Eternal Silence: Hl2 Mod...

PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
edited October 2004 in NS General Discussion
<span style='color:yellow'>Before you post informing us of your opinion on similarities between this concept art and NS, READ THE WHOLE THREAD! -BobTheJanitor</span>


While surfing hlfallout.com, I came across this mod, <a href='http://www.eternal-silence.net' target='_blank'>Eternal Silence</a>. They have the same theme as NS, well, space aged shoot'em up, but what struck me as strange is the similiarity between NS and ES. Not the story, but some of the concept art. Look:

<a href='http://www.eternal-silence.net/4images/data/media/9/ngm_hall.jpg' target='_blank'>http://www.eternal-silence.net/4images/dat.../9/ngm_hall.jpg</a>

<a href='http://www.eternal-silence.net/4images/data/media/9/ngm_door.jpg' target='_blank'>http://www.eternal-silence.net/4images/dat.../9/ngm_door.jpg</a>

<a href='http://www.eternal-silence.net/4images/data/media/9/ngm_lower.jpg' target='_blank'>http://www.eternal-silence.net/4images/dat...9/ngm_lower.jpg</a>

Has this been mentioned before? Or am I missing out on something here?

<span style='color:white'>IMG tags removed. It's usually considered rude to directly post images not hosted on your own bandwidth.</span>
«13

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Well, they certainly do look like NS textures... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    Especially that last one, the texture on those curves looks ripped from NS.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    edited October 2004
    I noted in the first screenshot, the light is one of the nos textures from the ns.wad and the floor looks very familiar too. Also, the ceiling is definitely from ns! And like you said, the 3rd drawing has very familiar wall trims...
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Oh yeah: they SO copied NS:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>When will it be released? I wanna play now!</b>
    Currently we have no release date planned, so we will give you the infamous <u>"when it's done"</u> answer. We just want to be able to take the time we need to make a truly great mod. We will be releasing the mod in chunks with patches following those.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Textures do not belong to NS. If they were, you could say that spacecraft that exhibit metallic textures ripped those off from NS as well. Just because they're similar to NS, does not mean that there is anything 'ripped' off.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    I didn't say they ripped them off, I just find it weird that they wouldn't want to make their own textures, instead of taking ns ones. I mean, come on, be original <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited October 2004
    <!--QuoteBegin-Sarisel+Oct 16 2004, 01:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Oct 16 2004, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Textures do not belong to NS.  If they were, you could say that spacecraft that exhibit metallic textures ripped those off from NS as well.  Just because they're similar to NS, does not mean that there is anything 'ripped' off. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah they do:

    <!--QuoteBegin-NS.org FAQ+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NS.org FAQ)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Can I use the NS textures, technology, game world, concept art or anything else for any purpose other then Natural Selection?</b>
    No. The team has worked very hard to create the NS universe. Please don't e-mail or post asking to use our textures, models or technology for other projects. You can, however, use any artwork from NS for an NS fansite, or NS community resource. You may never use anything from NS to make money, nor may you ever state or imply that any NS assets were made by anyone other then the NS team.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    edited October 2004
    Well if it's just similar textures, that's fine. Sci-fi is sci-fi, no one has a copyright on that. But if they're actually using NS textures, that's bad. However, since this is just early concept art, I doubt it's at all worth worrying about. If for some reason they really want to steal hl1 textures for their hl2 mod, they'll have enough trouble with people laughing at them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Edit: And looking at the info about the mod, this is a really sweet concept. Ship to ship battles, with pilotable fighters? And actually being able to dock and fight hand to hand on the enemy ship? I really hope they stick to it and get this mod out, sounds like great fun.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    I think eternal silence could shape up to be a good mod. I am watching it with interest. If they get enough ns elements in there it could be fantastic.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    The textures seem similar, but just about every mod has those. I myself am very interested with the entire idea.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    The first one uses textures very much like those on ns_lost.

    Also, nice one hotlinking from their site!
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-moomin.+Oct 16 2004, 04:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Oct 16 2004, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, nice one hotlinking from their site! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good catch, didn't notice that. Fixed before a member of the ES mod team comes looking for blood.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Looks like a great mod, if a little ambitious - I'm gonna keep watching it.

    I wouldn't worry about those concept art things though.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    It seems like every HL2 mod has an ambitous concept mostly. I foresee many good years with HL2+Mods. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-Elderwyrm+Oct 16 2004, 04:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Oct 16 2004, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It seems like every HL2 mod has an ambitous concept mostly. I foresee many good years with HL2+Mods. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, but I forsee a long painful wait until anything really good comes out. It'll all be quick crappy mods and huge ambitious mod projects falling apart before something of real value finally gets released. But we can still play NS until then. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2004
    Actually I'd be tempted to say that every single texture in those screenies comes from either the ns.wad or ns2.wad. It seems that they've run a filter over each screenie in photoshop.

    [EDIT] That said, the mod concept itself has very little in common with NS
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-BobTheJanitor+Oct 16 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 16 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If for some reason they really want to steal hl1 textures for their hl2 mod, they'll have enough trouble with people laughing at them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    THEY'RE ALL GONNA LAUGH AT YOU!

    I agree with Bob, if they rip off NS for HL2 (which I'm not saying they are), the mod won't go very far due to the fact that people would expect better graphics on HL2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    The "concept art" is probably halflife 1 maps with ns textures photoshopped to look like that.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    It has ships, different weapons, and no aliens. Where is the NS copying?
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-Condizzle+Oct 16 2004, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Oct 16 2004, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It has ships, different weapons, and no aliens. Where is the NS copying?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin-Mouse+Oct 16 2004, 04:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Oct 16 2004, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually I'd be tempted to say that every single texture in those screenies comes from either the ns.wad or ns2.wad. It seems that they've run a filter over each screenie in photoshop.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Helps to read the whole thread, eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-BobTheJanitor+Oct 16 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 16 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Elderwyrm+Oct 16 2004, 04:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Oct 16 2004, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It seems like every HL2 mod has an ambitous concept mostly. I foresee many good years with HL2+Mods.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, but I forsee a long painful wait until anything really good comes out. It'll all be quick crappy mods and huge ambitious mod projects falling apart before something of real value finally gets released. But we can still play NS until then. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed. I was always saddened with this because were going to have to wait a long time before we actually get a good HL2 mod. Unless of course *cough* certain HL1 mods are *cough* ported over to HL2 *cough*.

    Not naming any names though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    Their "concept art" lacks anistropic filtering, haha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    You can see it in the first picture where the texture on the floor gets blurry all of a sudden.

    Photoshop filter.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i believe i've seen NS textures in other games. i think it's because NS didn't make those textures but took them from a free public library of textures. there are sites that artists have where they show off their textures and tell people they can use those textures in their own work if they give them credit.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-ViPr+Oct 17 2004, 03:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Oct 17 2004, 03:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i believe i've seen NS textures in other games. i think it's because NS didn't make those textures but took them from a free public library of textures. there are sites that artists have where they show off their textures and tell people they can use those textures in their own work if they give them credit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You are not serious, are you? Please, let it be a joke.
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    <!--QuoteBegin-BobTheJanitor+Oct 16 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 16 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Elderwyrm+Oct 16 2004, 04:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Oct 16 2004, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It seems like every HL2 mod has an ambitous concept mostly. I foresee many good years with HL2+Mods.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, but I forsee a long painful wait until anything really good comes out. It'll all be quick crappy mods and huge ambitious mod projects falling apart before something of real value finally gets released. But we can still play NS until then. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I forsee me replaying HL2 a lot, then possibly doing a speedrun on it while I wait for the mods.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I <b><i>so</i></b> want a goldeneye 007 hl2 mod, with all the same low-polyness as the original n64 game! Wet your pants in amazement of the original extremely detailed levels, featuring complex! Egyption Temple with grenade launchers! All the classics!







    I wish...
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    NS does use textures from other artistic works (namely, Alien 1).

    who, seriously, cares?

    omg, are you really going to say that every mod that uses "futuristic metallic structure" conepts is "copying" NS? As if NS hasn't copied enough itself.

    hardcore NS players are really crazy. They seem oblivious to how much NS copies things, then freak out if anything has even a remotely similar concept.

    NS is a gritty futuristic game that pits marines versus aliens. how many times has this been done before? too many to count, literally.

    get over it. this is nothing. I'd even call it spam.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Here's a question: what should we do if we find a mod that uses NS textures? I just stumbled across one while perusing the ZP forums. =/
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i believe i've seen NS textures in other games. i think it's because NS didn't make those textures but took them from a free public library of textures. there are sites that artists have where they show off their textures and tell people they can use those textures in their own work if they give them credit.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not exactly. The vast majority of the textures contained within the ns.wad and ns2.wad were made by Cory Strader, the rest were made by Merkaba, KFS or Relic25. There are only 2 exceptions to this; nos_wall3 was originally a quake3(?) texture but then it was remade by Carbon14 to avoid legal issues. As for the second exception; a number of the nos_ textures (ns.wad) were taken from <a href='http://www.shaderlab.com/' target='_blank'>ShaderLab</a> (with permission).

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a question: what should we do if we find a mod that uses NS textures? I just stumbled across one while perusing the ZP forums. =/<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As mentioned above by yourself earlier in this thread, the textures found within the various ns .wads are the property of the development team and may not be used for any unrelated projects. If you happen across a mod/map that uses any textures/models from NS I suggest you PM/email Nemesis Zero or Zunni.
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