Something i'm working on
nrby
Join Date: 2002-03-05 Member: 270Members
I've been working on this for a couple of days, just tinkering with lighting and layouts right now.
The location is a mars based military defense installation, maybe radar/meteor tracking tbd.
The marines enter via dropships. (last shot)
I was thinking of ns_valleyforge or ns_sentinal as a name - what do you think?
Anyhoo, here are some shots.
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0001.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0000.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/nsdropship.jpg" border="0">
The location is a mars based military defense installation, maybe radar/meteor tracking tbd.
The marines enter via dropships. (last shot)
I was thinking of ns_valleyforge or ns_sentinal as a name - what do you think?
Anyhoo, here are some shots.
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0001.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0000.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/nsdropship.jpg" border="0">
Comments
More more more!
I think sentinel sounds like a great name, given the SAMs and all. Looks very nice.
btw, your lighting, architecture, and texture choices are amazing.
IT LOOKS AWESOME
ANyway looking really good!
Just curious. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
/me comes after n@rby for his upgraded WC
Nice shots by the way, although unless there laser sams, change the texture <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Textures and especially the dropship
<img src="http://csnation.counter-strike.net/barney/personal/sent_dz0000.jpg" border="0">
- I think you could use a bit more contrast in some of those shots (I realize that some of these are WC shots without lighting though). I'd love to see some more spotlights, and make sure you're using the env_gamma for maximum effect
- I admit I get a little uneasy when I see outdoor shots like you're showing. They look great, but we're really focusing on indoor environments. I think you can make it work with care, just keep this in mind.
I think we can now say that NS has "arrived". <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The pink cubes in the wc shot are light_spots, i think they give a really atmospheric appearance to maps and i intend to use a lot of them to get a good effect.
Thanks for all the comments guys, i appreciate it.
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
There are always semi-believeable explanations in sifi. I thought the problem was more one of game balance?
And Jedisar, that was mentioned before, the mapper just has to make sure they include some obvious visual that their command console it satelitte linked.