The Only Way I'd Ever Consider Using Hammer Again.

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">3200x1200!</div> I posted this on another forum, but I figure I should post it here. Figured mapping wouldn't want it, since it's more random than anything actually related to a map and I'd hate to take the focus away from that. Anywho...

<img src='http://www.kungfusquirrel.net/miscpics/bighammer_smaller.jpg' border='0' alt='user posted image' />

Larger version: <a href='http://www.kungfusquirrel.net/miscpics/bighammer_small.jpg' target='_blank'>http://www.kungfusquirrel.net/miscpics/bighammer_small.jpg</a>
Full resolution (3200x1200): <a href='http://www.kungfusquirrel.net/miscpics/bighammer.jpg' target='_blank'>http://www.kungfusquirrel.net/miscpics/bighammer.jpg</a>

X - 1600x1200 screen space almost entirely dedicted to the grid
X - Larger camera view space
X - Easy access to textures (if it worked, heh - texture browser steals focus from the entire program <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
X - second smaller grid area at higher zoom for depth adjustment (like the Z- window in Radiant, though that doesn't get used much) and to fill space to keep camera aspect normal.

Whee. Unfortunately, it didn't want to save my settings on close <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
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Comments

  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    Interesting... I might just consider that layout...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    looks like an ideal setup for dual monitors.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Id always considered that the main perk for getting 2 moniters mapping/moddling would be a whole lot easier.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yeah, the only practical use for it is if you're doing this sort of application. Modeling isn't always better, even, since it's kinda tough to get the windows set up correctly, but it'd be nice for, say, having photoshop and max/maya open at the same time. Could even use a single window editor and have, say, Radiant and Lightwave open next to each other. Lots of fun possibilities.

    Kinda annoying in games, though. Causes problems with 800x600 resolution (ATI, at least) which many cinematics are at and many games default to, heh. I've started just disabling it for most games. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Obscene. Surely that resolution will give you eye-strain!
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Nice, I've used dual monitors for a while now. I could never go back.
    One monitor for irc/msn windows/stats/winamp/anything else and the other for the main programs like browsers/photoshop etc.

    It's even more handy when coding html for web pages.
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    I'm guessing you need dual videocards..

    Nice layout as well.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    no, many video cards suport dual monitor setups.

    personaly I have never used dual moniters, however multiple desktops is truly fun, thus having multiple desktops visable at once = the win!

    personaly I use it when coding. having multiple files open, having the asignment open, and having anytihn else I need for it open at once (and quickly switchable to) is great
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    would be great for uv mapping in max have 1 monitor set up as 3d perspective and another has the UV map window
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    /me slaps KFS.

    Radiant can do that too, you know that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Caboose+Oct 24 2004, 11:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Oct 24 2004, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me slaps KFS.

    Radiant can do that too, you know that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know, that's why I tried it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> My radiant setup is a full screen grid, about a half screen texture selection, quarter screen 3d view, and the remaining quarter with the entity settings and then the console/media/group tabs. Much love. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, I made this to show how I have it set up... And I'm still posting it!

    <a href='http://www.cabewse.com/bigradiant.jpg' target='_blank'><img src='http://www.cabewse.com/radiantthumb.jpg' border='0' alt='user posted image' /></a>
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Why does everyone always have to preach that VHE < [Insert Tool Here]?
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Because VHE really is that bad, and is horribly archaic?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <a href='http://www.kungfusquirrel.net/miscpics/bigger_radiant.jpg' target='_blank'><img src='http://www.kungfusquirrel.net/miscpics/bigger_radiant_small.jpg' border='0' alt='user posted image' /></a>

    teehee. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    /me huggles


    I wonder if Radiant will be made to support hl2 mapping... hmm...
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited October 2004
    I personally prefer to use the simpler editor (Hammer) that I learned, mainly because I'm too lazy to learn Radiant, but just incase there is a long time before we see a Radiant HL2, or a new generation of tool designed to create our level visions.
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    Hammer has less buttons then the other stuff. Good in my book.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-Isamil+Oct 25 2004, 05:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Isamil @ Oct 25 2004, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hammer has less buttons then the other stuff. Good in my book. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed.


    As mentioned by me all the time:

    Milkshape 3d>3D Studio Max
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I use far fewer buttons in Radiant than in Hammer. Everything is set up using some killer shortcuts, much more efficient than I ever found HL editing to be. You can do almost every operation you need on an object without opening so much as a single additional window and hardly ever switching to a separate tool.

    Doom: Since the GTK team took on the task of adding HL support, I wouldn't be surprised if they did everything they could to get HL2 support going as well. It might actually be easier to manage, since you won't have to deal with stupid .wad files and it'll just be using .tgas (or whatever format they use) with text based material files, much like Quake 3 and Doom3 - at least, I'm pretty sure that's how they have it set up.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-funbags+Oct 25 2004, 07:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Oct 25 2004, 07:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Isamil+Oct 25 2004, 05:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Isamil @ Oct 25 2004, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hammer has less buttons then the other stuff.  Good in my book. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed.


    As mentioned by me all the time:

    Milkshape 3d>3D Studio Max <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You fool! You'll kill us all!
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-Mantrid+Oct 24 2004, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Oct 24 2004, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why does everyone always have to preach that VHE < [Insert Tool Here]? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    because VHE < [Insert Tool Here]!
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin-Caboose+Oct 25 2004, 07:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Oct 25 2004, 07:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mantrid+Oct 24 2004, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Oct 24 2004, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why does everyone always have to preach that VHE < [Insert Tool Here]? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    because VHE < [Insert Tool Here]! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This creates a paradox or something to that effect.

    VHE < Hammer.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    After seeing those pictures I'm glad I use hammer.
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    ferking ell <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    And once again, it all comes down to one of the two things that ever came out of Prussia: "To each his own."
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    BTW, KFS cheated with the letters <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Radiant for HL does not have patch meshes, or I could have made some 1337 letters too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Nemesis Zero+Oct 25 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Oct 25 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And once again, it all comes down to one of the two things that ever came out of Prussia: "To each his own." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And sauseges, yes?

    That resolution would blind me. Wow.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Id so love to have a setup like that... But running dual monitors and having a program split in the center alwase bugges me cus of the line of moniter edges meeting up
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