[wip] Marine Concept Gun

24

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    What about this one? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Clearly this should be a knife replacement.

    Good work 'suna. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I think that the old GL model should be made LMG <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    edited October 2004
    If you are talking about the 1.0 GL then I can give you a link to it. Cause NSA hosts a gl that was converted to an LMG. And good job with the LMG so far esuna <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-supernorn2000+Oct 29 2004, 03:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Oct 29 2004, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about this one? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That alien looks likes a huge venus trap (THAT EATS YOU WHEN YOUR NOT LOOKEN).
  • GneralasGneralas Join Date: 2004-01-20 Member: 25523Members
    Whats the poly count so far?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Gneralas+Oct 29 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gneralas @ Oct 29 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats the poly count so far? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    With the new version, 1595, about 50% optimised and not finished yet, but pretty much on target.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Someone should model that kharaa thingy in that pic! And to attract the rines into its mouth, it's tounge would look like a beer can <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> !
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-esuna+Oct 29 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Oct 29 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gneralas+Oct 29 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gneralas @ Oct 29 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats the poly count so far? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    With the new version, 1595, about 50% optimised and not finished yet, but pretty much on target. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    is that the tri count? or just quads/polies?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Chrono+Oct 29 2004, 11:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Oct 29 2004, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Oct 29 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Oct 29 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gneralas+Oct 29 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gneralas @ Oct 29 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats the poly count so far? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    With the new version, 1595, about 50% optimised and not finished yet, but pretty much on target. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    is that the tri count? or just quads/polies? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    tri. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
    What the **** is that!?!?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited October 2004
    <!--QuoteBegin--=AngelSaphire=-+Oct 29 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=AngelSaphire=- @ Oct 29 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What the **** is that!?!? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if your refering to tri or poly or quad give me a sec and ill explain

    tri = triangle

    a tri is a face with 3 corners most models in games are made of tris its what the computer processes to make the shapes/models you see in the game they are all put together by a bunch of triangles esunas model is made up of 1595 tri's which means it took 1595 triangles to make up that object the higher this number the more it affects performance

    poly = polygon

    a polygon is a face that is made up of 4 or more corners some of the new engines use these instead of tris for example if you have a square it counts as a single polygon but you can also make up that square with 2 tri's the half life engine builds everything of tris so it breaks squares, hexagons etc into triangles so this number is even higher

    in summary the higher the number the worse performance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    btw nice work esuna looks alot more then 1595 tris
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-Chrono+Oct 29 2004, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Oct 29 2004, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--=AngelSaphire=-+Oct 29 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=AngelSaphire=- @ Oct 29 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What the **** is that!?!? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if your refering to tri or poly or quad give me a sec and ill explain

    tri = triangle

    a tri is a face with 3 corners most models in games are made of tris its what the computer processes to make the shapes/models you see in the game they are all put together by a bunch of triangles esunas model is made up of 1595 tri's which means it took 1595 triangles to make up that object the higher this number the more it affects performance

    poly = polygon

    a polygon is a face that is made up of 4 or more corners some of the new engines use these instead of tris for example if you have a square it counts as a single polygon but you can also make up that square with 2 tri's the half life engine builds everything of tris so it breaks squares, hexagons etc into triangles so this number is even higher

    in summary the higher the number the worse performance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    btw nice work esuna looks alot more then 1595 tris <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but, if used right, the higher the number, the better the viewage (hot smexy models can be both low or high poly.. depends how well made they are... most I did was a 500,000 poly box... that was funny as HELL... till my laptop crashed as a result XD)
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    edited October 2004
    looks amazing esuna, good work.

    now we need meshers and skinners stat XD

    (well when the model is finished.) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    bullet head i did a 3.6 million poly sphere crashed max
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    heh who did the halo grenade that would have taken up like... 230 gb or something of space on their hd?
  • eXoeXo Join Date: 2003-11-23 Member: 23404Members
    sexy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • drealiTdrealiT Join Date: 2004-08-30 Member: 31041Members
    actually chron polygon is just a many sided shape (o baby remember that geometry in school hmmm hmm good)

    therefore a tri and a rectangle are both called polys <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    I made this stupid demon model the other day (like the pink one from Doom) I pressed smooth a lot. It looked good before my computer started cursing at me and exploded.
  • AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
    ...I meant the alien in that looks like a plant
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-MrSocks+Oct 30 2004, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Oct 30 2004, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heh who did the halo grenade that would have taken up like... 230 gb or something of space on their hd? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that was dorian grey i think and it was 230gb of ram to run it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    and drealit i know what a polygon is but in terms of 3d programs a object with more then 3 verts is 3 polygons or else a pistol slide (all being one piece) would be considered 1 polygon its just a multi sided shape <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    great work, always wanted to model this gun but never got to it
  • AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
    So have you gotten around skinning it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    I am *so* going to use this! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--=AngelSaphire=-+Nov 1 2004, 11:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=AngelSaphire=- @ Nov 1 2004, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So have you gotten around skinning it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not yet. I'm still playing with the grip part of the gun. I've remodelled it and i'm not entirely sure what to do with it, heh. I'd post a render but the changes aren't all that significant.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <img src='http://65.75.137.180/yanai/huh%20O_o/Neuer%20Ordner/-_-.gif' border='0' alt='user posted image' />
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Sheena to the rescue! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    esunas model is a bit different to the concept.. but it works with a little tweaking too
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited November 2004
    Sheena... <3

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Love it, shall begin modelling it when i wake up tomorrow.

    And for everyone else, i was stuck on the grip, everything i did looked crap as i've no experience designing weapons or ergonomics, so being sensible, i asked sheena to sketch me something. <3 Sheena.

    EDIT: Yeah, i did employ a little creativity modelling this one since as you can see of the concept, it's not the best picture to model on. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited November 2004
    <img src='http://dump.creativeblank.com/conceptrender5.gif' border='0' alt='user posted image' />

    <img src='http://dump.creativeblank.com/conceptrender6.gif' border='0' alt='user posted image' />

    The render doesn't show it so well (due to lack of any smoothing groups at the moment) and also it could use a few more verts to smooth out the curves. So the second image is a edged faced view so you can see that it's not actually so bad.

    I thought with this i was gonna go way over budget, but apparently i'm sitting just under 1400 poly (1395, to be exact), again, before some optimisation, which is good news. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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