Look, the only way you'll know if you like the new versions of NS is to play them. And it's definately worth the shot, because NS is by far the best free game you can get. It blows everything else out of the water.
I have played NS since release, with some pauses, and I can honestly say that 3.x are the best versions yet.
I played on BryNS first 1.04-weekend, and it was kind of boring. As soon as there was one (1) decent marine on the marine team (combined with a decent commander) the aliens had no chance.
Reasons why 1.04 would be unplayable today, except for nostalgia trips: - Skulk hitboxes are crouched marines, stitting on the skulks behind. - Skulk speed slower. - Bhopping speeds restricted in the fashion that if you reach max speed, it is reset to base speed making it harder to bhop consistently. - Walking for silence is neigh impossible (only recent changes during 3.0 beta has changed this though). - No model rotation, the skulk appears as if +duck was on all the time (makes it easier to track). - Larger LMG spread. - A crouched marine in a vent is neigh unkillable (there was a trick to it, but it was unreliable). - Marines can bunnyjump (silently). *These combined things means autokilled skulk for anyone with a decent aim. - A second hive is needed for any higher lifeform than the lerk. - A second hive requires 80 resources to build. - No one except the gorge can save more than 33 res at hive one. - Only one gorge per team, whos standard build is either. a) RT, RT -> Hive -> DC OR: RT, RT -> DC -> Hive b) RT -> DC+OC spam in hive -> (if jp rush survived) Hive - JP has unlimited fuel and makes for very easy movement. - HMG does full damage versus buildings (hive included). *Combined with the first set of attributes this means that you need a second hive to do anything against the marines, while getting that second hive up before the marines gain enough tech to lock the aliens in their hive/kill the alien hive/lock down both free hives is almost impossible. - Fades have a 50 damage acid rocket. - Umbra blocks 2/3 bullets. *Marines are dead when the first fade arrives. There's no scaring off a fade who can attack for full damage at a distance while covered by über umbra.
These are just gameplay related things, and only of version 1.04. There were also serious performance and graphical issues.
[Edit] An important issue here is that framerates were very low, making timing of jumps very hard. An attitional issue when trying to move quickly as a skulk.
My belief is that anyone who wants version 1.04 back are just nostalgic and havent really thought things through. As I said in the beginning of the post, I feel that the present version is, despite all problems, the best version as of yet.
This isn't unlike how the CS people **** and whine whenever a patch comes out. People forget that there were a lot of issues and bugs in the old versions. Yes, I don't like how they watered down the onos/fade and the whole 75-res onos thing, and I can't stand combat, unlike the rest of the NS community, but I still realize that there were tons of balance issues and problems in the older versions. People need to think rationally about it, as stated above.
-Res For Kill: No more suicidal style aliens, and no more skulk rush at the beginning of the game. That was fun. Has totally changed the play style of the game.
-Prices: Everything is so much cheaper, makes the game so much shorter, not cool!
-Hive Restrictions: Eliminates the "epic" hive battles, second hive going up kind of things. That was fun.
-New Onos and other lifeforms: The onos is now a pus** that has become a hit and run attacker. He cant hold his own anymore. Stomp, eat, run away like a pansy, OO SCARY, like the fat ladies in McDonalds, my god.
-Res Sharing: No more one gorge. Bases dont go up fast enough, aliens dont feel like they have a center .. "man" involved, someone they must protect, sort of like a VIP game within' the game.
-Waypoints: No more of those helpful waypoints! Build here, enemy here, protect here, weld this, etc.. what happened!? (my pet peeve!)
-Fade Blink: TOTALLY UNATMOSPHERIC!! Hes mother-lovin' freakin' jesus! And wimpy acid rocket at hive43!
-Lerk: Hes changed. Now an annoying butthole that honostly doesnt help too much, as well as the flight model, which was better used for spikes.
This is just one of the many things that shouldnt have been touched. I've made a lot of threads on how this game is going down the wrong road in terms of classic NS, but apparently the devs have their ears plugged. Yeah, people arent complaining, but damn, you dont see anyone going "MAN 2.0 and BEYOND is SOOO much better than 1.0x!!! " more than complaints about how its actually -lost- its atmospheric potential. I just wish the devs would -start over- with all the bug fixes back to 1.04. Apparently they dont want to waste all that work, but they're only digging their hole deeper, and if they keep digging they wont be able to climb out soon enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Amen to that.
This is so right.
I think we all just miss the epic games the most (for those you you saying how 1.04 did have problems in terms of balance I don't deny this) I've also noticed that servers are now here near as full anymore. I think the epic games were good because it meant that most of the people playing were pretty serious about it. No annoying CS style kids.
<!--QuoteBegin-quickie+Nov 2 2004, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (quickie @ Nov 2 2004, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have been a long time follower of ns. since before the release of version 1.
This is this first time I have posted on this board in ages because I lost interest in it. I believe this game has lost all its originality. I played it for the first time in ages and didnt like it at all.
Sorry about the flame, but I am genuinely curious as whether or not people actually prefer the current NS to the old version one days.
Opinions please. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No way! I like this latest version of NS better. You couldn't play half the alien features in 1.04. There was rarely onos, and sensory was not viable, and the abilities weren't as good. Anyone miss pheremones? I don't. And the costs of things were all wrong so it made it difficult to play an effective campaign for marines. Plus marines couldn't electrify equipment which really slowed the game down because of the time it took to build outposts. So I don't know, I just like the new game better, it is faster and smarter IMHO.
<!--QuoteBegin-CeReal !+Nov 7 2004, 08:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CeReal ! @ Nov 7 2004, 08:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i miss the dayz where killing a fade or onos was so enjoyable... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it still is :o
Now that I think about it, I do wish they had the long, epic games from before, where you'd have HA squared off with onoses/fades etc. (tough onoses, btw) Speaking of which, here's another thing I miss: Heavy armor. It seems that the only thing you see now researched from the prototype are jetpacks. I used to love the days of large, tight heavy-armor trains mowing down aliens etc. I also think that we should have tougher, harder to get onoses.
Do you remember 1.0x correctly? It was basically JP+HMG (HMG's that took down hives in 2 clips, and jetpacks that flew like flies) against skulks, eventually one lerk (with spikes)
Now at least we do see HA's, maybe 1 time out of 3 if not 50% of the time
Only in the very first days of NS did you see HA, because everyone were noobs and didnt know JP was much more overpowered. You also saw huge amounts of turrets... "ah I remember the good old days when you could spawn right into a HA HMG+welder, and walk to the hive on turrets, never touching the ground.
What ticks me off is the fact that they did fix things such as JP overpoweredness, but they end up deciding they had to mess with <i>everything else</i>.
Yeah, I sure don't miss the JP rushes, but I do miss the epic battles that simply don't exist in 3.0 now.
I'm not saying 1.04 didnt have any flaws. Much of it <i>did</i> but it was much more machinical flaws, such as the screwed hitboxes or bunnyhopping. 1.04 was buggy, but fun, and just as Danieru said, they fixed some things, but why did they have to mess with <i>everything?</i> They had the winning formula, but then changed it? Peh.
Guess it's just different for everyone. I find the latest version to be much better than 1.0x. I like being able to still play a game involving strategy without having to spend 3 hours on a match because it was being "epic" (Except back then it was called a stalemate and people bitched in great numbers about them).
I'm not saying 1.04 didnt have any flaws. Much of it <i>did</i> but it was much more machinical flaws, such as the screwed hitboxes or bunnyhopping. 1.04 was buggy, but fun, and just as Danieru said, they fixed some things, but why did they have to mess with <i>everything?</i> They had the winning formula, but then changed it? Peh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> my views exactly.
and for those of you who decide to try 1.04 now and find it not fun. The reason is simple, you simply dont have enough people on the 1.04 servers now. You NEED a minimum of something like 8v8 for 1.04 games to reach 'epic' length. The most Ive seen on 1.04 servers nowadays is 4v4. Which simply wont work, thus what youre seeing now is a crippled version of 1.04.
Seems like most people skipped reading my post... the truth is that if the marine team was anywhere near competent aliens were screwed. Those "epic" games were only because the marines were too stupid to finish the game, and the aliens too stupid to realise that they were fighting HA/HMGs with hive1 skulks and that the only reason they hadnt lost yet was because the marines were poor.
<!--QuoteBegin-tjosan+Nov 7 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Nov 7 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those "epic" games were only because the marines were too stupid to finish the game, and the aliens too stupid to realise that they were fighting HA/HMGs with hive1 skulks and that the only reason they hadnt lost yet was because the marines were poor. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> its really not considered epic until you have fade/lorks vs an HA army going on at some point in the game.
I can understand that people don't want to spend two hours for one game, but I don't understand why they decided to almost completely change the way aliens strategize when there were only a couple of things wrong with them at the time (the Gorge system was one of them).
My current guess is that they wanted the game to be fresh enough so that they revamped the aliens to offer some gameplay variety or something like that...
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Ns had the winning formula indeed during 1.04 with 3 elements combined
Real time strategy (RTS) First person shooter (FPS) Role playing game (RPG)
The commander actually had to use strategy to take down hives or lock down escential areas. The gorge player (sometimes 2) had to be protected and also needed the aid of the team to function correctly --> reinforcing teamplay. The onos was a powerfull beast which was almost unstopable, which fitted its role perfectly since it was a heavy toll on res to evolve to the onos
<b>Statement: The jetpack/hmg rush.</b> I've seen it been succesfull about 1 out of 5 times. What I usually saw was them silly jetpackers getting stuck in my webs and gettingkilled by my friendly neighbourhood skulks.
<b>Statement: onos/fade rush and marines lose!!!</b> Well what do you expect if the marines lost control of the situation like this? lets see 3 hives and some fades and 1 or 2 oni... I would say the aliens deserve to win with this formula due to all the res they spend...
<b>Statement: HA/HMG train crushing the aliens during 1 or maybe 2 hive lockdown.</b> Point of the game perhaps? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
What ns 2.0 and 3.0 lost are the RTS and RPG parts. Sure they are still part of the game but they are not at all that important anymore. NS has become a FPS fragging game without really thinking about the other two very important elements. To bad really since some of the new elements are pretty interesting if they would be applied to 1.04.
1.04 with some elements (weapons/sensoriechamber) from 2.0 or 3.0 and of course the bug fixes would be the better game of all 3 versions, keep the FPS fragfest in combat and get it out of ns classic
I'm usually one of the people who would say "stop bitching, and this nostalgia isn't the right attitude", but in this case, I think I've been convinced otherwise.
There have been many bug fixes since the earlier versions, and many positive balance changes. There have been some good additions, and some bad ones. (CO for the bad) The game now is much more polished and professional. I remember when I first got NS, there were sooo many bugs. I couldn't read the menus, I got corrupt file errors when trying to get it to work, and there were many other bugs that turned me off/annoyed me. That being said, I agree how over time it's lost the RTS element. There's too much emphasis now on how well you can aim. Hive control, a major strategic element doesn't mean nearly as much as it used to. Onoses and fades are just cannon fodder, and if you kill one, it's no big deal.
The best way to fix this would be to add some changes/tweaks to revert some aspects of NS to earlier versions, and maybe add new changes to add strategy to the game. On top of this, you'd have all of the bug fixes that you have in the newest versions. Also, some of the good, simple, common-sense suggestions that always get ignored (and yes, it's ignoring when you say "it's been posted 1000 times already"--wonder why?) would be implemented, such as the ability to parasite mines, having different parasite icons for structures, having JP show up next to your name in the scoreboard like it does with heavy, etc etc.
Now here's a fairly controversial suggestion that will never be implemented because of design conservativeness, but I think that it would greatly enhance the stragegical element of the game. (note: this is vague) The tech tree should be expanded significantly. More options available to research, more possible abililties, maybe even more alien lifeforms etc. There are simply too few options now, which puts less pressure on strategy. I don't want to suggest any ideas just yet, but there should be a significantly larger tech tree for both marines and aliens in order to make the games more varied and skillful, strategy wise.
<!--QuoteBegin-Umbraed Monkey+Nov 7 2004, 12:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 7 2004, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tjosan+Nov 7 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Nov 7 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those "epic" games were only because the marines were too stupid to finish the game, and the aliens too stupid to realise that they were fighting HA/HMGs with hive1 skulks and that the only reason they hadnt lost yet was because the marines were poor. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> its really not considered epic until you have fade/lorks vs an HA army going on at some point in the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yup. Those games can last up to 2 hours.. one which I commanded. Still remember it vividly, very fun times.
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
i'm sure the reason that a more elaborate and expanded tech tree isn't being tested or experimented or even thought about is because, primarily, Half-Life is an thoroughly aged engine and simply cannot handle additional things such as more weapons or items. i for one would love to see a hand-held scanner that de-cloaks/motion tracks enemies within a limited range to help allies (tiny range) coupled with the fact that it feels like the Dev team is no longer really there. Flayra seems to have become a ghost now that Unkown Worlds is in action, and ah... i can't remember his name but another member of the Team left to work at EA. (great for him, not so great for us considering he's restricted from putting his talents to work for free, AKA on NS)
yeah, it just feels like NS has not only lost its "spark" but it feels like it's not going anywhere else. (didn't it take like 5 months to go from 3.01b4 to 3.01b5?)
if this trend continues of simplifying and speeding up NS continues, we're going to be stuck with a Sci-Fi themed FPS with upgrades 'n stuff. NS will absolutely have to change once everyone switches over to the source engine (deal with it, NS will either move or die) a CRAP-LOAD of work is going to be needing to be done in order to take our beloved NS into the future.
2.01 was here so briefly... it felt like it only lasted a month or two... and the only thing i can remember from it was walking towards the catwalk in mineshaft and thinking to myself
Comments
I played on BryNS first 1.04-weekend, and it was kind of boring. As soon as there was one (1) decent marine on the marine team (combined with a decent commander) the aliens had no chance.
Reasons why 1.04 would be unplayable today, except for nostalgia trips:
- Skulk hitboxes are crouched marines, stitting on the skulks behind.
- Skulk speed slower.
- Bhopping speeds restricted in the fashion that if you reach max speed, it is reset to base speed making it harder to bhop consistently.
- Walking for silence is neigh impossible (only recent changes during 3.0 beta has changed this though).
- No model rotation, the skulk appears as if +duck was on all the time (makes it easier to track).
- Larger LMG spread.
- A crouched marine in a vent is neigh unkillable (there was a trick to it, but it was unreliable).
- Marines can bunnyjump (silently).
*These combined things means autokilled skulk for anyone with a decent aim.
- A second hive is needed for any higher lifeform than the lerk.
- A second hive requires 80 resources to build.
- No one except the gorge can save more than 33 res at hive one.
- Only one gorge per team, whos standard build is either.
a) RT, RT -> Hive -> DC OR: RT, RT -> DC -> Hive
b) RT -> DC+OC spam in hive -> (if jp rush survived) Hive
- JP has unlimited fuel and makes for very easy movement.
- HMG does full damage versus buildings (hive included).
*Combined with the first set of attributes this means that you need a second hive to do anything against the marines, while getting that second hive up before the marines gain enough tech to lock the aliens in their hive/kill the alien hive/lock down both free hives is almost impossible.
- Fades have a 50 damage acid rocket.
- Umbra blocks 2/3 bullets.
*Marines are dead when the first fade arrives. There's no scaring off a fade who can attack for full damage at a distance while covered by über umbra.
These are just gameplay related things, and only of version 1.04. There were also serious performance and graphical issues.
[Edit] An important issue here is that framerates were very low, making timing of jumps very hard. An attitional issue when trying to move quickly as a skulk.
My belief is that anyone who wants version 1.04 back are just nostalgic and havent really thought things through. As I said in the beginning of the post, I feel that the present version is, despite all problems, the best version as of yet.
PS. Feel free to correct/add things on my list.
The major things that have changed are:
-Res For Kill: No more suicidal style aliens, and no more skulk rush at the beginning of the game. That was fun. Has totally changed the play style of the game.
-Prices: Everything is so much cheaper, makes the game so much shorter, not cool!
-Hive Restrictions: Eliminates the "epic" hive battles, second hive going up kind of things. That was fun.
-New Onos and other lifeforms: The onos is now a pus** that has become a hit and run attacker. He cant hold his own anymore. Stomp, eat, run away like a pansy, OO SCARY, like the fat ladies in McDonalds, my god.
-Res Sharing: No more one gorge. Bases dont go up fast enough, aliens dont feel like they have a center .. "man" involved, someone they must protect, sort of like a VIP game within' the game.
-Waypoints: No more of those helpful waypoints! Build here, enemy here, protect here, weld this, etc.. what happened!? (my pet peeve!)
-Fade Blink: TOTALLY UNATMOSPHERIC!! Hes mother-lovin' freakin' jesus! And wimpy acid rocket at hive43!
-Lerk: Hes changed. Now an annoying butthole that honostly doesnt help too much, as well as the flight model, which was better used for spikes.
This is just one of the many things that shouldnt have been touched. I've made a lot of threads on how this game is going down the wrong road in terms of classic NS, but apparently the devs have their ears plugged. Yeah, people arent complaining, but damn, you dont see anyone going "MAN 2.0 and BEYOND is SOOO much better than 1.0x!!! " more than complaints about how its actually -lost- its atmospheric potential. I just wish the devs would -start over- with all the bug fixes back to 1.04. Apparently they dont want to waste all that work, but they're only digging their hole deeper, and if they keep digging they wont be able to climb out soon enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Amen to that.
This is so right.
I think we all just miss the epic games the most (for those you you saying how 1.04 did have problems in terms of balance I don't deny this) I've also noticed that servers are now here near as full anymore. I think the epic games were good because it meant that most of the people playing were pretty serious about it. No annoying CS style kids.
This is this first time I have posted on this board in ages because I lost interest in it. I believe this game has lost all its originality. I played it for the first time in ages and didnt like it at all.
Sorry about the flame, but I am genuinely curious as whether or not people actually prefer the current NS to the old version one days.
Opinions please. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No way! I like this latest version of NS better. You couldn't play half the alien features in 1.04. There was rarely onos, and sensory was not viable, and the abilities weren't as good. Anyone miss pheremones? I don't. And the costs of things were all wrong so it made it difficult to play an effective campaign for marines. Plus marines couldn't electrify equipment which really slowed the game down because of the time it took to build outposts. So I don't know, I just like the new game better, it is faster and smarter IMHO.
it still is :o
if the fade/onos had any value, that is.
Now at least we do see HA's, maybe 1 time out of 3 if not 50% of the time
"ah I remember the good old days when you could spawn right into a HA HMG+welder, and walk to the hive on turrets, never touching the ground.
Yeah, I sure don't miss the JP rushes, but I do miss the epic battles that simply don't exist in 3.0 now.
I'm not saying 1.04 didnt have any flaws. Much of it <i>did</i> but it was much more machinical flaws, such as the screwed hitboxes or bunnyhopping. 1.04 was buggy, but fun, and just as Danieru said, they fixed some things, but why did they have to mess with <i>everything?</i> They had the winning formula, but then changed it? Peh.
I'm not saying 1.04 didnt have any flaws. Much of it <i>did</i> but it was much more machinical flaws, such as the screwed hitboxes or bunnyhopping. 1.04 was buggy, but fun, and just as Danieru said, they fixed some things, but why did they have to mess with <i>everything?</i> They had the winning formula, but then changed it? Peh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
my views exactly.
and for those of you who decide to try 1.04 now and find it not fun. The reason is simple, you simply dont have enough people on the 1.04 servers now. You NEED a minimum of something like 8v8 for 1.04 games to reach 'epic' length. The most Ive seen on 1.04 servers nowadays is 4v4. Which simply wont work, thus what youre seeing now is a crippled version of 1.04.
its really not considered epic until you have fade/lorks vs an HA army going on at some point in the game.
I can understand that people don't want to spend two hours for one game, but I don't understand why they decided to almost completely change the way aliens strategize when there were only a couple of things wrong with them at the time (the Gorge system was one of them).
My current guess is that they wanted the game to be fresh enough so that they revamped the aliens to offer some gameplay variety or something like that...
Real time strategy (RTS)
First person shooter (FPS)
Role playing game (RPG)
The commander actually had to use strategy to take down hives or lock down escential areas. The gorge player (sometimes 2) had to be protected and also needed the aid of the team to function correctly --> reinforcing teamplay.
The onos was a powerfull beast which was almost unstopable, which fitted its role perfectly since it was a heavy toll on res to evolve to the onos
<b>Statement: The jetpack/hmg rush.</b>
I've seen it been succesfull about 1 out of 5 times. What I usually saw was them silly jetpackers getting stuck in my webs and gettingkilled by my friendly neighbourhood skulks.
<b>Statement: onos/fade rush and marines lose!!!</b>
Well what do you expect if the marines lost control of the situation like this? lets see 3 hives and some fades and 1 or 2 oni... I would say the aliens deserve to win with this formula due to all the res they spend...
<b>Statement: HA/HMG train crushing the aliens during 1 or maybe 2 hive lockdown.</b>
Point of the game perhaps? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
What ns 2.0 and 3.0 lost are the RTS and RPG parts. Sure they are still part of the game but they are not at all that important anymore.
NS has become a FPS fragging game without really thinking about the other two very important elements. To bad really since some of the new elements are pretty interesting if they would be applied to 1.04.
1.04 with some elements (weapons/sensoriechamber) from 2.0 or 3.0 and of course the bug fixes would be the better game of all 3 versions, keep the FPS fragfest in combat and get it out of ns classic
There have been many bug fixes since the earlier versions, and many positive balance changes. There have been some good additions, and some bad ones. (CO for the bad) The game now is much more polished and professional. I remember when I first got NS, there were sooo many bugs. I couldn't read the menus, I got corrupt file errors when trying to get it to work, and there were many other bugs that turned me off/annoyed me. That being said, I agree how over time it's lost the RTS element. There's too much emphasis now on how well you can aim. Hive control, a major strategic element doesn't mean nearly as much as it used to. Onoses and fades are just cannon fodder, and if you kill one, it's no big deal.
The best way to fix this would be to add some changes/tweaks to revert some aspects of NS to earlier versions, and maybe add new changes to add strategy to the game. On top of this, you'd have all of the bug fixes that you have in the newest versions. Also, some of the good, simple, common-sense suggestions that always get ignored (and yes, it's ignoring when you say "it's been posted 1000 times already"--wonder why?) would be implemented, such as the ability to parasite mines, having different parasite icons for structures, having JP show up next to your name in the scoreboard like it does with heavy, etc etc.
Now here's a fairly controversial suggestion that will never be implemented because of design conservativeness, but I think that it would greatly enhance the stragegical element of the game. (note: this is vague) The tech tree should be expanded significantly. More options available to research, more possible abililties, maybe even more alien lifeforms etc. There are simply too few options now, which puts less pressure on strategy. I don't want to suggest any ideas just yet, but there should be a significantly larger tech tree for both marines and aliens in order to make the games more varied and skillful, strategy wise.
its really not considered epic until you have fade/lorks vs an HA army going on at some point in the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yup. Those games can last up to 2 hours.. one which I commanded. Still remember it vividly, very fun times.
Havent remembered a 2.0 game.
yeah, it just feels like NS has not only lost its "spark" but it feels like it's not going anywhere else. (didn't it take like 5 months to go from 3.01b4 to 3.01b5?)
if this trend continues of simplifying and speeding up NS continues, we're going to be stuck with a Sci-Fi themed FPS with upgrades 'n stuff. NS will absolutely have to change once everyone switches over to the source engine (deal with it, NS will either move or die) a CRAP-LOAD of work is going to be needing to be done in order to take our beloved NS into the future.
2.01 was here so briefly... it felt like it only lasted a month or two... and the only thing i can remember from it was walking towards the catwalk in mineshaft and thinking to myself
"I can't hear the skulks!"
what could you hope to accomplish by bashing the current version and glorifying the old one?