Compiling Error

bunny-xbunny-x Join Date: 2004-10-17 Member: 32315Members
<div class="IPBDescription">compiling error</div> when i compile with gui studio i get the error "To many vertices in Pistol_ref.smd"
can someone please explain what it is and how i can fix it
tnx <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->

Comments

  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-bunny-x+Oct 17 2004, 11:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bunny-x @ Oct 17 2004, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when i compile with gui studio i get the error "To many vertices in Pistol_ref.smd"
    can someone please explain what it is and how i can fix it
    tnx <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it means you have too many vertices in pistol_ref.smd
  • bunny-xbunny-x Join Date: 2004-10-17 Member: 32315Members
    ok but what are vertices and how do i fix this?
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    vertices = plenty vertex.
    Its a dot that is used to create a face/polygon.
  • bunny-xbunny-x Join Date: 2004-10-17 Member: 32315Members
    so my model has to many face s and is to detailed
  • GPXGPX Join Date: 2004-04-07 Member: 27784Members
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    the amount of faces may not be the problem... try welding some together to reduce the vertex count... i dont know what youre trying to do so i cant really help further than that..
  • bunny-xbunny-x Join Date: 2004-10-17 Member: 32315Members
    k tnx peeps i know now what the problem was i made a wire and that object had AALLLOOOT op vertexes
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Post this in the right forum and i'll help you.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    though yes, WRONG FORUM:

    split your model up into two different smd files. per se half1.smd and half2.smd

    then in your qc file you'll see

    ...
    $bodygroup studio
    {
    "pistol_ref"
    }
    ...

    replace pistol ref with half1 (-.smd) then add a new $bodygroup:
    ...
    $bodygroup second
    {
    "half2"
    }
    ...

    then recompile. if you then get another too many verts error, split said smd up again.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-BAshh+Oct 17 2004, 03:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Oct 17 2004, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> though yes, WRONG FORUM:

    split your model up into two different smd files. per se half1.smd and half2.smd

    then in your qc file you'll see

    ...
    $bodygroup studio
    {
    "pistol_ref"
    }
    ...

    replace pistol ref with half1 (-.smd) then add a new $bodygroup:
    ...
    $bodygroup second
    {
    "half2"
    }
    ...

    then recompile. if you then get another too many verts error, split said smd up again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks for trying to help keep people posting where they need to :/
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Oct 17 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Oct 17 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Oct 17 2004, 03:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Oct 17 2004, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> though yes, WRONG FORUM:

    split your model up into two different smd files. per se half1.smd and half2.smd

    then in your qc file you'll see

    ...
    $bodygroup studio
    {
        "pistol_ref"
    }
    ...

    replace pistol ref with half1 (-.smd) then add a new $bodygroup:
    ...
    $bodygroup second
    {
        "half2"
    }
    ...

    then recompile. if you then get another too many verts error, split said smd up again. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks for trying to help keep people posting where they need to :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    fuzzy it's stupid to just yell at someone for being in the wrong forum. Offer help then kindly point them to the right one. Sheesh
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