Best commander
HHUK
Join Date: 2002-11-01 Member: 1936Members
<div class="IPBDescription">Great teamwork</div>I found a wicked commander, I wont reveal his name but he was very patient with bases, he listened to everyone and was quite lenient, I reckon more people should be like him, first thing he did was turrets, 3 at each entrance, then sent out 2 scouts and 1 base guard, I ofcourse was just building the things he constructed. first base, good, then he made the far base, kept the aliens contained, it took a good 2 hours to get 2 bases done and well defended, 2 hours later 2 more were done and we cornered off the aliens, we moved in for the kill with nade launchers. This wasn't an assault like the aliens thought it was, we distracted them while we took out their resources, they were left with 1 hive and 1 resource chamber, pretty hopeless for the aliens, our commander didn't go over the top with turrets, only 6 at every base, 3 at each entrance, he dropped ammo at the waypoints, seperated us into groups, he was a really good commander who deserves praise, if we all learnt by his example everyone would be better and happier.
He explained that he didn't have the upgrades and he took requests on what people think he should do next.
It was like he wasn't commanding, or being told what to do, he was part of a team and everyone's teamwork was fantastic, after defending I got moved to a 3 man attack squad and we flattened them <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The main tactical point to this is: Commanders, don't be a commander, be a team mate.
He explained that he didn't have the upgrades and he took requests on what people think he should do next.
It was like he wasn't commanding, or being told what to do, he was part of a team and everyone's teamwork was fantastic, after defending I got moved to a 3 man attack squad and we flattened them <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The main tactical point to this is: Commanders, don't be a commander, be a team mate.
Comments
If they start llamaism, its time to crack the whip and stop handing out ammo/health/weapons.
But seriously, taking 2 hours to make two bases seems a little too passive to me. When I command, games last no longer than 45 min. Maybe an hour at the most if the marines are being stuborn. But this will change most likely with the next patch.
This Commander you say sounds like a really tough cookie, wish some of our commanders were like that. I myself prefer to be a grunt and take all the orders and get the job done myself. For example last game earlier this afternoon I was ordered to secure each Resource Nozzle and repair each structure myself, and I kept doing it for the entire game. It was so great because you can choose not to assault and be assigned to repair and guard the structures. I love it. Of course I would love to see my fair share of the action too in the game. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
With the new patch all marine tactics will be changing. I've only been able to play a few games so far but my strategy has changed dramatically. You have to adapt and the hope is your marines will realize this to. I did almost loss one map...had to get in a little after it started but, some lucky alien got into the base...started to attack the command station and actually did destroy it. I spent over a minuute telling my men to get back to the base but none did...when I finally jumped out to finish him off it was to late. I didn't want to leave my men stranded. However most of my men were upgraded and the aliens were down to one hive only and almost no nodes. We walked into thier base and it was over.
So, if that happens to you when you don't load up your base with turrents...remember...you can still win if you work as a team.
I want to be a part of the team and I don't give waypoint because I expect my marines to know the map and I expect them to listen.
If they don't listen; I own them with my patended Commander's Whip(I'd use the trademark thing but I dunno the symbol...)....<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Good points. Only thing I keep reminding people in conversations with newer Comms is listen to your troops, but make sure you use the suggestions they give that fit into your tactics. I have seen quite a few commanders spread themselves thin because Joe said do this here and Bob said do this there and Charlie said Gimme this, next thing ya know ya got 3 Onos in the base, level 2 LMGs and one armored soldier to drive em off. Egads!
But maybe that's because I'm no strategist at the moment. Perhaps things will change when I have a goal in mind. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
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I enjoy it mostly, and though I wouldnt say I am a great commander yet<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->I think this is one of the defining traits of a good commander. I too consider myself a good commander; better than the people who still don't know what you need build to get GLs, and where Ventilation Hive is on Hera, but there are still a lot of things I'll forget when things get frantic. Also, my sound system isn't quite up to snuff, so I miss out on a lot of "Need Ammo/Health" requests. It sucks when a decent marine dies because you didn't catch his call for help.
I got a bit of an unexpected ego boost a few days ago though. After playing a few games on one server I decided that I was tired of playing under new/incompetent commanders. I took the chair, and led my marines to victory. Probably the first victory any of them had since the patch, because after map change one guy said he wanted to be commander and was shouted down by everyone else demanding I command again.
Makes a commander feel good to know he's appreciated. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Would be nice to be able to kick/slap grunts that won't listen but it is something that sadly would be abused, one thing I would like to see is it take more than 2 votes to boot a commander as there is nothing more annoying than being booted when things are going well by Mr **obscenity** and his Faggot best mate cos they want to command then watch in horror as they recycle all your stuff and waste all your resources on teleporters in the main base.
I remember playing on a really nice public server (20 players, full, 10 vs. 10), and there was this clannie guy as CO. I swear to god the guy was a bot or something, because damn, he was fast. He micromanaged us and you got ammo/life practically 1-2 seconds after asking for it. I almost didn't want to leave after we mangled the Kharaa 3 rounds in a row (prepatch, but the resource model wasn't all screwed up on this server thank god), but class called...
At this stage though I can kinda get a feel for how my marines are doing skill wise, the aliens against us...what they do and what my man have. Sometimes you just look around, you control half the map and one hive and your men are pretty well upgraded and most have gear and you know...we've lost. Happened to me last night. I have 7 Marines, half in HA with HMG wander into a Communications hub on thier way to an alien resource node. They bumped into an alien forward base and in moments 3 fades appeared with 2 skulks and a gorge. I was dropping ammo and med packs like mad but my Marines went in only a few at a time or ran and got cut down in only a few moments. Most sad. As said before...a commander really is only as good as his Marines