Pretty funny.. NS was first released on 31st October.. now this?
If ZP does go well, i'm thinking more mods will be releasing on the same date <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I've never waited so eagerly for a mod since NS.. bring on ZP!
After all the playtesting on laggy servers, I honestly just can't wait for the public release and a chance to play this game with a ping below 100. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-BobTheJanitor+Oct 27 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 27 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> After all the playtesting on laggy servers, I honestly just can't wait for the public release and a chance to play this game with a ping below 100. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I couldnt agree more...
<!--QuoteBegin-Chaos Llama+Oct 27 2004, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chaos Llama @ Oct 27 2004, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will the linux server port be available on the 31st as well? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> To my knowlage, Rhone has only made a win32 server. I'm unaware if they have given much thought to this, I'll bring it up.
<!--QuoteBegin-BobTheJanitor+Oct 27 2004, 02:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 27 2004, 02:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> After all the playtesting on laggy servers, I honestly just can't wait for the public release and a chance to play this game with a ping below 100. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That is exactly why I don't play it that much. My ping is horrendous.
I wish I could take part in the release party, but I will be busy playing another game at that time... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Hm I'll get it on the 1st as I'm out at a party. I'm hoping it lives up to the hype as I've read good things about gameplay, glad to see some work on aesthetics coming through too.
Yeah I haven't got a PC so I can't d/l to see how it plays. From the pics it's hard to see what the hype is about, the mapping doesn't look that nice (maybe I've been looking at the wrong pics - correct me if I'm wrong) but HL textures and lego houses don't exactly fit in with the whole Zombie theme.
That said I know that the emphasis is on the gameplay and from the concept I read it sounds like pretty solid stuff. British bulldog meets Night of the Living Dead sounds like a fine idea to base a multiplayer on.
Too many things tempting me to pay the money to ship my PC to Spain now and worry about paying my rent later: ns_hulk, ns_source, co_leren, ns_solace and now this! Stupidity may soon have it's wicked way...
It's really fun, just running around a complex with about 4 .45 rounds and like 6 magnum rounds and trying to find more and hearing the other three or four survivors you left to find more ammo, scream in death and know you are the only one left and now have a hoard of zombies after you. Then screaming like a scared little school girl over the mic while the hoard approaches you while you're holed up in a locker room just adds to the fun. Especially when it's my high-pitched, irritating voice yelling "I don't wanna die!"
Just like to add a note about updated aesthetics, saw the post on planethalflife.com for those that want to see the latest screenshots. Head on over to their media section.
Private_ColemanPhD in Video GamesJoin Date: 2002-11-07Member: 7510Members
Speaking of which... I just went to planethalflife... today's news:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Specialists 2.1 Released! Comment! 10/28/2004 11:30 PST | Half-Life Mods | by MarmaladeMan The Specialists' team has just released v2.1 of the mod! Here's a brief snippet of the full changelog:
# New thrown weapon physics. Weapons will fall and tumble in a realistic manner. # Updated particle system for bullet strikes and smoke when you fire a weapon. # Knives will now ricochet off a wall if they strike them at a shallow angle. # Shrapnel added to grenades. # Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun. # Reload button blocks in kung fu. # MAC 10 removed and replaced with the H&K UMP.
Head on over to The Specialists' website for a full list of download mirrors. They also have a promo video available in Bink format, so go check it out!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If I wasn't eating a mars bar right now, I'd be snickering.
Comments
If ZP does go well, i'm thinking more mods will be releasing on the same date <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I've never waited so eagerly for a mod since NS.. bring on ZP!
I couldnt agree more...
Everybody should go check out the IRC channel
irc.gamesurge.net
#zombiepanic
To my knowlage, Rhone has only made a win32 server. I'm unaware if they have given much thought to this, I'll bring it up.
That is exactly why I don't play it that much. My ping is horrendous.
/me joins server to cap more zomb0s
That said I know that the emphasis is on the gameplay and from the concept I read it sounds like pretty solid stuff. British bulldog meets Night of the Living Dead sounds like a fine idea to base a multiplayer on.
Too many things tempting me to pay the money to ship my PC to Spain now and worry about paying my rent later: ns_hulk, ns_source, co_leren, ns_solace and now this! Stupidity may soon have it's wicked way...
How did you post...?
THAT takes skill...
How did you post...?
THAT takes skill... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Library / School / Work PC?
How did you post...?
THAT takes skill... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Library / School / Work PC? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Mac?
Dun dun dun!!!
Complex... That 007 map was so awesome...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Specialists 2.1 Released! Comment!
10/28/2004 11:30 PST | Half-Life Mods | by MarmaladeMan
The Specialists' team has just released v2.1 of the mod! Here's a brief snippet of the full changelog:
# New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
# Updated particle system for bullet strikes and smoke when you fire a weapon.
# Knives will now ricochet off a wall if they strike them at a shallow angle.
# Shrapnel added to grenades.
# Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
# Reload button blocks in kung fu.
# MAC 10 removed and replaced with the H&K UMP.
Head on over to The Specialists' website for a full list of download mirrors. They also have a promo video available in Bink format, so go check it out!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If I wasn't eating a mars bar right now, I'd be snickering.