[mrel] Low Poly Infantry Portal V1

SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
edited October 2004 in NS Customization
<div class="IPBDescription">Settin' 'em up, and knockin' 'em down</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do you know what time it is? It's time for another low poly marine structure!

Today's special guest is the low poly infantry portal! Weighing in at a svelte 75 polys, it trounces it's hefty bigger brother, who lumbers around at 237 polys. Being only 32% of his bigger brother's size while still looking good really makes him a hit with the ladies.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

This thread is no longer active! Please see my Marine Structure <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83533' target='_blank'>Pack</a>

Comments

  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Oh, but you want proof, you say? Well, here you go:
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    nice, youve really got this stuff down, you seem to know what youre doing, now do some nice high poly models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    Mirrored at <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=421' target='_blank'>www.nsarmslab.com</a>.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited October 2004
    nice work as always <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    /offtopic

    rat dear god please tell me that is not the gold cr<b>o</b>tch of the masterchief!
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Wow! This is the best! I'm using it since, well, I can't see a difference!

    /Off-topic:
    I'm pretty sure it is. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    edited October 2004
    I also love how you can actually make the models low poly and not kill the quality. Like I recall someone else saying. Low poly does not mean low quality.


    /offtopic
    dear god, I am blinded.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    is there a difference? o_o
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Rat12321+Oct 16 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Oct 16 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice, youve really got this stuff down, you seem to know what youre doing, now do some nice high poly models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HP models are only worth it if you see a major difference between the normal and the HP model... So... I think he prooved himself that there is no need for it here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-CaptainPanaka+Oct 16 2004, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Oct 16 2004, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rat12321+Oct 16 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Oct 16 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice, youve really got this stuff down, you seem to know what youre doing, now do some nice high poly models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    HP models are only worth it if you see a major difference between the normal and the HP model... So... I think he prooved himself that there is no need for it here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    high poly as in high detail, sure it doesnt have to be HIGH poly, but im sure everyone knows what i mean by high poly models...
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    loads of useless things you'll never see, and wasted polies? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    j/k

    im trying to figure out, do you just take the old skin and form it over the new model? or do you remake the skin from nothing?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    DirectX Mesh Tools?
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Hahahaha, new skin... MrSocks, you slay me. I couldn't create a decent skin from scratch if my life depended on it. I do have to edit the existing skin so that it fits the new polygon arrangements, but it's mostly just cut and paste hackjobs.
    As long as I'm on the subject, I can't create the models from scratch, either. I just edit the existing default models, deleting vertices and creating faces. It'd be a nightmare trying to get the size and proportions right if I did it from scratch.
    I find it funny that people think I should try my hand at high poly models... I've got nothing on the skills of people like REDDMonkey or CoolCookieCooks. I just feel like I'm filling a niche with these low poly models, and maybe I'll buff up my modelling skills at the same time.
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    rant
    These are all very nicely done, but for me custom skins are usually about <i>improving</i> the quality.

    Aside from everything done by Brigadier Wolf and a few other odd people working together, NS doesn’t have very many <i>good</i> skins or models in fact I have yet to see anything worth using by way of skins or models in a while.

    Just kind of bothers me that such a great mod doesn’t have allot of really great custom models and skins to go with it.

    Let’s get some high poly structures out there, let’s get high poly marines, and high poly aliens. I don't want a hideous undistinguishable black blob ripped off from the movie aliens to replace my onos, I don't want the exact same onos colored green ether.

    Don't take this personally your low poly work is great, this is sort of directed at the whole NS modding community...come on guys pick up the slack...if the CS guys can do it we should have the best freaking skins and models ever.
    /rant
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-reasa+Oct 16 2004, 11:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (reasa @ Oct 16 2004, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rant
    These are all very nicely done, but for me custom skins are usually about <i>improving</i> the quality.

    Aside from everything done by Brigadier Wolf and a few other odd people working together, NS doesn’t have very many <i>good</i> skins or models in fact I have yet to see anything worth using by way of skins or models in a while.

    Just kind of bothers me that such a great mod doesn’t have allot of really great custom models and skins to go with it.

    Let’s get some high poly structures out there, let’s get high poly marines, and high poly aliens. I don't want a hideous undistinguishable black blob ripped off from the movie aliens to replace my onos, I don't want the exact same onos colored green ether.

    Don't take this personally your low poly work is great, this is sort of directed at the whole NS modding community...come on guys pick up the slack...if the CS guys can do it we should have the best freaking skins and models ever.
    /rant <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ugh, count the amount of CS players. Compare that to the amount of NS players.
    No wonder CS has more/better custom models than CS.



    /ontopic, great job on this whole pack, were really needed.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-reasa+Oct 16 2004, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (reasa @ Oct 16 2004, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rant
    These are all very nicely done, but for me custom skins are usually about <i>improving</i> the quality.

    Aside from everything done by Brigadier Wolf and a few other odd people working together, NS doesn’t have very many <i>good</i> skins or models in fact I have yet to see anything worth using by way of skins or models in a while.

    Just kind of bothers me that such a great mod doesn’t have allot of really great custom models and skins to go with it.

    Let’s get some high poly structures out there, let’s get high poly marines, and high poly aliens. I don't want a hideous undistinguishable black blob ripped off from the movie aliens to replace my onos, I don't want the exact same onos colored green ether.

    Don't take this personally your low poly work is great, this is sort of directed at the whole NS modding community...come on guys pick up the slack...if the CS guys can do it we should have the best freaking skins and models ever.
    /rant <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hmmm, get a new graphics card? last i checked that onos is not a hideous undistinguishable black blob

    but youre right... why dont you model up some guns, or convert them from cs
Sign In or Register to comment.