QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Wow, these look absolutely fantastic. I'd get these, but I'm trying to keep a fresh install so I can get back into the competitive scene at any moment, but I say again:
Oh cartman, I posted in the official release thread already... I just update my post everytime I release a sprite, to keep them all together. But oh wellz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Still planning on releasing the non sillhoette version shaz? I've been waiting at the edge of my seat for it since your sillhoette ones were released <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> They'd look so damn fine in game!
<!--QuoteBegin-Dead_Man+Oct 25 2004, 06:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Man @ Oct 25 2004, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it just me or do they look bigger than the origional NS sprites? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They are the same size as the defaults.
Instead of 3 icons for every lvl 3 of any upgrade, you can have only 1 upgrade icon for every lvl 3 upgrade, but you get a number which lvl it is near the icon.
<!--QuoteBegin-Quaunaut+Oct 16 2004, 06:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 16 2004, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, these look absolutely fantastic. I'd get these, but I'm trying to keep a fresh install so I can get back into the competitive scene at any moment, but I say again:
Wow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Umm.. most competetive players actually use alot of custom sprites.
I know a few [t] and BM guys who uses Shazz's sprite pack.
very nice sprites & they complement the sprite pack very well. I think you should make a total replacement pack with these, your alien hud & alien crosshairs so its easier for people to find & gets some more pimpage. Also it might be an idea to keep the alien & marine HUDs seperate (I know the marine one is only mainhud.spr, marinenode.spr & upgrades.spr however people unused to editing HL may think its all or nothing).
Also the JP energy sprite you released in this thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80390' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=80390</a> is superior to the one in the sprite pack in my opinion & would go better with the combat exp bar.
All in all some tremendous sprites. keep up the good work.
As far as consistency goes the only sprites it locks are digesting.spr & muzzleflash[1-3].spr afaik so you can change anything else & still play on servers with mp_consistency 1.
[edit] remember to add this to the marine hud <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80447' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=80447</a>
Comments
It's on the level of the motherless breadfish, it's like an inverse sandwich (mumbles the rest of the song...)
Wow.
I've been waiting at the edge of my seat for it since your sillhoette ones were released <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> They'd look so damn fine in game!
They are the same size as the defaults.
Instead of 3 icons for every lvl 3 of any upgrade, you can have only 1 upgrade icon for every lvl 3 upgrade, but you get a number which lvl it is near the icon.
A simple of the example:
Wow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Umm.. most competetive players actually use alot of custom sprites.
I know a few [t] and BM guys who uses Shazz's sprite pack.
I think you should make a total replacement pack with these, your alien hud & alien crosshairs so its easier for people to find & gets some more pimpage.
Also it might be an idea to keep the alien & marine HUDs seperate (I know the marine one is only mainhud.spr, marinenode.spr & upgrades.spr however people unused to editing HL may think its all or nothing).
Also the JP energy sprite you released in this thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80390' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=80390</a> is superior to the one in the sprite pack in my opinion & would go better with the combat exp bar.
All in all some tremendous sprites. keep up the good work.
As far as consistency goes the only sprites it locks are digesting.spr & muzzleflash[1-3].spr afaik so you can change anything else & still play on servers with mp_consistency 1.
[edit] remember to add this to the marine hud <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80447' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=80447</a>