Best commander

HHUKHHUK Join Date: 2002-11-01 Member: 1936Members
<div class="IPBDescription">Great teamwork</div>I found a wicked commander, I wont reveal his name but he was very patient with bases, he listened to everyone and was quite lenient, I reckon more people should be like him, first thing he did was turrets, 3 at each entrance, then sent out 2 scouts and 1 base guard, I ofcourse was just building the things he constructed. first base, good, then he made the far base, kept the aliens contained, it took a good 2 hours to get 2 bases done and well defended, 2 hours later 2 more were done and we cornered off the aliens, we moved in for the kill with nade launchers. This wasn't an assault like the aliens thought it was, we distracted them while we took out their resources, they were left with 1 hive and 1 resource chamber, pretty hopeless for the aliens, our commander didn't go over the top with turrets, only 6 at every base, 3 at each entrance, he dropped ammo at the waypoints, seperated us into groups, he was a really good commander who deserves praise, if we all learnt by his example everyone would be better and happier.

He explained that he didn't have the upgrades and he took requests on what people think he should do next.

It was like he wasn't commanding, or being told what to do, he was part of a team and everyone's teamwork was fantastic, after defending I got moved to a 3 man attack squad and we flattened them <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

The main tactical point to this is: Commanders, don't be a commander, be a team mate.

Comments

  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Good point.  Too many commanders are just plain mean to their men.
  • D_6969D_6969 Join Date: 2002-09-07 Member: 1298Members
    Yeh that's what i do except i get it done a lot faster. Only time it hasn't worked for me is when my soldiers just run off and tell me what to do.
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    Commander has to be both passive and active. If the troops are cooperating, it's best to keep cool and play nice.

    If they start llamaism, its time to crack the whip and stop handing out ammo/health/weapons.
  • SonnyG007SonnyG007 Join Date: 2002-08-07 Member: 1092Members
    Wow sounds like me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    But seriously, taking 2 hours to make two bases seems a little too passive to me. When I command, games last no longer than 45 min. Maybe an hour at the most if the marines are being stuborn. But this will change most likely with the next patch.
  • SGT_GrimesSGT_Grimes Join Date: 2002-11-04 Member: 6913Members
    First I'd like to say hey everyone, I love NS and it would seem I am going to be playing it for awhile.

    This Commander you say sounds like a really tough cookie, wish some of our commanders were like that. I myself prefer to be a grunt and take all the orders and get the job done myself. For example last game earlier this afternoon I was ordered to secure each Resource Nozzle and repair each structure myself, and I kept doing it for the entire game. It was so great because you can choose not to assault and be assigned to repair and guard the structures. I love it. Of course I would love to see my fair share of the action too in the game. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • UGLJonUGLJon Join Date: 2002-11-04 Member: 6940Members
    If you have their respect, it's a good deal. Hopefully they will see you as a commander and not as an armory.
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    Ya I need to really lighten up on my troops heh. Most of the time it's due to the fact that my mic no longer works in the CC, heh.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    Before the patch...I could have my Marines fully upgraded and loaded up and get an easy victory in about 45 minutes to maybe an hour...sometimes only 30 minutes. before the patch I lost only one game because my marines were not listening to me and the aliens destroyed everything in my base from a vent above it. Sad...sad. Now with the new patch it has been rare for me recently to be able to start commanding when i get to a server because there is usually a commander there already, for better or worse...alot of the time worse it seems and I have to wait, which I do. What gets me is the guys who won't let you command if you ask, or the ones who get a stream of requests to leave from the whole team and won't.

    With the new patch all marine tactics will be changing. I've only been able to play a few games so far but my strategy has changed dramatically. You have to adapt and the hope is your marines will realize this to. I did almost loss one map...had to get in a little after it started but, some lucky alien got into the base...started to attack the command station and actually did destroy it. I spent over a minuute telling my men to get back to the base but none did...when I finally jumped out to finish him off it was to late. I didn't want to leave my men stranded. However most of my men were upgraded and the aliens were down to one hive only and almost no nodes. We walked into thier base and it was over.

    So, if that happens to you when you don't load up your base with turrents...remember...you can still win if you work as a team.
  • ianskiianski Join Date: 2002-11-08 Member: 7707Members
    I'm most often a commander, it's probably my best and most liked role. If you be nice to the commander, perhaps even humour me, you'll be the one getting the next heavy armour and shottie when you want to go hunting onos'. I just love giving the good stuff to the guys that are helping the team. If someone runs off and dies continually, i'm not giving them diddly.. it's a waste of the team's resources.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    I like to think I'm an okay commander but a commander is only as good as his men and the men are only as good as their commander <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> The last game I played as commander my team got raped some of the blame had to fall on me but there were other factors like 2/3 of my team being spanish and not following orders :/ then there was the 2-1 advantage the aliens had and the fact that my guys in heavy armour with heavy mgs were getting owned in one on ones with skuls:( Very bad indeed. They had 2 hives up within an hour and over run our second base in the third hive room within 2, inside 3 it was all over except for one spanish guy with ajetpack camping in a vent for like another hour *groan*
  • Tucker_GerakTucker_Gerak Join Date: 2002-11-06 Member: 7396Members
    Sounds like me too!

    I want to be a part of the team and I don't give waypoint because I expect my marines to know the map and I expect them to listen.

    If they don't listen; I own them with my patended Commander's Whip(I'd use the trademark thing but I dunno the symbol...)....<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • JLA-Martian_ManhunterJLA-Martian_Manhunter Join Date: 2002-11-06 Member: 7371Members
    edited November 2002
    Commander is a double edged sword. You're the hero if your team wins, the goat if they lose. I enjoy it mostly, and though I wouldnt say I am a great commander yet, I am better than the average joe I have seen in the chair at this point of public release.

    Good points. Only thing I keep reminding people in conversations with newer Comms is listen to your troops, but make sure you use the suggestions they give that fit into your tactics. I have seen quite a few commanders spread themselves thin because Joe said do this here and Bob said do this there and Charlie said Gimme this, next thing ya know ya got 3 Onos in the base, level 2 LMGs and one armored soldier to drive em off. Egads!
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    I'm a real newbie as a commander, but I try to treat my marines with respect for the most part. I know I hate being ignored for no obvious reason when I'm a grunt, so I try to keep assaulting marines going by healing them and getting them ammo promptly.

    But maybe that's because I'm no strategist at the moment. Perhaps things will change when I have a goal in mind. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • SpydeySpydey Join Date: 2002-11-01 Member: 2294Members
    I've had some awesome commanders.. makes me wish I was in a NS clan really. Newbie commanders are just as frustrating as newbie grunts when you're in the seat yourself. I get a little heavy-handed with people if they dont do what I say.. no way am I spending 53 RP's kitting someone out with heavy armor and a GL when all they are going to do is get killed. Sometimes I wish the commander had the option to kick grunts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I like to think I'm an okay commander but a commander is only as good as his men and the men are only as good as their commander

    ...

    I enjoy it mostly, and though I wouldnt say I am a great commander yet<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->I think this is one of the defining traits of a good commander. I too consider myself a good commander; better than the people who still don't know what you need build to get GLs, and where Ventilation Hive is on Hera, but there are still a lot of things I'll forget when things get frantic. Also, my sound system isn't quite up to snuff, so I miss out on a lot of "Need Ammo/Health" requests. It sucks when a decent marine dies because you didn't catch his call for help.

    I got a bit of an unexpected ego boost a few days ago though. After playing a few games on one server I decided that I was tired of playing under new/incompetent commanders. I took the chair, and led my marines to victory. Probably the first victory any of them had since the patch, because after map change one guy said he wanted to be commander and was shouted down by everyone else demanding I command again.

    Makes a commander feel good to know he's appreciated. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--Spydey+Nov 9 2002, 02:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spydey @ Nov 9 2002, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've had some awesome commanders.. makes me wish I was in a NS clan really. Newbie commanders are just as frustrating as newbie grunts when you're in the seat yourself. I get a little heavy-handed with people if they dont do what I say.. no way am I spending 53 RP's kitting someone out with heavy armor and a GL when all they are going to do is get killed. Sometimes I wish the commander had the option to kick grunts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Would be nice to be able to kick/slap grunts that won't listen but it is something that sadly would be abused, one thing I would like to see is it take more than 2 votes to boot a commander as there is nothing more annoying than being booted when things are going well by Mr **obscenity** and his Faggot best mate cos they want to command then watch in horror as they recycle all your stuff and waste all your resources on teleporters in the main base.
  • FabricatedFabricated Join Date: 2002-11-02 Member: 4452Members
    There's nothing better than being under a really good commander, since even the **obscenity** or retarded kiddies who scream for HMGs and Nade Launchers 2 seconds into the match shut up when they notice the commander is actually the reason they're doing so well.

    I remember playing on a really nice public server (20 players, full, 10 vs. 10), and there was this clannie guy as CO. I swear to god the guy was a bot or something, because damn, he was fast. He micromanaged us and you got ammo/life practically 1-2 seconds after asking for it. I almost didn't want to leave after we mangled the Kharaa 3 rounds in a row (prepatch, but the resource model wasn't all screwed up on this server thank god), but class called...
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    FYI - if you say "please" and "thank you" to a Commander, you'll get stuff more often. Trust me. That's the way that I delegate things *after* I help out the guys that are a benefit to the team <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    Yea, my rules and plans have been pretty constant, reward those who listen and work as a team and those who wait and help youy build things out in bum monkey Eygpt. My current loss ratio is mostly on games where I become commander about halfway though. From those games I'm about 50/50 because in most cases the commander has wasted resources and time and the team is strung out and uncoordinated, alot of times the aliens are just about up to fades and pulling that off is REAL WORK. Once in awhile I can, sometimes I can't, depends largly on my team.

    At this stage though I can kinda get a feel for how my marines are doing skill wise, the aliens against us...what they do and what my man have. Sometimes you just look around, you control half the map and one hive and your men are pretty well upgraded and most have gear and you know...we've lost. Happened to me last night. I have 7 Marines, half in HA with HMG wander into a Communications hub on thier way to an alien resource node. They bumped into an alien forward base and in moments 3 fades appeared with 2 skulks and a gorge. I was dropping ammo and med packs like mad but my Marines went in only a few at a time or ran and got cut down in only a few moments. Most sad. As said before...a commander really is only as good as his Marines
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