Grenade launcher strategy

TacticianTactician Join Date: 2002-02-19 Member: 228Members
<div class="IPBDescription">And discussion</div>Anyone who's ever played as the aliens probably quivers in fright when they hear the *whump* report of a grenade launcher down a corridor.  The grenade launcher is a powerful destructive tool, but its effectiveness can be increased by following a few simple guidelines.

<b>What the Commander should do:</b>

The commander, upon the availability of resources, should give one or two grenade launchers to a group of marines and HMG's to the rest.  Grenadiers are extremely vulnerable to skulks and lerks, due to their speed and movement traits, and should leave the dirty work to the HMG marines.  Make sure the marines have a clear objective (a hive or resource stronghold) and that they cover each other.  Keep your grenadiers well stocked with ammo along the way.

<b>What the Marines should do:</b>

A grenade launcher is a great suppression and demolition weapon, but fails at close combat.  Always travel with a buddy or two if you want to come home alive.  When you know an alien is around a corner, bounce some grenades off a wall to keep them from attacking while your buddies use the explosive cover to flush the hostiles out.  I wouldn't recommend firing all six grenades at once, instead try bursts of two for ammo conservation.  When you find an enemy stronghold, unload all six at once until they stop twitching.

It's also a good idea to stock up on pistol ammo while you're at base.  In case your teammates go down, you may need it to fight off hungry alien dog things that go *rawr*.

Never travel in a group composed of all grenade launchers.  It's a kamikaze mission waiting to happen.

One more thing.  <b>Do not step in front of the grenadier while he's firing.</b>  He will explode and you will cry.

Anything else?

Comments

  • BogBog Join Date: 2002-11-05 Member: 7004Members
    One point well worth noting, IMAO...

    The grenades in NS are very hard to see compared to just about any other HL-based games. For myself, I quite like this - it seems a bit more realistic that flipping something the size of a labrador puppy with a gentle under-arm action. What this means though is that you need to <b>learn</b> the ballistic of the weap. Knowing where your little bundle of joy is going to bounce to a halt is seriously important if you want to do more than flex your T&L engine.
  • UGLJonUGLJon Join Date: 2002-11-04 Member: 6940Members
    So many times I find myself with a HMG next to a hive needing a nade launcher. I go back and get one, and on my way, get skulked. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->

    Yup. it needs cover.
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    I've learned to use the grenade launcher pretty damn well in my opinion. One thing you never want to forget with a grenade launcher is a pistol. This pistol is your close-combat god. It'll take out any low level aliens you have coming at you very quickly. Usually when I'm packing the grenade launcher I'll grab a jetpack or heavy armor. Both of which will increase your survival a ton. The heavy armor will protect you a lot longer in general and you can even take some hits from close grenades you might be firing. I prefer the jetpack though. If you run into a Fade or Onos at close range just fly away like crazy. Vents no longer are alien only, use them everywhere. Aliens often do not expect their hive to be destroyed by grenades from one of their own vents. I can't remember how many times I've used the vents on caged or eclipse that lead right into hives and take out the hive by myself.
  • UGLJonUGLJon Join Date: 2002-11-04 Member: 6940Members
    On the map with the mess hall, me and a buddy took a jetpack + nade launcher through the vents and took down the hive. But if a skulk happened to come at us, boom. Suicidio.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    This is a nice way to eliminate enemy resource towers so you can halt their production a bit and get a foothold in that area. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    Always try to hit with greandes, or make sure enemys are distracted. They take a long time to explode if you miss; though explode instanly if you hit.
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