The ship discussion
Vahn_Paktu
Join Date: 2002-10-28 Member: 1666Members, Constellation
<div class="IPBDescription">(split from 'mod idea' thread)</div> <!--QuoteBegin-Geminosity+Oct 13 2004, 09:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Oct 13 2004, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kinda reminds me of my old 'assassins' mod idea where you're only allowed to 'hit' your target or bad things happen... the main idea being that you chase one person and all the time there's another player with your name on their list that you won't know about until it's too late ^^
The target changes with each kill, etc, so on.
Probably would've made the goal to hit every player legitametly. Maybe without dying to keep things interesting =3 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Mod like that called The Ship
The target changes with each kill, etc, so on.
Probably would've made the goal to hit every player legitametly. Maybe without dying to keep things interesting =3 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Mod like that called The Ship
Comments
The target changes with each kill, etc, so on. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The ship mod. (you know someone appears to have snagged your idea and turned it into a game?)
Edit: Curse you Vahn.
Is it UT2k4 or HL?
Isn't it one of those survival type games? Like you have to be the one to make it out alive. I think it is like Clue or whatever except everyone is the murderer. I don't know, I'm just babbling cause I only vaguely get the concept.
That and I still have that stupid chibi dance page open.
Isn't it one of those survival type games? Like you have to be the one to make it out alive. I think it is like Clue or whatever except everyone is the murderer. I don't know, I'm just babbling cause I only vaguely get the concept.
That and I still have that stupid chibi dance page open. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You are hunting some one and someone else is hunting you. There are also a bunch of AI players mixed in to confuse things (They don't have anyone hunting them and they are not hunting). Setting is a large ship. Weapons are scattered around. If 3 different people(or a camera) see you with a weapon or killing someone, you go to jail. Players also have "needs" that have to be filled ala "The Sims" if 1 of them are full you kill yourself.
The main problem is the quarries change each time someone a)Leaves the game b) Joins the game c)killed by their quarry d) killed by their hunter. So alot of people end up killing innocents because the quarry changed right before they strike the final blow on their quarry.
And this is exactly why I couldn't get into this game. The concept is nice, but it gets aggravating quickly when every ten seconds you hear 'new quarry obtained.' ARGH. I'd want this game to be a lot more involved in setting up careful traps to get your quarry, and a lot less like a decorated death match, which is all it is at the moment. And the fact that the punishments for killing innocents aren't too bad results in people just tossing an explosive into a crowd and killing everyone without caring. Not to mention that you can simply reconnect to the server and not have to go to jail for any time at all.
That and the sims-like requirements for eating, drinking, sleeping, etc, means that you usually end up spending so much time filling up your stats that you barely have time for anything else. As soon as you get down the list of needs, the thing on the top of the list is needing attention again. The best way to win at the game is just to run around and kill everyone you see and reconnect whenever you get a penalty. Obviously needs work. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
The cluedo thingy is a nice idea... not much like mine though. There wasn't any talking or needs or trying not to be seen stuff and the 'bad things' were a bit more interesting (ie: you become 'wanted' for killing someone other than your target meaning you have no target but everyone can kill you for money... ends after a certain time or if you die but effectively puts you out of the running for a small period of time while giving the others the chance to get bonusses for kicking your rear =3 ).
Note that death in my idea would either reset your kill list or put you back one (with the new target being your previous killer... devious!) XD
I followed many a quarry into the bathroom and tossed a satchel under them while they were on the can.(Can you say mega cherry bomb <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)
The only way to play the ship without the evil quarry changes every 5 secs is to play on small 8 person servers.
That and the sims-like requirements for eating, drinking, sleeping, etc, means that you usually end up spending so much time filling up your stats that you barely have time for anything else. As soon as you get down the list of needs, the thing on the top of the list is needing attention again. The best way to win at the game is just to run around and kill everyone you see and reconnect whenever you get a penalty. Obviously needs work. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Reconnecting to avoid jail time DOES NO WORK. Upon reconnect you will still be sitting in the slammer.
The "Sims-Like" requirements are just so people will have to drop their guard and actually have a reason to go into unprotected places like the bathroom. They aren't even really required. Just keep the top 2 or so needs satisified and your character will be plenty happy.
Note that death in my idea would either reset your kill list or put you back one (with the new target being your previous killer... devious!) XD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hmmm, I remember playing a vanilla UT mutater which did pretty much what you're suggesting. I'll see if I can dig it up for you, if you want.