Lighting
TheDestroyer
Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
<div class="IPBDescription">Perfecting it</div> Ok, I'm working on my map, and I am trying to light up the room (doing Marine Start right now). Now, I am a big stickler for perfection (which is why projects of mine, like the infamous NSXP, have taken me up to a year, and I'm still screwing with [yea, I'm still workin on that gd'ed WinXP skin]), so I want the lighting to be perfect. I went through and added all of these lights and used a lights.rad to do wad lighting. Well, it looks tacky. I want to know how everyone else is doing room lighting. I tried light_environment, but I don't think its working right.
So, how does everyone else light up the place?
<a href='http://www.clansos.org/forums/viewtopic.php?t=172&start=15' target='_blank'>Here's</a> where I keep my map updated. Yea, notice the darkness on the last pictures.
So, how does everyone else light up the place?
<a href='http://www.clansos.org/forums/viewtopic.php?t=172&start=15' target='_blank'>Here's</a> where I keep my map updated. Yea, notice the darkness on the last pictures.
Comments
I like lighting and detailing, tis my favorite part of mapping. The geometry and brushwork is where I bog down. So if you want more ranting about lighting, I'll be around. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->