[s-rel] Alien Upgrades

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Comments

  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Good stuff. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> out of three gorges.

    It's on the level of the motherless breadfish, it's like an inverse sandwich (mumbles the rest of the song...)
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Oooooo... nice screeny. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Wow, these look absolutely fantastic. I'd get these, but I'm trying to keep a fresh install so I can get back into the competitive scene at any moment, but I say again:

    Wow.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Oh cartman, I posted in the official release thread already... I just update my post everytime I release a sprite, to keep them all together. But oh wellz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Still planning on releasing the non sillhoette version shaz?
    I've been waiting at the edge of my seat for it since your sillhoette ones were released <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> They'd look so damn fine in game!
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    edited October 2004
    Is it just me or do they look bigger than the origional NS sprites?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Dead_Man+Oct 25 2004, 06:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Man @ Oct 25 2004, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it just me or do they look bigger than the origional NS sprites? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They are the same size as the defaults.
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    edited October 2004
    I have an idea for this upgrade icones.

    Instead of 3 icons for every lvl 3 of any upgrade, you can have only 1 upgrade icon for every lvl 3 upgrade, but you get a number which lvl it is near the icon.

    A simple of the example:
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    That could only be done with coding.
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    <!--QuoteBegin-Quaunaut+Oct 16 2004, 06:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 16 2004, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, these look absolutely fantastic. I'd get these, but I'm trying to keep a fresh install so I can get back into the competitive scene at any moment, but I say again:

    Wow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Umm.. most competetive players actually use alot of custom sprites.


    I know a few [t] and BM guys who uses Shazz's sprite pack.
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    edited November 2004
    very nice sprites & they complement the sprite pack very well.
    I think you should make a total replacement pack with these, your alien hud & alien crosshairs so its easier for people to find & gets some more pimpage.
    Also it might be an idea to keep the alien & marine HUDs seperate (I know the marine one is only mainhud.spr, marinenode.spr & upgrades.spr however people unused to editing HL may think its all or nothing).

    Also the JP energy sprite you released in this thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80390' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=80390</a> is superior to the one in the sprite pack in my opinion & would go better with the combat exp bar.

    All in all some tremendous sprites. keep up the good work.

    As far as consistency goes the only sprites it locks are digesting.spr & muzzleflash[1-3].spr afaik so you can change anything else & still play on servers with mp_consistency 1.

    [edit] remember to add this to the marine hud <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80447' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=80447</a>
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