Compiling Error
bunny-x
Join Date: 2004-10-17 Member: 32315Members
<div class="IPBDescription">compiling error</div> when i compile with gui studio i get the error "To many vertices in Pistol_ref.smd"
can someone please explain what it is and how i can fix it
tnx <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
can someone please explain what it is and how i can fix it
tnx <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
Comments
can someone please explain what it is and how i can fix it
tnx <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it means you have too many vertices in pistol_ref.smd
Its a dot that is used to create a face/polygon.
split your model up into two different smd files. per se half1.smd and half2.smd
then in your qc file you'll see
...
$bodygroup studio
{
"pistol_ref"
}
...
replace pistol ref with half1 (-.smd) then add a new $bodygroup:
...
$bodygroup second
{
"half2"
}
...
then recompile. if you then get another too many verts error, split said smd up again.
split your model up into two different smd files. per se half1.smd and half2.smd
then in your qc file you'll see
...
$bodygroup studio
{
"pistol_ref"
}
...
replace pistol ref with half1 (-.smd) then add a new $bodygroup:
...
$bodygroup second
{
"half2"
}
...
then recompile. if you then get another too many verts error, split said smd up again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thanks for trying to help keep people posting where they need to :/
split your model up into two different smd files. per se half1.smd and half2.smd
then in your qc file you'll see
...
$bodygroup studio
{
"pistol_ref"
}
...
replace pistol ref with half1 (-.smd) then add a new $bodygroup:
...
$bodygroup second
{
"half2"
}
...
then recompile. if you then get another too many verts error, split said smd up again. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks for trying to help keep people posting where they need to :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
fuzzy it's stupid to just yell at someone for being in the wrong forum. Offer help then kindly point them to the right one. Sheesh