I Heard From Somebody That Lastinv

c4tc4t Join Date: 2003-09-06 Member: 20619Members
<div class="IPBDescription">is now clientside rather than server</div> which would make romanos lastinv script not so useful.




true not true?

Comments

  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    It is clientside based, but it feels weird o_0.

    Some people still swear by romano's script though (plus it comes in handy if you do any form of weapon slot based scripting).
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I don't think we've had confirmation of that yet. It was supposed to be made clientside in B5 but it wasn't in the changelog.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Personally speaking, I use romano's lastinv only becayse it remembers my last secondary weapon. Mighty handy for ultra-fast leaping away from a spawn point during a hive camp.

    --Scythe--
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited November 2004
    <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000764' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000764</a>

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->after the lastinv command was moved from the server to the client, a really annoying side-effect was created. every time the command is used and the weapon is switched, a sound plays. (sound\common\wpn_select.wav for marines; sound\common\wpn_select-a.wav for aliens)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    I don't remember seeing clientside lastinv in the changelog, but it looks like it has been done.
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