer editor\maps\test1"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: E:\VALVEH~1\tools\hlvis.exe "e:\valve hammer editor\maps\test1"
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: E:\VALVEH~1\tools\hlrad.exe
** Parameters: "e:\valve hammer editor\maps\test1"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: E:\VALVEH~1\tools\hlrad.exe "e:\valve hammer editor\maps\test1"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'E:\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'E:\VALVEH~1\tools\lights.rad']
24 faces
Create Patches : 210 base patches
0 opaque faces
3185 square feet [458752.00 square inches]
1 direct lights
BuildFacelights:
20%...50%...70%... (0.02 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 36738 : 36.74k transfers
Indices : 1392 : 1.36k bytes
Data : 146952 : 143.51k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
20%...50%...70%... (0.00 seconds)
1.00 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.lin"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.max"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.p0"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.p1"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.p2"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.p3"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.pts"
** Executing...
** Command: Delete File
** Parameters: "e:\valve hammer editor\maps\test1.wic"
** Executing...
** Command: Copy File
** Parameters: "e:\valve hammer editor\maps\test1.bsp" "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
** Executing...
** Command: Copy File
** Parameters: -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Could not execute the command:
Copy File -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Windows gave the error message:
"Åtkomst nekad."
</i>
=============================
("Åtkomst nekad" is swedish and means "Access denied")
I can't find any errors in the compile log before the last process of the file execution. It works fine if I disable that last command. And yes, it works with the BatchCompiler but I want it to work in Hammer too, so I can compile smaller testmaps faster.
Many people have their Steam-accounts as e-mail adresses in the folders? I only have a nick and no @xxx or something.
Thanks for any help.
Comments
~ DarkATi
+map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
To:
+map test1
Hmm, well, I have just made an ordinary Hammer installation, nothing else. Should I do anything else when migrating to Steam? I don't know about the e-mail-thing. I'll check the Steam-FAQ for answers.
<b>-Nem-</b>
Well, it isn't me who is creating that path, in the compile options I've written "$file" (also tried things like "$bspdir\$file$.ext" or ".bsp" and stuff. It just changes it to the real path-name in the compile log. I'll try writing the mapname, but I shouldn't have to <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Thanks for the advice.
EDIT: nah, couldn't find anything about it on steampowered.com. Didn't work to change the compile parameter either. I don't know what to do <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Help will be greatly appreciated.
** Command: <span style='color:yellow'>Copy File</span>
** Parameters: <span style='color:red'>-applaunch 70 -game ns -console -dev </span>+map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Could not execute the command:
Copy File -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Windows gave the error message:
"Åtkomst nekad."
[/i]
=============================
("Åtkomst nekad" is swedish and means "Access denied")
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is not a valid command.
It should be Steam.exe -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
Its trying to copy <span style='color:red'>-applaunch 70 -game ns -console -dev +map</span> "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
Which is invalid.
You've added the <span style='color:red'>-applaunch 70 -game ns -console -dev +map</span> "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp" in the wrong place.
edit:
E.G. remove or move the paramaters in the 'Copy File' portion of the batch. The invalid string should be on the game executable.
Thanks for the advice, but....
My Copy File-commandline already has the parameter "$path\$file.bsp $bspdir\$file.bsp" and my Game-commandline has the parameter "$game_exe -applaunch 70 -game ns -console -dev +map $file", so I guess I already have set it up like you tell me to do? I tried changing the "$game_exe..." to "$steam.exe..." but it didn't work. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Any other ideas?
I'd re-configure your batch, or write your own (i use my own)
i would try that if you have a copy of won hl. the problem would be finding a copy of ns 2.0, since its not on the main site anymore.
** Command: Copy File
** Parameters: -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Could not execute the command:
Copy File -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Windows gave the error message:
"Åtkomst nekad."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It is obvious: You used 'Copy File' when you should use 'Executable'... What you tried to do was copy the file using invalid parameters. You do not copy a file with -applaunch, -game, -console, -dev, or +map. Those are paramaters for STEAM.EXE.
** Command: Copy File
** Parameters: -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Could not execute the command:
Copy File -applaunch 70 -game ns -console -dev +map "E:\Valve\Steam\SteamApps\xxx\half-life\ns\maps\test1.bsp"
* Windows gave the error message:
"Åtkomst nekad."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It is obvious: You used 'Copy File' when you should use 'Executable'... What you tried to do was copy the file using invalid parameters. You do not copy a file with -applaunch, -game, -console, -dev, or +map. Those are paramaters for STEAM.EXE. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats what i said... like a page before.
Okay, thanks for the information.
<b>Bullethead</b>
Hehe, no thanks, I already have NS 2.0 on my other comp <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<b>Anpheus</b>
Actually, I didn't. This is the what I've written in the compile-parameters:
=============
<i>
$csg_exe $path\$file
$bsp_exe $path\$file
$vis_exe $path\$file
$light_exe $path\$file
Copy File $path\$file.bsp $bspdir\$file.bsp
$steam.exe -applaunch 70 -game ns -console -dev +map $file
</i>
=============
Okay, thanks for the information.
<b>Bullethead</b>
Hehe, no thanks, I already have NS 2.0 on my other comp <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<b>Anpheus</b>
Actually, I didn't. This is the what I've written in the compile-parameters:
=============
<i>
$csg_exe $path\$file
$bsp_exe $path\$file
$vis_exe $path\$file
$light_exe $path\$file
Copy File $path\$file.bsp $bspdir\$file.bsp
$steam.exe -applaunch 70 -game ns -console -dev +map $file
</i>
============= <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I don't think $steam.exe is a valid variable. Try this:
C:/Steam/Steam.exe -applaunch 70 -game ns -console -dev +map $file
Change it to whereever you have saved Steam.
Ah, thank you very much, it works fine now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Ah, thank you very much, it works fine now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No problem
offtopic: by the way, are you Swedish? I am. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Yes, I'm swedish <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Well, it didn't work with $game_exe but it did with $...\steam.exe. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->