<!--QuoteBegin-BAshh+Nov 4 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Nov 4 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Evil_Ice+Nov 4 2004, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Nov 4 2004, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regarding the ignorance thing, I have tried it, and all it results in is endless spam that masks any relevance or valid advice contributed by anyone of merit. I also believe people should have to learn and that their stupidity should be mocked, they need to realise this before it does them real harm.
regarding the high poly arms things....
I already did high poly arms.....
::points to 2 month old flame locked thread consisting of maybe one page of valid comments, and another 18 of bs:: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i agree. ice is just the only one who really will stand up for it.
i personally really dont care about much anymore to begin with, so idiocy on the internet is the least of my problems, and i cant be arsed to go on arguing points for hours that wont get us anywhere.
and yeah he did 'high poly' arms, which were really just better made, for i think they came out to be lower than the others. i dont remember, but i do remember that they were BEAUTIFULY done, and everyone had something to complain about, even when the man asked to not critizise it. Seriously, it's not hard to keep your two cents to yourself. Like i could of here, but didnt. His skin was pretty decent too, considering he's not a skinner. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> His skin was the only thing even slightly lacking, and even it looked WAY WAY better then the original. I really wish he had gotten around to the animating, since I know he's a leet animator too and it was an absolutly awesome project so far...
[edit] Sorry for spamming the thread, this is the last comment I'm making off topic. Sorry again.
Very Nice model, especially considering I've always wanted someone to model on that concept. You still havent changed your attitude though, but I'll just shut up now. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Evil_Ice+Nov 3 2004, 11:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Nov 3 2004, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2) I am not asking you to tell me what you think of the model or the UVW maps <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:red'>- Slanderous, defamatory, false, obscene, indecent, lewd, pornographic, abusive, insulting, threatening, harassing or obnoxious comments are not appropriate in the NS community.
- Any form of direct or indirect personal attack or harassment is prohibited. </span>
it's a nice model, but the legs are bad, there, face it
<!--QuoteBegin-Evil_Ice+Nov 3 2004, 11:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Nov 3 2004, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2) I am not asking you to tell me what you think of the model or the UVW maps <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
well ... nice model anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-eXo+Nov 4 2004, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eXo @ Nov 4 2004, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont like the legs :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah... he totally said "dont critisize it..."
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited November 2004
Indeed guys, but let's get past the flames here, and focus on getting some textures done, if enough good textures get done (at least one set) I'll even consider reanimating some of it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Imagine sexy new model, new textures, and new animations all in one...
pertaining to the legs, I can NOT alter the legs, regardless of what you think of them, they are too long and misproportional I know, but this is because of the default bone structure, the hip bone places the pivot bones for either thigh way too high up on the model, and the only way to have the model animate properly is to fit the legs to the bone structure... so unless you guys would rather a model that looks good while not moving and like **** while moving than a model that looks semi-decent all the time, learn to live with the legs, you don't notice it in game...
[edit: not to mention I DID post the model, both .3ds and ms3d format, so anyone here could give a shot at fixing it... anyone who can do better is welcome to try]
<!--QuoteBegin-eXo+Nov 4 2004, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eXo @ Nov 4 2004, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont like the legs :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They look wierd in the pose, but that's because its an unnatural body position, they acctually are extreamly well done, you'll see when its all textured up and animated, its gonna look really good.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
<!--QuoteBegin-Swiftspear+Nov 4 2004, 06:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Nov 4 2004, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They look wierd in the pose, but that's because its an unnatural body position, they acctually are extreamly well done, you'll see when its all textured up and animated, its gonna look really good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's the spirit!
texturize em up kids <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also, link to those high poly arms? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I searched but all I see is a link to this thread.
Of course, posting <i>ANY</i> creative work on a public venue such as the internet invites criticism. if there was an End User Agreement for the internet, that would be in it. I suppose I'm saying that if you wish not to hear criticisms, ignore them. Either that or don't post creative works on an internet forum <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
In short: deal with it. The vast majority of criticisms are for the benefit of the author (showing how the certain work is not acceptable to the very people that you are releasing it to). As someone who's written for a long time, I very much love it when people tear my works apart and actually very much dislike it when I am treated to a deluge of 'OMG REALLY GUD's.
My advice would be to understand what your priorities really should be (i.e. improving rather than proving the point that you're already better than everyone else, so you don't need to bother) and take these criticisms for what they are: help for you, the creator.
"Internet is filled with fools, and the biggest in the faction of fools are those who dare to harass you for no cogent reason at all. Those are the lowest of lifeforms on earth, and doesnt have a voice in the real world, therefore they live out it here, where none can do anything against it."
Ice is probably the most honest and mature person on those forums (at least in my opinion.) I respect his attitude towards other people, since its nothing wrong with it, and I just love his models (And skins! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->). Other people just has problems accepting his wishes, because people here has an URGE to criticize other peoples work, even though they cant do better themselves.
I'd love to see this finished, would work perfectly with those hp-arms, which I hold so close to my heart, hehe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
people get over it already this discussion is getting very very old
and if your looking for the high poly arms go to NSA and get the "Utility Axe"
Ice's arms came with a complimentary axe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ftw
<!--QuoteBegin-MrSocks+Nov 4 2004, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Nov 4 2004, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people get over it already this discussion is getting very very old
and if your looking for the high poly arms go to NSA and get the "Utility Axe"
Ice's arms came with a complimentary axe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ftw <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i remember that, was quite funny at the time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
lol... wow you have just earned alot of respect from me with that statement meph, despite what people tend to say about you, you do have words of wisdom and merit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Also... lol @ socks, that's the default arms version, although you are correct in stating that the high poly arms can be found at NSArmsLab, and there is a complimentary axe already using them... and a grenade... and a pistol or two I believe...
I gotta agree with Meph on that. For the whole time i have been browsing these forums i gotta say is really what all you have / had with Meph and Ice? In my mind theres nothing wrong with Ice's and Meph's attitude. Like in Ice's high poly hands thread it just went from a nice start to bombed to oblivion <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> and ppl kept nagging that the textures were bad etc. christ sake the guys a modeler not a skinner. Really if some 1 ask's please don't give C&C then just don't post, follow the thread or find another one where to post, or is it just that hard (looks like it). P.s Never forget the other guy at the other end in the internet does have feelings, he aint just text on your screen...
I'm sorry that Mephs, Ice's and Brig's stay at the NS forums were bad ones. And gl on the Ghost Ops mod Ice.
P.s x2 Just love the model, im gonna try and learn skinning (or animating <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ) and see if i can do something to this marine.
<!--QuoteBegin-Evil_Ice+Nov 3 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Nov 3 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Look, I know my opening statements make me sound bitchy or whatever, but I state them for a reason, because I honestly do NOT want to hear complaints, they don't help the process any, I always enjoy hearing people's appreciation for my work, but generally that is not the case, and all it does is **** me off, and after all this IS my thread, so if you don't want to oblige my rules, don't post here, it's pretty simple... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Mayby if you were actually on these forums more, and read the topics?
I havnt really seen anyone say "that's crap" (etc) to anyone, this forums is about helping others with their models. It's usually either "Wow, thats really sexeh!", or "It's ok, but needs a little help here or there". People help you with your model, saying "Look there's an error here or there". It can really help. Mayby if you weren't so stubborn I might've skinned it for you...
If you have a problem with someone thats is being mean/disruptive, blah blah blah, report them. It's that simple.
I think the model is really nice but: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Feel quite outraged almost about the opening statement you made so i shant be touching the skin in anyway shape or form<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Im in the same boat as him...
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Thanks for most of the supportive comments, but this topic should be DROPPED already, if not I will add another line to my first post:
4) My attitude is not the topic of discussion, I am an angry, mean person, and I want to devour your souls
If you aren't gonna contribute something worth the time to read, then don't post, this thread is already four (4) pages long, and I haven't seen any textures yet... and no do NOT quote this line saying "well it's because of your attitude" because I do not give a ****... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
i just startet skinning (ok it is my first model to skin but i found out that it is quite easy with enough time on your hands <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
while trying to fit the textures on the model i discovered that the textures used in the normal "low poly" versions got a quite low resolution (suprise).
now ... are there any high quality textures avaiable for download somewhere? sorry im a little new to this customizing stuff so a little help would be appreaciated.
<!--QuoteBegin-v29a+Nov 5 2004, 06:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (v29a @ Nov 5 2004, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just startet skinning (ok it is my first model to skin but i found out that it is quite easy with enough time on your hands <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
while trying to fit the textures on the model i discovered that the textures used in the normal "low poly" versions got a quite low resolution (suprise).
now ... are there any high quality textures avaiable for download somewhere? sorry im a little new to this customizing stuff so a little help would be appreaciated.
thanks <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> doing them self? from scratch? the whole point of texturing a model?
uhm i dont know what special points i have to pay attention to ... but evil made it really simple to skin this model (at least i think so).
and no im not doing them myself from scratch ... i tried to take over the existing textures from the low poly model (and modify them to look a little better)
you just have to search by color for the places to put the texture on ... the fitting aso is just "a little" gfx <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Well, I think you should probably start your own thread to avoid getting any flames or spam here, but I will say this, what you want to do is seperate the SINGLE map into many 512x512 maps to achieve maximum efficient resolution <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
you can actually accomplish this pretty easily by just taking the already existing UVW maps apart, scaling them up (keeping them proportional, no rectangular squares) and regrouping them so that you can assign them to other bitmaps, then when you are done moving all the parts around, and you have let's say maybe 2 or 3 512x512 bitmaps, you can start retexturing them, but honestly what's the point in that when you have this pretty shiny new model to play with? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
regarding the high poly arms things....
I already did high poly arms.....
::points to 2 month old flame locked thread consisting of maybe one page of valid comments, and another 18 of bs:: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i agree. ice is just the only one who really will stand up for it.
i personally really dont care about much anymore to begin with, so idiocy on the internet is the least of my problems, and i cant be arsed to go on arguing points for hours that wont get us anywhere.
and yeah he did 'high poly' arms, which were really just better made, for i think they came out to be lower than the others. i dont remember, but i do remember that they were BEAUTIFULY done, and everyone had something to complain about, even when the man asked to not critizise it. Seriously, it's not hard to keep your two cents to yourself. Like i could of here, but didnt. His skin was pretty decent too, considering he's not a skinner. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
His skin was the only thing even slightly lacking, and even it looked WAY WAY better then the original. I really wish he had gotten around to the animating, since I know he's a leet animator too and it was an absolutly awesome project so far...
[edit] Sorry for spamming the thread, this is the last comment I'm making off topic. Sorry again.
Less talk, more skin.
<span style='font-size:21pt;line-height:100%'><span style='color:red'><3</span></span>
2) I am not asking you to tell me what you think of the model or the UVW maps
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:red'>- Slanderous, defamatory, false, obscene, indecent, lewd, pornographic, abusive, insulting, threatening, harassing or obnoxious comments are not appropriate in the NS community.
- Any form of direct or indirect personal attack or harassment is prohibited. </span>
it's a nice model, but the legs are bad, there, face it
period.
2) I am not asking you to tell me what you think of the model or the UVW maps
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
well ... nice model anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
leave the model alone he's already asked you not to post critisism
yeah... he totally said "dont critisize it..."
Imagine sexy new model, new textures, and new animations all in one...
pertaining to the legs, I can NOT alter the legs, regardless of what you think of them, they are too long and misproportional I know, but this is because of the default bone structure, the hip bone places the pivot bones for either thigh way too high up on the model, and the only way to have the model animate properly is to fit the legs to the bone structure... so unless you guys would rather a model that looks good while not moving and like **** while moving than a model that looks semi-decent all the time, learn to live with the legs, you don't notice it in game...
[edit: not to mention I DID post the model, both .3ds and ms3d format, so anyone here could give a shot at fixing it... anyone who can do better is welcome to try]
They look wierd in the pose, but that's because its an unnatural body position, they acctually are extreamly well done, you'll see when its all textured up and animated, its gonna look really good.
That's the spirit!
texturize em up kids <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Polycount?
Also, link to those high poly arms? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I searched but all I see is a link to this thread.
Of course, posting <i>ANY</i> creative work on a public venue such as the internet invites criticism. if there was an End User Agreement for the internet, that would be in it. I suppose I'm saying that if you wish not to hear criticisms, ignore them. Either that or don't post creative works on an internet forum <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
In short: deal with it. The vast majority of criticisms are for the benefit of the author (showing how the certain work is not acceptable to the very people that you are releasing it to). As someone who's written for a long time, I very much love it when people tear my works apart and actually very much dislike it when I am treated to a deluge of 'OMG REALLY GUD's.
My advice would be to understand what your priorities really should be (i.e. improving rather than proving the point that you're already better than everyone else, so you don't need to bother) and take these criticisms for what they are: help for you, the creator.
Ice is probably the most honest and mature person on those forums (at least in my opinion.)
I respect his attitude towards other people, since its nothing wrong with it, and I just love his models (And skins! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->).
Other people just has problems accepting his wishes, because people here has an URGE to criticize other peoples work, even though they cant do better themselves.
I'd love to see this finished, would work perfectly with those hp-arms, which I hold so close to my heart, hehe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Edit: Typo
if i see something i dont like ill tell you about it even if i cant do better
and if your looking for the high poly arms go to NSA and get the "Utility Axe"
Ice's arms came with a complimentary axe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ftw
com'ere skulky i gotta AXE you a question
and if your looking for the high poly arms go to NSA and get the "Utility Axe"
Ice's arms came with a complimentary axe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ftw <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i remember that, was quite funny at the time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also... lol @ socks, that's the default arms version, although you are correct in stating that the high poly arms can be found at NSArmsLab, and there is a complimentary axe already using them... and a grenade... and a pistol or two I believe...
P.s Never forget the other guy at the other end in the internet does have feelings, he aint just text on your screen...
I'm sorry that Mephs, Ice's and Brig's stay at the NS forums were bad ones. And gl on the Ghost Ops mod Ice.
P.s x2 Just love the model, im gonna try and learn skinning (or animating <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ) and see if i can do something to this marine.
-Peace
Mayby if you were actually on these forums more, and read the topics?
I havnt really seen anyone say "that's crap" (etc) to anyone, this forums is about helping others with their models. It's usually either "Wow, thats really sexeh!", or "It's ok, but needs a little help here or there". People help you with your model, saying "Look there's an error here or there". It can really help. Mayby if you weren't so stubborn I might've skinned it for you...
If you have a problem with someone thats is being mean/disruptive, blah blah blah, report them. It's that simple.
I think the model is really nice but:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Feel quite outraged almost about the opening statement you made so i shant be touching the skin in anyway shape or form<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Im in the same boat as him...
4) My attitude is not the topic of discussion, I am an angry, mean person, and I want to devour your souls
If you aren't gonna contribute something worth the time to read, then don't post, this thread is already four (4) pages long, and I haven't seen any textures yet... and no do NOT quote this line saying "well it's because of your attitude" because I do not give a ****... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
while trying to fit the textures on the model i discovered that the textures used in the normal "low poly" versions got a quite low resolution (suprise).
now ... are there any high quality textures avaiable for download somewhere?
sorry im a little new to this customizing stuff so a little help would be appreaciated.
thanks
while trying to fit the textures on the model i discovered that the textures used in the normal "low poly" versions got a quite low resolution (suprise).
now ... are there any high quality textures avaiable for download somewhere?
sorry im a little new to this customizing stuff so a little help would be appreaciated.
thanks <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
doing them self? from scratch? the whole point of texturing a model?
and no im not doing them myself from scratch ... i tried to take over the existing textures from the low poly model (and modify them to look a little better)
you just have to search by color for the places to put the texture on ... the fitting aso is just "a little" gfx <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
(hope im doing the right things though)
you can actually accomplish this pretty easily by just taking the already existing UVW maps apart, scaling them up (keeping them proportional, no rectangular squares) and regrouping them so that you can assign them to other bitmaps, then when you are done moving all the parts around, and you have let's say maybe 2 or 3 512x512 bitmaps, you can start retexturing them, but honestly what's the point in that when you have this pretty shiny new model to play with? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->