Being Cursed At For Being A Skillful Player
ViPr
Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">by your own team!</div> i've complained about this before but today i just got such stark proof of it. the game is designed in such a way that dying can actually give you and your team an advantage.
i usually go lerk and i'm good at it so i hardly ever die. today my team was not doing well and at one point we lost a hive and we were left with one and the other one was building in the other location. the hive we were left with was for movement chambers except we lost all our movement chambers so i told my team-mates to build 3 movement chambers. they yelled at me to do it coz they said they had no res, which i didn't believe, and coz i had had 100 res for ages now. i refused to go gorge and build the chambers since i would lose the lerk and i refused to die as lerk. and if i went gorge it costs the same as dying as lerk basically. if i had died as lerk i would have been willing to go gorge and build the chambers and then gone lerk again except the marines didn't succeed in killing me. so my team was getting mad at me instead of praising me for being a skillful lerk. this is ridiculous. why should i try to deliberately be killed and why should the marines try to deliberately miss me. this is counter-intuitive!. so anyway nobody built any movement chambers and we lost the match. i've said this before. this game needs to be changed so that these design flaws are fixed. the game must NOT be balanced until AFTER these flaws are fixed.
i usually go lerk and i'm good at it so i hardly ever die. today my team was not doing well and at one point we lost a hive and we were left with one and the other one was building in the other location. the hive we were left with was for movement chambers except we lost all our movement chambers so i told my team-mates to build 3 movement chambers. they yelled at me to do it coz they said they had no res, which i didn't believe, and coz i had had 100 res for ages now. i refused to go gorge and build the chambers since i would lose the lerk and i refused to die as lerk. and if i went gorge it costs the same as dying as lerk basically. if i had died as lerk i would have been willing to go gorge and build the chambers and then gone lerk again except the marines didn't succeed in killing me. so my team was getting mad at me instead of praising me for being a skillful lerk. this is ridiculous. why should i try to deliberately be killed and why should the marines try to deliberately miss me. this is counter-intuitive!. so anyway nobody built any movement chambers and we lost the match. i've said this before. this game needs to be changed so that these design flaws are fixed. the game must NOT be balanced until AFTER these flaws are fixed.
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Comments
edit: this in no way a flaw in the game.
this is a flaw in you, being an egocentric player.
not to say ns isn't full of flaws though.
You had enough res to put a hive, 1 movement chamber at your original hive (to warp to the hive under attack), and then go lerk again.
Anyhow I find it absolutely laughable you claim these are design game flaws where you refuse to adapt to the game.
I believe this brings up a old, but favorite quote of mine:
"Newbies whine, veterans adapt."
(Note: *kitten* is replacing another word. Use your imagination.)
(Note: *kitten* is replacing another word. Use your imagination.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you play a troubling game of mysticism and confusion, Redford...
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