Dead Projects Are Cool!

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
Some time ago, and god knows why, I started a training map with Insane, I was doing the RR at the moment, while Insane was doing the marine part of the map...

...problem was, that we never made a thread, so when Meat_Popsicle started his trainingmap thread, I immediatly stopped working on this one (we didn't have much done anyways), and focused again on my other projects.

I wasn't checking the r_speeds or the entity count since it was a "singleplayer" map... I went a bit crazy with the wires, it's something I started experimenting with back when we were actually working on the co_ competition map.

Anyways, I may end up using parts of this in my other maps, maybe selene... we could always use this thread to post our "dead" projects, dunno... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

The second pic was still a WIP (specially on the lighting aspect), but that isn't important now, I guess.

<img src='http://mendasp.thezazi.net/mapas/training_course/tr_map.jpg' border='0' alt='user posted image' />
<img src='http://mendasp.thezazi.net/mapas/training_course/tr_map2.jpg' border='0' alt='user posted image' />

<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
«1345

Comments

  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    edited October 2004
    Where's the revolving.. I mean, they look great! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    I think you should finish it. The screens look absolutely fantastic. Of course, I am judging a 3d enviroment based off of 2d pictures, but your mapping has always been exemplary, Mendasp. I think Insane has been dying of boredom lately at any rate, and this map would also contribute another little something to the community. If not, you could always do with the cannibalization of the map, so it can contribute to future maps.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I like the unusual lighting/texture experiment. Although nothing else exciting.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    nice, u have a very distinct style of mapping

    anyway heres 2 screens of a hive i made for my original ns map (ns_nova) which i even released a playable version of but was crap (centrel marine spawns REALLY dont work) so i just converted it into co_teabag <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    <img src='http://www.meat.im00.net/images/f/nova1.jpg' border='0' alt='user posted image' />
    <img src='http://www.meat.im00.net/images/f/nova2.jpg' border='0' alt='user posted image' />
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    I have so many unfinished rmfs on my harddrive that I think I could fill this thread all by myself. But I won't. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Here's a screenshot from a combat map that I started together with some people from #nsmapping. Too bad we never finished it, as I think it could turn out really great.
    <img src='http://home.no/drunkenmonkey/co_map.jpg' border='0' alt='user posted image' />

    NS_Overture was a map I worked on for quite some time, and I really thought I would finish it. It later turned into a combat-map that I decided not to release.
    <img src='http://home.no/drunkenmonkey/overture1.jpg' border='0' alt='user posted image' />
    <img src='http://home.no/drunkenmonkey/overture2.jpg' border='0' alt='user posted image' />

    NS_Naide was my first serious ns/mapping-project ever. But just like ns_overture I lost interest in the map before it was finished, and just like ns_overture it later turned into a combat-map that I decided were not good enough for release. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    <img src='http://w1.421.telia.com/~u42127595/naide_hive5.jpg' border='0' alt='user posted image' />
    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1052497339.jpg' border='0' alt='user posted image' />
    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1052497500.jpg' border='0' alt='user posted image' />
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Very nice pictures.

    I would post my unfinished file but it would violatet your eyes in such ways that I would be destroyed.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <img src='http://www.chubshuffle.com/bobthejanitor/noname1.jpg' border='0' alt='user posted image' />

    Here's a co map that never even got so far as having a name. I was about halfway through with it when my hard drive crashed and this screenshot is all that survives. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Drunken.Monkey+Oct 29 2004, 03:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Oct 29 2004, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a screenshot from a combat map that I started together with some people from #nsmapping. Too bad we never finished it, as I think it could turn out really great. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ohh, I almost forgot about that one! damnit.

    Well, I made a looooong corridor in that map, I don't have the pics anymore D: it was quite similar to sava in texture choice, though.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Hmm i map some in quake 1 now i tryed my best to make some nice map in NS, made some new textures (not all are visible on the screens) and made only RR. I stoped becouse i had some problems with w_polly 400-500 in rooms, but when you look at begining of the first room to the last room w_polly get nasty 1600 :/ and i have no concept to fix it thats why i stoped working on it for some time.

    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0000.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0001.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0002.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0003.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0004.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0005.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0006.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0007.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0008.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0009.jpg' border='0' alt='user posted image' />

    Plot is easy marines invaide alien ship.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited October 2004
    <!--QuoteBegin-H|CarNagE^8th+Oct 29 2004, 10:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Oct 29 2004, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm i map some in quake 1 now i tryed my best to make some nice map in NS, made some new textures (not all are visible on the screens) and made only RR. I stoped becouse i had some problems with w_polly 400-500 in rooms, but when you look at begining of the first room to the last room w_polly get nasty 1600 :/ and i have no concept to fix it thats why i stoped working on it for some time.

    Plot is easy marines invaide alien ship. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wow, save that for NS on the HL2 Source Engine!!! That's amazing work! mmmm... BlueBay!!!

    ~ DarkATi
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Something not worth to be alive...

    <a href='http://torment.wz.cz/NS/ns_hulk_V2.zip' target='_blank'>ns_hulk_<span style='color:red'>V2</span>.rmf</a>

    feel free to use any part of it (exept Nexus:D)
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <img src='http://www.andrew.cmu.edu/~rmoulton/First_level.jpg' border='0' alt='user posted image' />

    This is the first room I made in the halflife engine, while I slowly learned not to treat things like I used to for unreal. I don't have unreal installed anymore or I'd show you guys some screens of my maps for that.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    BlueBay = b00tifullest map in the world.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    <img src='http://thezazi.net/maps/ambeke/images/ambeke0015.jpg' border='0' alt='user posted image' />

    ... oh wait.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    My first attempt at an NS map... heh.

    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1066022256.jpg' border='0' alt='user posted image' />

    ~ DarkATi
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited October 2004
    @Mendasp: Definitely use that style or those rooms in another map, that use of the yellow texture is really nice.

    @DM: Finish the rest of the map with the MS, or use it for a new map - that should NOT go unplayed.

    @H|CarNagE^8th: Oh ma gees! Loving the general style of bluebase, it has a very Unreal/Q2/Q3 looking into the future-esque style. It looks like a DM map though so co: yes, ns no.

    P.S. I love this thread! I would post if I had PC (etc. etc.) but I'd only have Quake and CS maps as ns_solace is my first NS map...

    EDIT: That's not the first time I've thanked Moultano for a map he didn't make, guess it's his catchy name that does it...
  • kabuumkabuum Join Date: 2004-07-25 Member: 30108Members
    edited October 2004
    <!--QuoteBegin-Injury+Oct 29 2004, 05:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Injury @ Oct 29 2004, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where's the revolving.. I mean, they look great!  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    I think you should finish it. The screens look absolutely fantastic. Of course, I am judging a 3d enviroment based off of 2d pictures, but your mapping has always been exemplary, Mendasp. I think Insane has been dying of boredom lately at any rate, and this map would also contribute another little something to the community. If not, you could always do with the cannibalization of the map, so it can contribute to future maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, if he'd actually finish it, would it be played? I think no, as most of maps.
    There are many maps finished but I haven't seen any map in public servers. Only traditional ones what are turned into boringness after playing a while..
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    <!--QuoteBegin-AlienCow!+Oct 29 2004, 08:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 29 2004, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BlueBay = b00tifullest map in the world. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thx im gone work on it soon i dont know how to fix that wpolly problem :/
    im gone redesign the RR. or just start the rest and go back to it later.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Co_spacer

    <img src='http://www.another-world.org.uk/spacer/co_unnamed/16.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/co_unnamed/17.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/co_unnamed/19.jpg' border='0' alt='user posted image' />


    and.. THE DOME OF SUPERB TEXTURE ALIGNMENT
    <img src='http://www.another-world.org.uk/spacer/co_unnamed/22.jpg' border='0' alt='user posted image' />

    I loved that dome.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Thats pretty damn good spacer, whatever happened to that rmf?
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> The dome becons, i must... touch it... oooooo

    erm... yes... sorry, its just the alignment, its so...

    I hope you are not goin to just forget co_spacer!, u must at least use some of the superb architecture in another map or something, its sekhsey
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    I've still got the rmf, with a newer, prettier, unfinished-but-over-the-r_speed-limit version of the dome. Here, take it... TAKE IT: <a href='http://www.another-world.org.uk/spacer/ns_unnamed/co_spacer.rmf' target='_blank'>http://www.another-world.org.uk/spacer/ns_...d/co_spacer.rmf</a> (it's uploading, will be done at 10:50pm GMT)
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    I am awed by the talent I see in this thread.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-{DEAD}scott+Oct 29 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Oct 29 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am awed by the talent I see in this thread. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, shame some of these maps didn't get finished.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin-Zazi+Oct 29 2004, 11:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Oct 29 2004, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... oh wait. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pfft.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    mmm... Co_Meteora, shame it will never be finished for various reasons...

    1) Lost the RMF
    2) Too many clipnodes error
    3) r_speeds

    :\

    But, look!

    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076685798.jpg' border='0' alt='user posted image' />

    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076685751.jpg' border='0' alt='user posted image' />

    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076692712.jpg' border='0' alt='user posted image' />

    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076717909.jpg' border='0' alt='user posted image' />

    ~ DarkATi
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    Theres some damn good looking maps here...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-CMaster+Oct 29 2004, 06:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMaster @ Oct 29 2004, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Theres some damn good looking maps here... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And you'll never get to play ANY OF THEM!!!!!111 Mwahahaha!!!

    ~ DarkATi
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    Maybe, you could all throw in the RMFs together. And some uber-map with R-Speeds so high it would make Deep Thought weep will be born from all the completed rooms.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    <!--QuoteBegin-Zazi+Oct 29 2004, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Oct 29 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://thezazi.net/maps/ambeke/images/ambeke0015.jpg' border='0' alt='user posted image' />

    ... oh wait. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <3
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    I guess ns_papillon is dead, along with most of my mapping.
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