<div class="IPBDescription">for Custom Skyboxes</div> I just downloaded a bunch of custom skyboxes... and I was wondering how I could see what they looked like without compiling each time
I can't remember what I used but I'm pretty sure it wasn't a custom viewing program, something simple like MSPaint or IE. Just fool around with some stuff using 'open with' and you'll find it eventually.
I would tell you exactly what to use if I had my PC...
personally I prefer <a href='http://www.irfanview.com/' target='_blank'>IrfanView</a> as image viewer, since it's freeware, and can handle most formats. You can even view wad files with it :O
but anyway... the six tga files go into the ns/gfx/env/ folder and in hammer -> Map -> map properties.. -> environment map (cl_skyname) you enter the name of the sky, without the last two letters and extension. So.. e.g. myskylf.tga => mysky that's it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-BulletHead+Oct 22 2004, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Oct 22 2004, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> AH! That explains why there are 6 parts to each! Never did understand that before (one for each side on a cube right?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes. See how it's called sky<i>box</i>.
<!--QuoteBegin--[Kobayashi]-+Oct 24 2004, 01:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Oct 24 2004, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's the general consensus/opinion on skybox editing. Is it the same ruling that applies to NS textures (can be used in an NS project etc.)? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I believe all NS specific skymaps are only to be used in NS projects, just like the textures.
Comments
I would tell you exactly what to use if I had my PC...
All cept for the entering tags thing XD
Another question- how do I use a .tga as a skybox? From my knowledge... you just enter the name? But what about the extension, the location, ect?
but anyway... the six tga files go into the ns/gfx/env/ folder
and in hammer -> Map -> map properties.. -> environment map (cl_skyname) you enter the name of the sky, without the last two letters and extension.
So.. e.g. myskylf.tga => mysky
that's it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Yes. See how it's called sky<i>box</i>.
you can also use photoshop or paint shop pro to view and edit targas (i like photoshop better)
I believe all NS specific skymaps are only to be used in NS projects, just like the textures.