Why Is It The Top Scorers Are Always The Fades?
Harry_S_Truman
Join Date: 2002-11-21 Member: 9568Members
I just recently came back to NS after a long sabatical and I've been playing B5. I notice that just about every game I play, there's one or two guys on the alien team that has a majority of the alient kills, usually over 50% for the whole team, and they are always Fades. What gives? I spectated a few games and watched Fade players basically roam the map at will, killing at will and rarely ever threatened with death. There's GOT to be a problem here.....
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On public servers, you are guaranteed to find LONE marines.
That's all there is to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also marine skill is a big factor.
The trick is to try and stall them long enough until you've got the armory advanced, or if your marines are good with a shotty.
I firmly believe that it's the strength of the fades that forces skulks and onos to be weaker than we'd like them. We can't have an Onos that's head and shoulders above the fade for power because the fade itself has so much power. We can't have a skulk of a reasonable strength because such a thing would be able to become a fade before the marine team had a hope of handling it.
This is of course why I'm in favor of nerfing the fade somehow - so that the other aliens can be beefed again and the marine team isn't totally dominated by it.
Also, I found that the 2.0x onos was quite potent, mainly because the hitboxes afforded it a much higher life expectancy... I just rationalized that it didn't care what was hitting it anywhere but toward the center (where the organs would be assumed to be) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Fade could use a nerfing. Drop the armor to 100 and carapace for 200?
Fades in 2.0 were faster, had smaller hitboxes, they always carried the impression to me of being better than they are now.
Nerf the fade and you kill alien's mid game. Their early game is so weak that this would kill them.
Fades are only really a problem in combat, imo. :/
I agree with lowering the res cost if the fade gets a nerf, and increasing it for the onos if it gets buffed. The res cost has to be balanced with the individual life form.
Forlorn: Perhaps your memories of 2.0 differ from mine. I remember the fade being powerful, yes, but not dominating the alien play style so much.
I agree with lowering the res cost if the fade gets a nerf, and increasing it for the onos if it gets buffed. The res cost has to be balanced with the individual life form.
Forlorn: Perhaps your memories of 2.0 differ from mine. I remember the fade being powerful, yes, but not dominating the alien play style so much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Part of that is probably because in 3.0 everyone, even the more casual of the pub players, knows that a good fade wins games. It generally takes a little time for clan strategies to trickle down and become ubiquitous in pub play.
At the End of every Round that i play i stand at the first place and i play "only" gorge.
When a Gorge destroys some Rine Structures and build many own then there is no one before him <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Fades in 2.0 were faster, had smaller hitboxes, they always carried the impression to me of being better than they are now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
They also could blink without energy. This is no longer possible.
But yes, top of the fighters is generally a Fade. This is generally because, aside from the Fade being supposedly the best lifeform, players have longer to play as a Fade in the game. You cannot constantly save up the res for an Onos, but you can for Fades. You can get to Fade earlier on in the game, so can play for the rest of the game as Fade.
You don't really expect a Skulk or Lerk to be at the top of the scoreboard I suppose, unless the Kharaa have just got there **** kicked from an IP rush or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> . People ditch the standard lifeforms as soon as possible, usually.
I still think the Onos is the best thing in the game, down to pure hilarity of Marines running away. Yes, they run away from Fades as well, but dammit the Onos is twice as high! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Its just there to mute people, show names, pings and to see whos dead
Because the fade was overpowered for years there are many players that prefered playing fade for a long time and learned to be good as such, but lately NS became more and more tactical, and not all about hives and fades and killing.