[hlcoders] Source Terrain
amckern
Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Insider Comments for the outside world</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Justin Krenz" <krenzo@empiresmod.com>
Does anyone know if the Source engine supports dynamic tesselation of large terrain? I was playing CS: Source the other day and noticed the maps with terrain in the background didn't seem to deform at all when getting farther away. I could've swore I read a forum post from someone at Valve saying that this was supported.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Christopher McArthur" <chrism@skylabgames.com>
The "terrain" in the background of CS simplyv looks like a skybox to me, I doubt its the actual "terrain" weve heard about in the source engine. That would be my guess. That said, I don't know the answer to your question =/
-ctm<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"K. Mike Bradley" <kmb@mikienet.com>
Yes they use the enlarged skybox just like Unreal did.
After four years they caught up.
But it is bump map or terrain.
Fly in CS Source Aztec to see what I mean.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Does anyone know if the Source engine supports dynamic tesselation of large terrain? I was playing CS: Source the other day and noticed the maps with terrain in the background didn't seem to deform at all when getting farther away. I could've swore I read a forum post from someone at Valve saying that this was supported.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Christopher McArthur" <chrism@skylabgames.com>
The "terrain" in the background of CS simplyv looks like a skybox to me, I doubt its the actual "terrain" weve heard about in the source engine. That would be my guess. That said, I don't know the answer to your question =/
-ctm<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"K. Mike Bradley" <kmb@mikienet.com>
Yes they use the enlarged skybox just like Unreal did.
After four years they caught up.
But it is bump map or terrain.
Fly in CS Source Aztec to see what I mean.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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